Has anyone gotten this mod to work in SE? I saved it in SSE CK, optimized meshes for SSE and scanned for texture errors, but I still get a CTD when entering the door right after fighting the guy who turns into a frost atronach.
It's the "floatingcandles" script, stacking up many hundreds of frames and collapsing the system -- maybe it doesn't work well in SE. You may try my personal port -- since the script is too fancy and my limited knowledge doesn't allow me to fix it, I just removed it. On the other hand, the mod doesn't have the multiple errors reported on the "official" port's page. https://drive.google.com/file/d/1ki0R7IRxl98vffyHIWfNOn-A5OAuzevC/view?usp=sharing To prevent copyright issues and author's umbrage, this is for private use, completely unofficial, and shall never be published anywhere :)
Is there a quest that leads to this dungeon, or is it a possible target for Radiant quests? Or do I just have to reference the location information here and go find it?
8/10 would buy the urn DLC again. Overall a very solid dungeon mod with a unique visuals that heavily differentiate it from other generic dungeons and the amount of hidden objects in the courtyard adds an extra dimension of fun to the dungeon. The boss makes for a unique experience however, if he is killed quickly the player never gets to see second part, but that's probably just because of my combat mods. He is still relatively difficult defeat early on. The only flaw is that the dungeon is rather short, but I believe the visuals make up for that shortcoming. In conclusion: a dungeon everyone should try and very good for starting characters.
Just finished your second dungeon mod,Still impressed with the visuals but got the same problem with the enemies,they just stand there,some attack some just stare at me.Nice little dungeon but how about adding a little story to your dungeon mods?Just because they are small it does not mean they have to be flat-what about a scattered notes to collect about Kruziik-telling us story of who he was etc.?Adding a little immersion goes a long way.Thank you for your time creating these,keep them coming!
issues: 1. some candle or fire lighting need tweaks and fix 2. the weapon displayed in item menu has issue, such as: claw of cruziik, it displayed vertical to screen 3. the boss, how about summon more ice wraith(1-3)? 4. after clear and exit the dungeon, the entrance marker need a little tweak. "to temple of kruziik" this displays even when you are not at the front of entrance, for example: you are at the left side, it still displays. this is a little problem of entrance marker.
i see most of your mods have very heavy lighting issue, really should care and pay more attention to lighting(such as candlelight,sunlight and soso).
82 comments
You may try my personal port -- since the script is too fancy and my limited knowledge doesn't allow me to fix it, I just removed it.
On the other hand, the mod doesn't have the multiple errors reported on the "official" port's page.
https://drive.google.com/file/d/1ki0R7IRxl98vffyHIWfNOn-A5OAuzevC/view?usp=sharing
To prevent copyright issues and author's umbrage, this is for private use, completely unofficial, and shall never be published anywhere :)
1. some candle or fire lighting need tweaks and fix
2. the weapon displayed in item menu has issue, such as: claw of cruziik, it displayed vertical to screen
3. the boss, how about summon more ice wraith(1-3)?
4. after clear and exit the dungeon, the entrance marker need a little tweak. "to temple of kruziik" this displays even when you are not at the front of entrance, for example: you are at the left side, it still displays. this is a little problem of entrance marker.
i see most of your mods have very heavy lighting issue, really should care and pay more attention to lighting(such as candlelight,sunlight and soso).