The apostrophe in the ESP filename may or may not be causing a small, non-critical bug with Mod Organizer. It would always place the ESP at the bottom of the load order when launching any executable, no matter what, until I renamed it.
Yep its true. I tried merging this mod with others and then run Relinker to fix the scripts and lod files. But Relinker always gave me "unicode error" and couldn't finish processing the merges. I tracked it down to this mod but didn't know how to fix this issue. Until you said about renaming the mod file. Thanx for the helpful tip. Everything works perfectly fine now.
And if you didn''t know, Relinker is a tool that allows safe merging of mods with scripts and LOD data. It reads the map files from the merged mod's folder and re-attaches the scripts to the new merged ESP. Its great help for obsessive modders like me at least.
The sword lokks GREAT, it really does. But considering it's a weapon from a 5 minute quest that you don't even get to keep, it's not worth making a remake of it :/ Maybe if you add a crafting recipe for it after the quest is completed {Since iron is the lowest weapon tear it really shouldn't be hard to replicate a weapon made of iron, especially not for someone who makes weapons out of dragon bones} it will make more sense.
But i'll still download the mod and endorse it since you deserve an endorsment for an awesome weapon remake.
Really love your weapons! I seem to have an issue with them conflicting in NMM though. More specifically Passion Never Dies, Peace Lily and this want to overwrite each other's files. Is there a workaround to this? Would love to use them all at once. Thanks!
I'm trying to learn a bit about mod creation and I know very little other than how to use mods. What makes the sword require an .esp and not just the asset files?
59 comments
And if you didn''t know, Relinker is a tool that allows safe merging of mods with scripts and LOD data. It reads the map files from the merged mod's folder and re-attaches the scripts to the new merged ESP. Its great help for obsessive modders like me at least.
But i'll still download the mod and endorse it since you deserve an endorsment for an awesome weapon remake.
I'm trying to learn a bit about mod creation and I know very little other than how to use mods. What makes the sword require an .esp and not just the asset files?