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mannygt - moose109 - tonycubed2 - Sands of Time Team

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About this mod

A string of 27 watchtowers along the Sea of Ghosts coast from Solitude to the East of Skyrim have been taken over by bandits and pirates. Upt to the Dovahkiin to make things right.

Permissions and credits
  • Italian
Requires: SKSE, and SkyUI.

A SoTimized version of The WatchTowers by MannyGT.
(Permission granted.)



---If you haven't done so yet, please visit our Acclaimed Mods list---

                                                                             Sample video by kunkel2016


     The bandits have organized and taken over the (new) 27 watchtowers along the Sea of Ghosts coast from Solitude to the East of Skyrim.  With the civil-war raging, soldiers cannot be spared to reclaim them.  It is up to you to make a difference.


     Over 100 hours from the SoT team have been poured into this mod.  It was meant to be a simple patch and ended up growing into a full mod.....yeah.  What you get includes the following:

     1. Expertly navmeshed by moose109. (Please lavish kudos on the man. The towers had zero navmesh, so followers could not enter and bandits could
not hang out in them. They were empty shells.)  However, there is a place still for the original mod.  The empty abandoned towers were creepy and added atmosphere, a sense of history and a time long past.  However, if action, adventure, and loot call you, then this is for you.

     2. Each of the 27 towers will be populated by Genesis bandits, as per standard Genesis functions.  Where they are placed will always be different to keep it fresh and interesting. 8 additional towers that came with vanilla Skyrim have also been sotomized, though no clutter.  An MCM toggle is provided for the 8 towers to leave them alone if so wished. 

     3. Each tower treasure chest may or may not be present. Bandits move them around now to make recovery harder.  There is a good chance of additional stolen loot in the towers though usually heavily protected with bandits and traps.

     4. Moose109 lovingly and carefully added clutter.  He is extremely talented and a valued SOT Team member.  Presently at work on the unofficicial dlc Awake The Rise of Mannimarco

     5. Pirates often arrive to reinforce bandits.  There is a hidden arrangement to help each other when attacked.  This is how they were able to take over the towers so swiftly.

     6. Simple MCM menu will let you disable the pirates and has a second toggle to stop the pirates from arriving unless the player is out of combat.

     7. Available add on that makes all 27 towers Radiant Quest compliant and can be used by game for quests. This same add on also provides maps and
buried treasure.


    The mod requires the  mod Genesis Unleashed.



     Step 1) Deactivate (untick) the ESP
     Step 2) Remove with your preferred mod manager
     Step 3) Use Savegrame Script Scalpel by flexcreator to remove any orphaned scripts in your game


     Step 3 - Alternate)  Reload and restart game using the previously saved backup from Step 1 during installation
     Step 4) Continue on in Skyrim with only boring towers


  The mod is compatible with all mods except mods that alter the same world cells (areas along the Sea of Ghosts).

 {The SoT Family}

   Our Primary Mod:   The Sands of Time - Ultimate Deadly Encounters

   Standalone Mods:   Sands of Time: Sleeping Encounters
                                Sands of Time: Fast Travel Consequences
                                Genesis - Dynamically Increased Enemy Spawns and Loot
                                Dead is Dead - Death Lasts Forever
                                Eternal Darkness
                                Nocturnal (an ENB preset)

   SoTimized Mods:   SOT Hardcore Encumbrance
                               WatchTowers Reborn (fueled by Genesis)
                               Populated - Forts Towers Places - Legendary Edition
                               Populated - Lands Roads Paths - Legendary Edition



Logo redux by GhostAgent