The design is very elegant. I appreciate it very much how the armor tries its best not to be skimpy. Unfortunately, it still suffers from the boobplate syndrome.
If you ever release a non-boobplate version I'll download it in a heartbeat. Still, very good job, just not for me.
It appears to be based on the ancient Roman officer armors. They were made of boiled leather molded to the shape of a human torso, right down to the prectorals and laterals and in many cases even nipples. Now, there were never any women in the Roman army that I'm aware of, but if there were I think it's very likely that they would have worn 'boob-plate' armor. However, this is leather, not metal. I am aware of the science behind why metal boob-plate is bad, but I don't know if the same could be said of leather.
I've never understood the anti boob thing what are the ladies supposed to do with them, they don't come off just to fit in armor. There has to be a curve somewhere so they fit in the armor. Now if she was flat chest yeah then it makes sense.
Alright, looks good. Very nice job on the textures.
I can't do the body slide with 3DMMax (the mesh distort oddly or some parts move out of place after import the body) or with KgTools (there are some unusual bones, I can't identify the rig 100% - looks vanilla but it doesn't slide properly when processing with a vanilla lattice).
There are also some unnecessary InvMarker branches in both armor nifs but no harm here, can be deleted safely. The skinning has some annoying clipping in the back pelvis area when running (could be my running animation).
Anyway your work is more advanced than mine, so keep it up!
26 comments
If you ever release a non-boobplate version I'll download it in a heartbeat. Still, very good job, just not for me.
This armor is perfect
Thank you again! <3
It happens with every spell, weapon and equippable, even just when standing idle.
Image: https://2.bp.blogspot.com/--wXTJ96QXaY/VfWm_3W2weI/AAAAAAAACJ8/-nRVZNy15kA/s1600/enb%2B2015_09_13%2B17_39_29_75.jpg
http://i.imgur.com/7eOqJ0w.png
I had to edit the BSSkinDismemberment skin partition bit (Biped slot). They were 33 and 34, changed them both to 33 (hands)
I can't do the body slide with 3DMMax (the mesh distort oddly or some parts move out of place after import the body) or with KgTools (there are some unusual bones, I can't identify the rig 100% - looks vanilla but it doesn't slide properly when processing with a vanilla lattice).
There are also some unnecessary InvMarker branches in both armor nifs but no harm here, can be deleted safely. The skinning has some annoying clipping in the back pelvis area when running (could be my running animation).
Anyway your work is more advanced than mine, so keep it up!