Please read the mod page and description before commenting. If your comment goes unanswered then it means it has been addressed in the description.
I fixed the grey face issue by adding the texture files along side the bsa. This should work, though I would like someone to confirm this. I also made two of the elves trainers. One in alchemy and one in light armor.
If you have an issue where objects in the camp are floating, placing the .esp for this file at the bottom should fix this issue.
Really love this mod! I've ported it to SSE and have a few suggestions to get it fully working:
Porting was easy but with one caveat: the Shrine of Y'ffre caused a graphical glitch with stretched polygons while walking in certain places in the village. Yes, I optimized NIF's but still had a problem. To fix, I manually downloaded the armor mod that was used as part of this mod which was already ported to SSE (Green Pact Armor https://www.nexusmods.com/skyrimspecialedition/mods/8502), extracted the BSA and looked for the 2 NIF's needed "shrineyffre.nif" and "statueofyffre.nif" and replaced them in my port. Re-packed the BSA and that was it. Fixed.
I got everything running on the SSE version, one glaring issue is I'm having a bleached texture on the large bosmer chest. I ran it through CK and used nif optimizer, reinstalled SMIM, ect... still having this graphical issue. No CTDs, no tearing, just this chest texture being snow white (has shading), the meshes are fine (not purple or missing textures)... Any ideas as far as try resolve it? I'm thinking it may be on the author's end, but I could be wrong?
This is how I fixed the glowing chest in the SE version. Open the .esp in SSEEdit, go to Container > '40056DC6 A000BosmerChest04' > right hand pane under 'Model' > swap the two '3D Index' numbers around so the first entry shows '0' and the second entry shows '1' (they're the wrong way around in the mod). Just swap those numbers, nothing else.
I've also reposted several fixes from other SE users on the SE version page, including one that prevents a CTD when approaching the camp. I'm not sure if those bugs/fixes apply equally to the LE version, as the two versions are packaged very differently, but they may be helpful.
love this mod used for a long time but now im playing special edition sooooo... any chance of a special edition port/version? :D (lol it already is XD found it today :P )
Hey I love this mod. I just don't really know how to get assets from your mod and put it into the creation kit. Could you upload only the assets please?
OK, WOW!! I'm officially in LOVE with this mod, it's beautiful and works flawlessly for me :-) Can't believe I've never seen this before, absolutely AMAZING job, thank you so much for sharing this!!!!
Hey ! Nice mod ! Have you thought to maybe, make a patch so that we can start here as a Wood Elf, with Alternate Start-Live Another Life? Just an idea, and thanks for the mod, there are not many Wood Elf related items in Skyrim Mods.
Sadly, I had to remove this beautiful mod because it was causing vanilla trainers to not train me (first noticed with Faendal). I removed this mod and they worked again.
Oh I was getting an issue where I could only trade with him once after that any time trying to talk to him I never got the option to trade, might have been my load order or something on that save I can't recall.
86 comments
I fixed the grey face issue by adding the texture files along side the bsa. This should work, though I would like someone to confirm this. I also made two of the elves trainers. One in alchemy and one in light armor.
If you have an issue where objects in the camp are floating, placing the .esp for this file at the bottom should fix this issue.
Porting was easy but with one caveat: the Shrine of Y'ffre caused a graphical glitch with stretched polygons while walking in certain places in the village. Yes, I optimized NIF's but still had a problem. To fix, I manually downloaded the armor mod that was used as part of this mod which was already ported to SSE (Green Pact Armor https://www.nexusmods.com/skyrimspecialedition/mods/8502), extracted the BSA and looked for the 2 NIF's needed "shrineyffre.nif" and "statueofyffre.nif" and replaced them in my port. Re-packed the BSA and that was it. Fixed.
I've also reposted several fixes from other SE users on the SE version page, including one that prevents a CTD when approaching the camp. I'm not sure if those bugs/fixes apply equally to the LE version, as the two versions are packaged very differently, but they may be helpful.
Thanks in advance.
Have you thought to maybe, make a patch so that we can start here as a Wood Elf, with Alternate Start-Live Another Life?
Just an idea, and thanks for the mod, there are not many Wood Elf related items in Skyrim Mods.