You say it doesnt change the vanilla perks but just adds perks. So if I use it with Ordinator, it should just add ur Perks and keep the Ordinator perks, right?
I don't know much about modding, but if he had it added to the vanilla tree, would you trust "nothing" to rearrange the Ordinator tree to fit in the new perks?
might have been answered and tested already but i have this overwrite ordinator in my plugins tab using mo2 and it coexists with ordinator without any problems.
Can you make a compatibility mod for Vokrii mod? It would give me more options in alchemy. I mean your mod gives plenty. But I like to have absurd amounts of options.
This is a great mod, but if you are still reading comments, I'd like to suggest yrden be more of a guardian circle spell, that applies a debuff to foes in it's vicinity. This would be not only more useful and encouraging of tactical play (IMO), but, of course, it would be straight out of the Witcher 3.
I'd like to ask if you would be willing to port this amazing mod to Skyrim Special Edition (now that it has SKSE64), or, if not would you give permission for someone else to do so for personal use?
Thank you for updating this mod excellent addition to the game. I have run into a strange effect when equipping the yrden basic spell in my characters left hand he catches on fire? no damage is being done to him but the on fire graphic remains as long as the power is equipped. I am not using any magic mods and don't believe this is a conflict of any kind. I have checked the spell in the cs to see if I can determine what the cause may be but haven't deduced it yet any ideas?
HeyI solved the minor issue the basic yrden spell had a on equip effect added where the upgraded versions did not. It was called ghost fire effect something or other, I clicked it to none (like the other spells) saved it and voila no more human torch. Not sure if this was a fluke in my game or others will experience this but if so its an easy fix.
I realize that it's been awhile since you posted this, but I have the same issue. I see that you managed to fix it, so I'm trying to do the same. I've opened the mod in the CK, and found the spell. But I can't seem to find any reference to the fire effect in order to remove it. Think you help me out a bit? Thanks!
Update: figured it out! I was looking at the spell itself, listed under Lesser Powers, in the CK. You have to find it in Magic Effects. All good, now.
Greetings! I'm really enjoying this mod. However, I'd like to find out how to add different swords (such as those added by jrc0011 here: http://www.nexusmods.com/skyrim/mods/71912/?) to the list that level up the Witchery perk tree. Can anyone help with this?
Is this mod supposed to touch the 2hand tree because it did? I have to manually place on top of ordinator and it affected the 2h tree and made it ugly. Otherwise awesome mod.
Confirmed it is 100% this mod. Is there anyway to change that?
Checked to make sure there is no dirty edit of the Two-handed skill and there is not, so it is 100% not this mod. The only edit is to the AVAlchemy skill, which will not affect other skills. Try opening your load order to see what edits AVTwohanded actor value, if there is nothing else than ordinator than it should be corrupted plugins, executable or something like that.
It looks like that perk is not working as intended, tested it quite a bit. The only other item that seems to have issues and not working is DeVris extract. Everything else is working as described as far as I've tested (40 hrs in game using this mod).
112 comments
So if I use it with Ordinator, it should just add ur Perks and keep the Ordinator perks, right?
Thank you for updating this mod excellent addition to the game. I have run into a strange effect when equipping the yrden basic spell in my characters left hand he catches on fire? no damage is being done to him but the on fire graphic remains as long as the power is equipped. I am not using any magic mods and don't believe this is a conflict of any kind. I have checked the spell in the cs to see if I can determine what the cause may be but haven't deduced it yet any ideas?
Thanks in advance!
Update: figured it out! I was looking at the spell itself, listed under Lesser Powers, in the CK. You have to find it in Magic Effects. All good, now.
Awesome mod!
Confirmed it is 100% this mod. Is there anyway to change that?