SSE Port is available at GitHub. Download Skyrim_Unlocked_SSE_1.7.4.7z and install it with your mod manager. A nexus page will be added once Skyrim Unlocked 2.0 is released.
Skyrim Unlocked 2.0
When porting Skyrim Unlocked to SSE, I realized how much it was the first mod I created. As my understanding of Skyrim and programming in general increased, so did my quality standard. A lot of the edits are done in a way I nowadays consider bad practice or incomplete. Thus I have decided to completely rework the mod in a more well-developed manner. This doesn't mean that the current version has actual issues that negatively affect the game in any way. For the end-user not much is going to change with 2.0 because the scope of the mod remains the same. Perhaps the most important change will be that compatibility patches for Live Another Life, Open Cities, Immersive College of Winterhold, Requiem and possibly other mods are no longer necessary.
ETA is entirely unknown. Progress can be tracked here.
This is exactly what I'm looking for! Although, I cant seem to figure out how to actually port... Installed Skyrim Unlucked through Vortex and found the SE port code on github but... dont know what to do next. Tried adding the all the folders with code to stagefolder and to mod folder. Tried "installing From File" but only lets me choose one file, not whole folder. I know github is not userfriendly in order to exclude people like me hehe but some help would be greatly appreciated.
PS I play Skyrim SE Requiem with minor mods.
EDIT: I'm dumb. I just selected the zip fil with "Install From File" and it worked. Wasn't able to pick up Gauldurs amulet though (could see it but not take it) so this mod doesn't seem to be working for me. Hope it works better for others! <3
It's a nice incentive to have for roleplaying, but some things don't make sense, like Nightgale Hall being open? There's like a giant rock you have to lift with a ritual... I wonder how many places like this author unlocked, that's not exactly "immersive"
Yeah, it's probably easy to miss, cause i think there's no sound to it being moved or anything, maybe it just disappears after talk with karliah at the stone, but it's definitely there without Unlocked, and it's not there with it. Besides, there's absolutely nothing useful in there without the quest anyway
I searched "69420" as the mod number and found this awesome mod. THANKS guy! Also dimhollow crypt (dawnguard) is still blocked by a boulder. I think you missed it.
I looked, but I didn't find this before trying to get through Irkngthand without the thieves guild, and with console commands... only to get bamboozled in the final room. Now this should be more fun and successful. :D (I'm not dumb, I will restart from well before I entered the place.)
316 comments
SSE Port is available at GitHub. Download
Skyrim_Unlocked_SSE_1.7.4.7z
and install it with your mod manager. A nexus page will be added once Skyrim Unlocked 2.0 is released.Skyrim Unlocked 2.0
When porting Skyrim Unlocked to SSE, I realized how much it was the first mod I created. As my understanding of Skyrim and programming in general increased, so did my quality standard. A lot of the edits are done in a way I nowadays consider bad practice or incomplete. Thus I have decided to completely rework the mod in a more well-developed manner. This doesn't mean that the current version has actual issues that negatively affect the game in any way.
For the end-user not much is going to change with 2.0 because the scope of the mod remains the same. Perhaps the most important change will be that compatibility patches for Live Another Life, Open Cities, Immersive College of Winterhold, Requiem and possibly other mods are no longer necessary.
ETA is entirely unknown. Progress can be tracked here.
PS I play Skyrim SE Requiem with minor mods.
EDIT: I'm dumb. I just selected the zip fil with "Install From File" and it worked. Wasn't able to pick up Gauldurs amulet though (could see it but not take it) so this mod doesn't seem to be working for me. Hope it works better for others! <3