This is a god damn life saver. I downloaded a Fallout 4 BSA file and unpacked the textures. All the n_dds files were pixelated to hell. I use paint.net and installed this little gem in the paint.net/effects folder. Fired it up, opened the file, found your program, slider left and bingo it's back to working! Aces!
WOW, a nicely packed little gem you worked out here. Let me start by (quoting from your help file). You absolutely wasted your time. You wasted my time. You wasted time in The 'old Country and you wasted time wasting time. Now with that all covered (and me wasting more time) I'd like to add.. this is pretty ok. Maybe worth about 96.23% of the time previously declared as wasted. OK OK, maybe more 96.47% worthwhile. heheh...
Honestly, this is extremely easy to follow and well documented. Thank you again for sharing this and for the little lesson you prepared.
Sorry blackWolf24, if you are talking about the maps Skyrim uses on the bodies of the characters, They require the use of mesh data that I have no way of importing into PDN. I have been toying with altering blenders normal map baking function to produce them... but that's a long way off and I have three small projects and one HUGE one on my plate already. if you aren't talking about that then I can't imagine what you are talking about.
21 comments
This is a god damn life saver. I downloaded a Fallout 4 BSA file and unpacked the textures. All the n_dds files were pixelated to hell. I use paint.net and installed this little gem in the paint.net/effects folder. Fired it up, opened the file, found your program, slider left and bingo it's back to working! Aces!
All the stars to you, brother
Honestly, this is extremely easy to follow and well documented. Thank you again for sharing this and for the little lesson you prepared.
really hopes that in the version 1.2
there will be a object normal map filter (rainbow color ones)