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44 comments

  1. Cinnaspice
    Cinnaspice
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    I love this mod, and am soon moving over to SSE. Will you be porting this mod to SSE now that SkyUI and SKSE64 are there? I would greatly appreciate it if you would. Thank you.
    1. dylbill
      dylbill
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      Hey, thanks. Glad you like the mod! Yes I plan to transfer this mod and my other mods when I have some time on my hands.
    2. Cinnaspice
      Cinnaspice
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      Awesome! Looking forward to it. Thank you again.
  2. madpaddy
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    Would you consider adding an option to save the settings, I believe Jcontainers and fiss will allow this feature, just would help when starting a new char, even better would be saving your own presets like say, warrior 1h and 2h, spellsword, different types of magic user etc. Just an idea .
    1. dylbill
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      Hey yeah that's not a bad idea. I might look into that. Maybe make 5 or so presets that you can save. I'm working on something else right now though so it'll have to wait till I'm finished with that.
    2. madpaddy
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      Ok mate np thanks, look forward to it.
    3. dylbill
      dylbill
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      Ok new version is up! I added 5 FISS presets which you can rename, and a randomization parameter preset. See the description for more details.
    4. madpaddy
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      Fantastic mate, will give it a try .
    5. wicliff001
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      Great idea. Thanks to you both for the suggestion and implementation.
  3. Kolagon
    Kolagon
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    Nevertheless, Elgo makes spells stronger depending on your skill level.
    1. dylbill
      dylbill
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      So does any of the other magic balancing overhauls, so what's your point?
    2. madpaddy
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      @Kolagon

      Considering you have only managed to give 4 endorsements in over 2 years i dont think your qualified to complain or tell anyone anything really, try contributing instead of finding faults.
    3. dylbill
      dylbill
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      @madpaddy

      Thanks for saying something. I was going to, but decided not to. Kudos given. Also thanks for the endorsement!
    4. madpaddy
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      Np mate
  4. wicliff001
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    An option I would dearly love to see, is a random/manual cap on skill levels.

    While the skill uncapper mod can set these limits, those changes affect all save games thus losing that uniqueness.

    As an example, if I were to devise a character that was really good at physical combat but weak at magic, (like all true nords), then I figure it would make sense to be able to cap, say the destruction skill, so that it can't ever exceed a certain proficiency, e.g. apprentice level. This would reflect that character's lack of potential and proficiency in that area that no amount of training will be able to overcome.

    @xJaegermeifter, I haven't noticed any of these adjustments to changing a skill level resulting in changing a character's level and hence as a consequence have not seen any increase in perk levels.
    1. dylbill
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      Hmm, I don't know if that's possible. It looks like you can only modify the Skyrim.ini and SkyrimPrefs.ini in game with scripts, not ini's added by mods. Maybe there's a work around though. And yes that's correct, manually setting skills or randomizing them won't increase your players level and so won't add perk points.
    2. dylbill
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      Ok I figured out a solution. You can alter the experience you gain from performing skill specific tasks in game with perks, so i'm going to add an experience modifier page with thresholds so you can make certain skills harder to level up, easier to level up, or even impossible to level up once the skill reaches the threshold level. I'll also add some options to set them based on your starting skills if you randomize them, similar to how the Auto Scaling feature works.
    3. wicliff001
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      Awesome ! That would actually be better than I had hoped for.
    4. dylbill
      dylbill
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      Ok the new version is up! Check the description for details. Sorry it took so long.
    5. wicliff001
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      My much appreciated thanks.

      There are so few mods out there that deal with end game and this one does it for me.

      I'm using this mod atm to nerf my character and increase the challenge. With my latest character I set the base skill stats to 1 and only allowed six skills to progress beyond 15 and none progressing faster than vanilla.

      In a strange kind of way it's kind of liberating, allowing me to focus my efforts on those skills that characterise the class I'm playing and hopefully will help keep up the challenge all the way through.

    6. dylbill
      dylbill
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      You're welcome and wow that's a hardcore setup. That will be a challenge for sure!
  5. xJaegermeifter
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    I apologize ahead of time if i simply read to fast and skimmed over it.

    But when you, lets say "increase your one hand to 100" and your health to 400 or something.

    Do you acquire perk points as well to choose perks? Also, would this be compatible with Ordinator?
    1. dylbill
      dylbill
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      This mod is compatible with everything. It doesn't use any perks, so it is compatible with all perk overhauls, (I use Ordinator myself.) The skill scaling portion uses unique spell buffs. The skill sliders use SetActorValue to change your skills, replacing the need to use the console. For example for the One Handed skill It works the same as if you typed in player.SetAV OneHanded 100 into the console.
  6. wicliff001
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    One of the things I really like about this mod is its versatility.

    I have used older mods before this. One allowed me to adjust skill levels manually, another substituted fortified attributes based on your choice of a class or setup. They served me well. However, this one mod has led me to deactivate those other mods (all kudos to those modders by the way who designed imo such great mods.)

    This mod allows me a to engage in a greater challenge at low levels. (I start all my attributes with a value of 1). I could never understand why the vanilla game starts attributes at 15. It's like missing a whole season in a tv series and jumping straight into second season. This mod allows me to see the first season.

    In addition, I like the idea of specialisation in a particular skill or skills and to maintain the distinction the specialisation offers right through to end game, making each character, as your title suggests, unique.

    1. dylbill
      dylbill
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      Thanks for the endorsement! This is the type of comment I like to hear. I'm about to start a new playthrough, (I'm still rebuilding my load order), which is why I made this mod. I wanted to have a unique, and random experience, so as to let 'fate' decide what type of character I would be. I'm glad you like the mod.
  7. Kolagon
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    Both mods can increase spell effectiveness/strength, how is that not the same?
    1. dylbill
      dylbill
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      Because the scaling from this mod is customizable, and can be based on starting skill bonuses. If you're going to say that you might as well say that Elgo does the "exact" same thing as Balanced Magic.
  8. Kolagon
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    First of all, I rarely use the endorse button since the option doesn't seem to work correctly, aka I don't get a notifications when those mods are updated. Second, Do not judge me based on number of endorsements, I've got around 200 mods installed in my Skyrim game. Overall, all I did was say that the Elgo does the same exact thing this one except it weaker or stronger, I was only providing a harmless opinion, I didn't say anything bad about his mod.
    1. dylbill
      dylbill
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      That's not what the endorse button is for. The endorse button is merely to say that you like the mod, aka you appreciate the author's work. You should really endorse any mod that you use regularly in your game. Use the track button if you want to be notified when a mod is updated. In regards to your original post, why post it at all unless to say that this mod is irrelevant/unnecessary, because that's how it came across... and as I already explained this mod does not do exactly the same thing as Elgo.
  9. Theseus12
    Theseus12
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    Would you say this is compatible with Requiem, which also changes starting stats?
    1. dylbill
      dylbill
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      Yes it should be. It uses player.setav and will override your current stats. You can also reroll them as many times as you want.
    2. Theseus12
      Theseus12
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      Ah, thank you. I merely thought I would ask. Partially for myself, and for anyone else who was looking. And it makes sense. Not every Dunmer is a sneaky spellsword, after all
    3. dylbill
      dylbill
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      No problem, and that's true!
  10. ZodiacDragonStar
    ZodiacDragonStar
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    looks interesting but in the screenshots I didn't see sneak or pickpocketing does this still work with those?
    1. dylbill
      dylbill
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      Yes all skills are included with this mod.
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