Skyrim

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Alex9ndre

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Alex9ndre

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About this mod

In-depth overhaul for Skyrim armors and Weapons, aiming more play styles diversity and compatibility.

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Weapons and Armors Attributes


This mod aim to provide something that lacked in vanilla, attributes for armors and weapons where every vanilla and mod-added equipment will have unique attributes based on it`s material.

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Armors feel more unique as armor rating is not the only thing to be considered as they also provide coverage from elemental damage but reduce the wearer stamina and magicka regeneration rates as well as movement speed based on it`s weight. Every armor will have a different coverage and encumbrance stats as it`s dynamically calculated based on it`s base armor rating, weight and material. This feature extend to NPCs as well and the player receive a lesser power called "Armor Inspection" for a convenient way to check how your currently equipped armor is affecting you.

Weapons and armors also have material attributes that make sense and is as balanced and lore-friendly as possible. Iron, Steel and Leather are commom materials and easy to use, thus it`s attributes focus on the wearer condition, Orcish armors is made of a hard material and can stagger the attacker on unblocked hits, Dwarven is heavy and the attacker will have a hard time when hitting you, damaging it`s stamina, Elven have magical properties and can absorb incoming spells, Daedric can cause fear on the attacker and call for daedric favors at night time, and so on, see the full list bellow. 

Many times, armors and weapons of the same material will have a nice synergy with each other or you can mix then to favor your playstyle. To unlock armor attributes you need at least 3 pieces equipped of given armor type.



Material Attributes


Leather/ Hide/ Fur (and variants)


Armor: Grant the wearer increased stamina based on his current health, up to +60 stamina when above 75% health. (Require 3 pieces).
 

Iron

Armor: Grant the wearer increased protection based on his current stamina, up to +60 armor rating when above 75% stamina. (Require 3 pieces).

Weapon: Power attacks cost -40% stamina.

 

Steel (and variants)

Armor: When attacking with melee weapons, increase armor rating by 0.5 per point of stamina for half a second (Require 3 pieces).

Weapon: Power attacks deal +0.1% damage per point of stamina.


Scaled

Armor: 40% chance to decrease the attacker weapon damage by 25% for 5 seconds on unblocked hits (Require 3 pieces).


Steelplate

Armor: Grant the wearer +200 Armor Rating when unharmed (Require 3 pieces) and weight 25% less when worn.


Nordic

Armor: 50% chance to reduce the attacker armor rating by 200 points for 2 seconds on unblocked hits (Require 3 pieces).

Weapon: +20% damage to targets that have no armor protection.


Orcish

Armor: 30% chance to stagger the attacker on unblocked hits (Require 3 pieces).

Weapon: +20% damage to staggered enemies.


Dwarven

Armor: Grant the wearer +100 Armor Rating when standing still or walking and 50% chance to damage attacker stamina by 50 points on unblocked hits (Require 3 pieces).

Weapon: +30% damage to automatons.


Elven

Armor: 20% chance to absorb hostile spells (Require 3 pieces).

Weapon: +40% damage to Daedra and summoned creatures.
 

Glass

Armor: 50% chance to gain +50 armor rating for 5 seconds on unblocked hits (Require 3 pieces).

Weapon: 20% chance to bypass the target armor protection.


Ebony

Armor: 30% chance to knockdown the attacker on unblocked power attacks or power bashes (Require 3 pieces).

Weapon: Synergy with fire, dealing +20% damage when enchanted with fire enchantments or when the target is currently affected by fire spells.




Stalhrim

Armor: 20% chance to punish the attacker for 10 points of frost damage for 5 seconds on unblocked hits (Require 3 pieces).

Weapon: Synergy with ice, dealing +20% damage when enchanted with frost enchantments or when the target is currently affected by frost spells.



Daedric

Armor: 5% chance per second to restore 50 points of health, stamina or magicka when outdoors at night. On unblocked hits, 20% chance to make the attacker run in fear for 5 seconds (Require 3 pieces).

Weapon: +10% damage when outdoors at night and +20% damage to targets on fear.



Dragonscale

Armor: When hit by fire, frost or shock spells, the wearer gain +50% resistance to the correspondent element for 5 seconds (Require 3 pieces).


Dragonplate/ Dragonbone

Armor: 30% chance to reflect incoming damage back to the attacker when not blocking (Require 3 pieces).

Weapon: +20% damage to dragons.


Falmer / Chitin

Armor: 20% chance to poison the attacker on unblocked hits, dealing 3 points of damage for 20 seconds (Require 3 pieces).

Weapon: Synergy with poisons, dealing +20% damage when the weapon is poisoned or when the target is currently affected by poisons.

 
Bonemold

Armor: Grant the wearer +50 health  (Require 3 pieces) and weight 50% less when worn.
 

Ancient Nord

Weapon: +10% damage to living humanoids.
 

Silver

Weapon: Synergy with shock and turn undead, dealing +20% damage when enchanted with any of these enchantments or when the target is currently affected by related spells.





Requirements

(Required)
Dragonborn
Dawnguard


(Highly Recommended)
ASIS (NPC Enchant Fix module)
SkyUI 
(For safe updating and unistalling)






Installation and Load Order


- Install like any other mod: manually place the content in Skyrim/ Data folder or install with NMM or MO.

- Load Order do not matter.

- Play

Before uninstalling or updating, it`s recommended to disable the mod in MCM.






Credits

Enai Siaion for Modern Brawl Bug Fix (included)







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