Skyrim

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ClefJ

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ClefJ

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25 comments

  1. lyokowarrior95
    lyokowarrior95
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    • 3 kudos
    Would it be okay for me to port this to xbox will ofc credit you
    1. ClefJ
      ClefJ
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      Certainly. Dunno why, its a very old mod, but have fun!
    2. lyokowarrior95
      lyokowarrior95
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      Thanks its wonderfully done thats why 🥰
  2. Yengopolis
    Yengopolis
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    Love your mods! This one is a really great job. I do have a question though, hopefully you can answer it. Usually in player home mods,
    any storage space containers are empty, since they are linked to containers stripped of contents. Are all the containers in the player
    home safe for storage, i.e. no respawn? It kind of worries me a bit, for example, to open a chest and see there's stuff in there.
    Makes me think it's going to respawn. By the way, are all your mods this way? I'd like to know if all containers are safe in all your mods,
    because artistically they are all top-notch.
    If you mentioned this somewhere, sorry I missed it.
    Thanks!
    1. ClefJ
      ClefJ
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      It's been a very long time, but I believe I've made everything in the home storage-safe. I do my best to make sure this is the case for my mods, but I never discourage people who download to test it for themselves just in case.
  3. Sammy1204
    Sammy1204
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    • 11 kudos
    Is the player home free or buyable?
    Thanks
    1. ClefJ
      ClefJ
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      Is free.
  4. CulinaryTXan
    CulinaryTXan
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    Love the look of the mod ClefJ! I am only playing SSE now and was wondering (hoping) if you have any plans to port? Thanks for the work even if no plans.
    1. ClefJ
      ClefJ
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      • 446 kudos
      No plans, but there's nothing to it, so it should manually port over just fine I hear.
  5. redprincess79
    redprincess79
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    This seems like it could be a great mod, but I have to say that visually, it could be improved. None of the architecture matches, and the clutter seems like it just doesn't really fir it very much. I would love for you to do this settlement in a manner more consistent with the solitude textures. A log cabin just seems out of place near the sea.
    1. ClefJ
      ClefJ
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      I get what you mean. It's possible to go back and put some Solitude stuff here instead. ^^
  6. gobbldygook
    gobbldygook
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    • 53 kudos
    I'm going through your settlement mods, and I particularly like this one! It makes sense that there'd be some people who decided to live near the lighthouse. You also do a wonderful job of adding just enough buildings to make a place feel settled, without over-stuffing them like some mods I've tried recently. (And I love how well thought out your cluttering is.)

    My one nit-pick with Diamond Bluff is I'm not sure about the Netches - I feel like they wouldn't last very long in the cold weather. But I'll probably just pop them out easily enough in the CK.
  7. furankuchan
    furankuchan
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    This is fantastic, keep up the great work.
  8. leolo75
    leolo75
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    Great job Clef J!

    This place feels alive and is very nice as usual...Please do other towns or places in the northern area.

    Just one comment: i could not access to the 1st floor in the windmill. Is this door working or is it still in progress?

    Leolo75
    1. ClefJ
      ClefJ
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      • 446 kudos
      There is only 1 cell to the windmill/farm, the loft hasn't been made. More for style than function. ^^ Thankyou!
    2. leolo75
      leolo75
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      Ok. Why not replace the current door system by a simple or spiral staircase accessing to the loft (without downloading another cell)?
    3. ClefJ
      ClefJ
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      • 446 kudos
      That could be nice, indeed. XD
  9. LoneWolfEburg
    LoneWolfEburg
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    • 21 kudos
    Excellent, Haafingar needs more settlements.
  10. Krazylevin
    Krazylevin
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    I've been looking for a mod with a player home in this region for ages. Thank you so much for this. It works perfectly and I love it. It's now my Home in Skyrim. Thanks again.
    1. ClefJ
      ClefJ
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      • 446 kudos
      That makes me really happy to hear, thank you!