About this mod
A spiritual successor to Bluarchon's Wrath of Nature mods. Transform into Spirits of Wind, Smoke, Beast, and Light.
- Requirements
- Permissions and credits
Spirits of Kynareth requires Dragonborn DLC
INSTALLATION:
You should just be able to add the .7zip with Mod Organizer or unpack the archive to your data folder.
1/23/2016
v 0.95 uploaded. A book in the Alchemist's shack now gives a little more depth to obtaining the forms. Crafting stations here require you find the appropriate ingredients to craft the spell tomes. Heartroots can be found on Hagravens, and the other ingredients should need no clarification. This is to make it require a little more effort. I also fixed the carrying capacity issues wiht some of the transformations.
I hope to be able to create a quest in the future to find the items, but for now the list is a little better than the tomes just lying around. I hope to be able to allow the magic skills to increase while you retain the form. For now, I recommend something like Apocalypse that has auto-triggering spells. They will cast while you enter combat and increase your skill levels without having to revert to a human to cast spells in order to gain better Spirit abilities.
1/21/2016. I am currently in the process of completing a basic quest for the mod as well as fixing a few things like increasing carrying capacity for all transformations so that you aren't slowed to a crawl when you transform with a full inventory. Also play-testing the balance using vanilla.
DESCRIPTION
A spiritual successor to Bluarchon's awesome Wrath of Nature and Champion of Kynareth mods, Spirits of Kynareth aims to add a few new transformational forms to a shapeshifter's arsenal. I liked WoN a great deal, but found a few niches that could be filled. So I took to the creation kit and pretty much had to learn everything from scratch. This is meant to, ideally, be used alongside the other mods...but this adds a few more options with transformations focused on stealth, travel, healing/destroying undead, and conjuration.
I may possibly add a quest to obtain the spells in the future, but for now all of the spell tomes can be found in the Temple of Kynareth in Whiterun. I have tried to balance things as best as I could. Any suggestions on how to improve this are welcome.
NOTE: Make sure that you are your normal race before first loading this mod as that is what you will have stored as your permanent race.
Pressing the Shout key allows you to transform into one of the following spirits. Pressing the Shout key again allows you to revert form.
Spirit of Beasts
When transformed you can use your life force to summon nature's creatures to your aid.
- Jump: Strength in Numbers: Summons a sturdy bear that gives 100 armor to you and all animal allies within 100 feet
- Left Attack: Heart of the Swarm: Summon a weak skeever that grants healing 5/second to you and all animal allies within 100 feet.
- Right Attack: Pack Hunter: Summon a powerful sabre cat that increases attack damage by 5 for all allies within 100 feet.
- Dual Attack: Bind the Weave: Summons two frostbite spiders who can attack at range. Each provides all allies with +2.5% magicka resistance
- Innate: Blood of My Blood. You have no limit to the number of allies, but each one ravages health by 50 points while summoned.
Summoning creatures increases your Conjuration skill level. You gain additional powers as your Conjuration level increases:
- 25: Blood of Venom - When transformed you gain resistances to poison and venom. You become 100% immune to poison
- 50: Animal Magnetism - When you transform, your call for all animal creatures in the area to become your ally.
- 75: Primeval Hide- Animals that you summon are more powerful and resilient, gaining 100 more health.
- 100: Genesis - Animals that you summon only ravage your health by 25 instead of 50
Spirit of Light
When transformed you can heal yourself, illuminate dark areas, and destroy the unliving.
- Left Attack: Aurora: A continuous halo of brilliant light that heals you 20pts/second while within the circle.
- Right Attack: Solar Flare: An orb of light that deals damage that scales with your Restoration Level. It also leaves an illuminating light upon impact.
- Innate: Thermal Resonance- Undead are damaged just by your presence and take 8 damage/second when near you.
- Innate: Luminosynthesis - You regenerate health while outside during the day.
Casting light spells increases your Restoration skill level. You gain additional powers as your Restoration level increases:
- 25: Breath of Kyne - Thermal Resonance deals additional damage to undead and heals nearby allies.
- 50: Solar Pulse - Your light becomes so intense that it deals an additional 50 damage to undead enemies.
- 75: Hallowed Ground - The consecrated Aurora resists the undead, staggering those it touches
- 100: Abolish- The pure power of your Aurora disintegrates any low level undead that touch the swirling light
Spirit of Smoke
When transformed you can confuse enemies, create a decoy, and sneak past unsuspecting enemies.
- Jump: Evaporate - You turn into a cloud of smoke and become harder to see by friend and foe. You are still vulnerable in this form.
- Left Attack: Sense Scents: Using your keen sense of smell, you can detect all nearby creatures
- Right Attack: Cloud the Mind: A projectile that causes living creatures to become confused and calmed. Increases with Illusion skill.
- Dual Attack: Smoke and Mirrors - You can summon an indestructible, but harmless decoy to confuse enemies.
Casting smoke spells increases your Illusion skill level. You gain additional powers as your Illusion level increases:
- 25: Softer than Shadow - Your stealth skills have increases so now you no longer make noise while moving.
- 50: Multiplicity - Your can now summon up to three decoys with Smoke and Mirrors
- 75: Steampowered - Cloud the Mind now can now not only calm Dwarven Automatons to also controls them, making them temporary allies.
- 100: Vaporize- Evaporate now also causes you to further dematerialize and are now immune to damage.
Spirit of Wind
When transformed you can use the power of air to travel the breadth of Skyrim in an instant, or even walk on water and air.
Sprinting: Gust - You can run across the wilderness at breakneck speeds, three times faster than any steed.
Left Attack: Ride the Storm - Summons a swirling storm to transport you across Skyrim in an instant.
Right Attack: Tempest: Surrounds you with a cloak of wind that pushes back enemies and increases your movement.
Innate: Trade Winds - You have increased Stamina Regeneration and almost limitless Carry Weight.
Casting wind spells increases your Alteration skill level. You gain additional powers as your Alteration level increases:
25: Lighter than Air - You no longer suffer fall damage
50: Like the Wind- While using Tempest, you can run on water as if it were solid ground.
75: Enduring Winds- While Tempest is active, you can run almost endlessly without fatigue.
100: Spirit of Sleipnir - While using Tempest, you can run on air as if it were solid ground. Jump to gain altitude
COMPATIBILITY
Should be compatible with most everything with few exceptions...
- When using custom race mods with things like Size Does Matter and mods that affect players height...some of the creatures are reduced in size to make them more able to move. With mods that fix your height it may make your creatures larger than intended.
- This has not been balanced with mods that increase the difficulty of animals. The base animal stats from Vanilla were used to create the Spirit of Beast summons and may be a bit underpowered. For example a summoned bear will likely be less powerful than a bear affected by Animal Tweaks since the summoned creatures are their own race. A compatibility patch could be created easily if demand arises.
PERMISSIONS
Anyone can use anything in this mod.
VERSION HISTORY
0.9.0 Initial Release
CREDITS
Thanks to bluarchon for the Wrath of Nature and Champion of Kynareth mods. This inspired me to create a mod of my own.
Thanks to Enai Siaion for help with some scripting and suggesting to look at Ordinator and Apocalypse for ideas on how to get the effects that I wanted to work correctly.
Thanks to PossiblyChesko for helping me learn how to store player race in a quest making transforming and reverting possible.
Thanks to all of those who helped at /r/skyrimmods.
Thanks to all who diligently work and create these awesome mods. Doing one of my own, I now have appreciation for the hours of work required.