The Immersive lichdom perk patches will no longer be supported howerver the author of classical lichdom has a patch for the latest ordinator http://www.nexusmods.com/skyrim/mods/84937/?
also if you want to edit it or do whatever you want to it do so! no need for credit me, its just a compatibility patch
@TheBlackKnight3000yo, Classical lichdom is gone forever "due to a political problem in Yemen" according to its SSE version mod page, and Immersive Lichdom recently eliminated its RaceCompatibility requirement
Any chance this mod can be supported again? or at least grant persmission by others to edit and update this mod on your behalf?
So... any way the Ordinator patch for this could be updated for both LE and SE? I have been unsuccessfully trying to get a patch working myself all night, but all I can get is either a small combination of the Ordinator/Vanilla Conjuration perk tree and the full Classical Lichdom tree... Or just the Ordinator tree.
Barring someone else doing it, advice on how to do it would be greatly appreciated lol
EDIT: I'm on SE, but this was the only thread I could find about this problem so
EDIT #2 - just saw that this is for Immersive lichdom lol, but still
Lol I know, I posted that much too late at night to make it clear what I was asking. I was going to attempt to update this myself if it was possible, I was just looking for some pointers on how to do it
Moot point anyways as it's not even for the mod that I need it for. Thanks for the response and sorry for wasting your time
I have no idea what I'm doing wrong, but when I try the qwertypol's patch, it just doesn't show the lich perks... Am I doing something wrong or is it an error of his part?
No the patch doesnt work. I have uploaded a new patch for it here : http://www.nexusmods.com/skyrim/mods/84937/?
Oh and I fixed a lot of Undeath and Immersive Lichdom bugs, such as the 200% fire weakness and the broken "visage of the dead" perk. I also made the race change automatic so you no longer have to break immersion by console commanding.
Hi TheBlackKnight3000, thanks for the patch. However, after taking a look on the esp in Tes5edit, i found several things: 1. FormID List for ORD_PerkReset_FormList_AllPerksToReset of this mod is not updated to the latest version of Ordinator. Several perks from Ordinator aren't forwarded, also a perk (Arcane Smithing) has been removed from that list in the latest version of Ordinator but still remains in your mod. 2. There is a perk from latest version of Ordinator that isn't forwarded to this mod. We can see it in AVConjuration under Actor Value Information (AVI). That perk is ORD_Con40_SignedInBlood_Perk_40_WasSummoner_OrdASISExclude "Signed in Blood" [PERK:xx105F30]. This is confirmed after comparing Ordinator's perk tree (which contains "Signed in Blood" perk) with this mod's (which doesn't contain it; checked it using Automation Tools' perk tree UI). 3. I'm not sure how it looks in the game, but using Automation Tools' perk tree UI, i can see that the names of many vanilla perks modified by Ordinator are reverted back to vanilla instead of the new names given by Ordinator. This is (i think) because those modified vanilla conjuration perks from Ordinator weren't forwarded to this mod. In addition, i think forwarding those perks is important since those perks are given new EditorIDs by Ordinator in which is probably used by ASIS patcher and such to exclude those perks.
If these informations are useful to you, i can send you the modified/fixed .esp if you want.
Thanks for the info. If you have already made the fixed version you can send it to me by private message and i can upload it. though you can upload it to your nexus account if you want to.
How about making a patch for it to work with SPERG?
Ordinator is nice, but Sperg is fun as well. It doesn't really get updated anymore, so it would likely be a one and done deal.
Or maybe you could give me some basic instructions on how you managed to make the other two patches and I could just add a new one with, if it works, you taking the credit.
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howerver the author of classical lichdom has a patch for the latest ordinator
http://www.nexusmods.com/skyrim/mods/84937/?
also if you want to edit it or do whatever you want to it do so! no need for credit me, its just a compatibility patch
Any chance this mod can be supported again? or at least grant persmission by others to edit and update this mod on your behalf?
also I kind-of got my hands full with a few projects im working on ;)
Barring someone else doing it, advice on how to do it would be greatly appreciated lol
EDIT: I'm on SE, but this was the only thread I could find about this problem so
EDIT #2 - just saw that this is for Immersive lichdom lol, but still
Moot point anyways as it's not even for the mod that I need it for. Thanks for the response and sorry for wasting your time
Good luck btw :)
Oh and I fixed a lot of Undeath and Immersive Lichdom bugs, such as the 200% fire weakness and the broken "visage of the dead" perk. I also made the race change automatic so you no longer have to break immersion by console commanding.
1. FormID List for ORD_PerkReset_FormList_AllPerksToReset of this mod is not updated to the latest version of Ordinator. Several perks from Ordinator aren't forwarded, also a perk (Arcane Smithing) has been removed from that list in the latest version of Ordinator but still remains in your mod.
2. There is a perk from latest version of Ordinator that isn't forwarded to this mod. We can see it in AVConjuration under Actor Value Information (AVI). That perk is ORD_Con40_SignedInBlood_Perk_40_WasSummoner_OrdASISExclude "Signed in Blood" [PERK:xx105F30]. This is confirmed after comparing Ordinator's perk tree (which contains "Signed in Blood" perk) with this mod's (which doesn't contain it; checked it using Automation Tools' perk tree UI).
3. I'm not sure how it looks in the game, but using Automation Tools' perk tree UI, i can see that the names of many vanilla perks modified by Ordinator are reverted back to vanilla instead of the new names given by Ordinator. This is (i think) because those modified vanilla conjuration perks from Ordinator weren't forwarded to this mod. In addition, i think forwarding those perks is important since those perks are given new EditorIDs by Ordinator in which is probably used by ASIS patcher and such to exclude those perks.
If these informations are useful to you, i can send you the modified/fixed .esp if you want.
If you have already made the fixed version you can send it to me by private message and i can upload it.
though you can upload it to your nexus account if you want to.
Ordinator is nice, but Sperg is fun as well. It doesn't really get updated anymore, so it would likely be a one and done deal.
Or maybe you could give me some basic instructions on how you managed to make the other two patches and I could just add a new one with, if it works, you taking the credit.
Thnx and keep up the good work!