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  1. Mangaclub
    Mangaclub
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    Sticky
    Support Chat and Early Access






    PLEASE NOTICE: The extra Mapweather FIX is not needed anymore. It is already included in our mod.

    PHYSICAL SNOW

    PLEASE NOTICE: the key K disables physical snow.
    Physical snow will be rendered in a certain Radius around the Player and normal Non physical snow is being used
    for distant snow. Physical snow will react on all inworld objects and collides with them. This resoults in creating
    a shelter effect as soon you are standing below a object. Physical snow though is EXPERIMENTAL. It will render a lot
    of Snow emitters and the quality of the effect strongly depends on your Rig and the ammount of heavy scripted mods
    you already run with. As more laggy your scripts are as less script time there is to place snow emitters and as less
    dense the physical snow will be. At the moment i do recommend it for screenshots and short term plays because
    longterm Tests are still missing. Please have a look at the Bugs section for things that can occour.
    Also Physical snw will always look different than the normal non physical snow.

    PHYSICAL SNOW BUGS:
    Lag, Engine Limitation and other mods can produce either not to stop the snow from emitting (snow during no snowy days),
    snow being frozen and not animated as well as snow falling though roofs sometimes. Also there are reports about messages like
    "Physical snow disabled" and "Gained" texts displaying in the upper left corner. Those are also not from physical snow but from other mods that are yet unknown to us and somehow do not like physical snow scripts.

    How the mapfix works:
    It want to explain here how the Mapfix works and why it is present. Without the Mapfix esp skyrim will not properly force the weather back when the map is closed. That means once you open the map during a snowstorm and close it without fasttraveling, all your snow particles will be gone.
    The map fix trys to reforce the weather as soon the map is closed. By forcing this, skyrim will rerender the particles. You will see how they will reappear.

    Feature Plannings and Development:
    - Optimizions to the Physical snow performance
    - further emitter optimizions to the physical snow.
    - Real skyrim Rain to be released as seperate mod
  2. xonedl
    xonedl
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    - nvm -

    Enderal will require manual patch now as the script don't fully recognize all custom weathers.
  3. Henry211
    Henry211
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    Hey,
    I get a Error by patching:, may you can help me with this.
    I installed it in the past but now TES5Edit has some trouble with the code.

    Error Code:
    Spoiler:  
    Show

    Edit:
    Fixed it myself by useing version 3.1.2 instead of the newest (4.0.1) of TES5Edit
  4. scuzzle_butt
    scuzzle_butt
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    Hey, I got a quick question about installation. Should I install this mod before or after I make a bashed patch?
    1. scuzzle_butt
      scuzzle_butt
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      Okay, I ended up installing this mod and I've run into some issues . When I tried installing the physical version, TES5Edit immediately gave me this error when I tried to apply the script.

      "Exception in unit userscript line 144: Error in unit 'userscript' on line 480 : 'end' expected but ')' found"

      However, I can apply the script just fine with the non-physical version. I'm using version 4.01 of TES5Edit if it matters
    2. Mangaclub
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      hmm hopefully Hishutup will read this, he made the script. but it would be good to maybe send him a message ;)
  5. uchihaittach
    uchihaittach
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    I can not install it. I did as the tutorial says. I installed TES5Edit and clicked Apply Script. But nothing has changed at all Snow. What did I do wrong? And how to uninstall, to try again?
    1. Mangaclub
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      if you aplyd the script there must been a tons of information in the information window what had ben done or not. can oyu look at those?
    2. uchihaittach
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      These?

      Applying script...
      The current Script Version is: 1.80
      -----------------------------------------------------------------------------------
      [Vivid Snow.esp] Adding master "Update.esm"
      [Vivid Snow.esp] Adding master "Dragonborn.esm"
      [Vivid Snow.esp] Adding master "Dawnguard.esm"
      [Vivid Snow.esp] Adding master "Vivid Weathers.esp"
      [Vivid Snow.esp] Adding master "ExpandedSnowSystems.esp"
      If you don't see any errors then you are good to go.
      [Vivid Snow.esp] Adding master "AOS.esp"
      [Apply Script done] Processed Records: 0, Elapsed Time: 00:00
    3. uchihaittach
      uchihaittach
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      I quit. I tried everything. I reinstalled Skyrim. I started new govo. Deletei old saves. It's nothing. Too bad, I wanted to use your mod. But enough.
    4. uchihaittach
      uchihaittach
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      It worked. I do not know why. But this time it worked. is beautiful mod.
  6. Luka25565
    Luka25565
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    will you make a real rain mod? looking forward to it.
    1. Mangaclub
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      rain isnt really possible
    2. Festiloth
      Festiloth
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      Is it possible to use Real Shelter only for Rain and Real Snow for the Snow?
    3. Mangaclub
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      sure
    4. l3lessed
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      How? Am I missing an option in real shelter?
    5. l3lessed
      l3lessed
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      get enb. It gets close in ways. The biggest is it removes the clipping issue, so buildings and trees provide cover. It works well with frostfall.
  7. Kwon777
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    So Real Skyrim Snowflakes doesn't work with vanilla snow on SSE version right? I followed installation guide but there is no mteFunctions.pas on SSEdit.
    Edit: I found merged patch that contains mteFunctions.pas. Ran "Apply script" again but still got same result. Really like how Vivid snow sparking near light source.
    1. Mangaclub
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      use vivid weather SE and select the extended snow plugin
    2. Kwon777
      Kwon777
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      Thanks for your suggestion. I simply just want to try on Vivid snow without using Vivid weather mod. I'm really missing the sparkling snow around College of Winterhold. Especially I found Transparent Snowflakes that work with Vivid snow. I understand this part is unique feature of vivid weather so I couldn't ask for "stand-alone" snow version.
    3. Kwon777
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      Still, I didn't want to give up on your wonderful snow concept.After spent whole night to mess around with xEdit, I finally managed to make Real Snowflakes working in game. I tried on both vanilla and Obsidian weather (basically same because OW is using most vanilla weather preset). It's really nice experiment for me to bring both my favorite weather together...
       
      2wV8pAd.png
      Used on screenshot - Obsidian Weather + Darker Night + Vivid snow aka Real Snowflakes + Dolomite Precipitation ( Better Snow Storm) + Ultra HD Transparent Snowflakes - No ENB.
    4. cemnahit
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      Hi, @Kwon77 can you tell me how did you managed to merge this effect in SSE. The script gives me an error.
    5. Spongeman131
      Spongeman131
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      Yes, please share with the rest of us.

      EDIT: Open up the .pas file from the Edit Scripts in something like Notepad++, scroll down to line 248, replace the contents with the following:

      if (wbAppName <> 'TES5') AND (wbAppName <> 'SSE') then

      Save the file. Follow the installation instructions of the mod as normal. Can confirm this method works with Obsidian Weathers and the results are OUTSTANDING.

      NOTE: Be the responsible modder and run the nifs in this mod through the optimizer prior to installing. They seem to optimize without issues and it's always best to make sure your nif versions are up to date to avoid CTDs and other issues.
  8. InsomniaENB
    InsomniaENB
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    I love this mod! So immersive when the snowflakes are slowly coming down around my character. Sadly, my game crashes after just a few minutes. Guessing I'm out of VRAM...

    Endorsed. :)
  9. Pal2alax
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    Does the ENB's rain occlusion works with this ?
    1. Exalerion
      Exalerion
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      Not for me, with CoT V, VCaF, True Storms and Lightning. In my case, rain itself also doesn't work for 100%, most of the rain is gone but some light raindrops still come through stuff. Don't know how this is with vanilla rain and snow though..
    2. Mangaclub
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      no this mod isnt at all enb frienly
  10. giovanni1214
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    Is it intended that there isn't any snow in a radius about 5m (ingame estimation) around the player? And if yes, would it be possible to change it using TES5Edit?
    1. Mangaclub
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      yes cus theres a limit of how much snow emitters are be able to set via scripts and not to make your game explode into a supernova
  11. DemongelRex
    DemongelRex
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    Pressing K on the keyboard enables and disables the snow, is this a debug feature?
    1. Mangaclub
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      hmm no , no basicly i do not know of such shortcut
    2. DemongelRex
      DemongelRex
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      I just checked again and it does indeed do this.
    3. hishutup
      hishutup
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      huh, he isnt lying. Line 32 of VividWeatherTrackerScript.psc - "RegisterForKey(37)"
      I think the scripts should be compiled without that key binding because people may use it.
    4. Mangaclub
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      intresting... a hidden undocumented debug feature yea you are right.
    5. Rusey
      Rusey
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      OK, I'd been getting this message too and I was having absolutely no luck figuring out the cause. Can confirm this is the problem for me too, now that I know what I'm looking for
    6. User_2021903
      User_2021903
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      So how do you change this? I use the K key a lot and i keep enabling/disabling the snow.
    7. Rogue_Kitsune
      Rogue_Kitsune
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      Just want to throw my two cents in also, while having a hotkey available to toggle the snow on or off is great, I would -love- if it were configurable, since a bunch of other mods try to default to using "K" as well.
    8. l3lessed
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      Use tes5edit, find the key number for the key you want to mind, and update the .esp.
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