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Complete Fast Travel Overhaul is now Carriage and Ferry Travel Overhaul!
This is probably the final version of this mod, unless bugs show up which I doubt. The name change is to better define the scope of the mod, and avoid confusion about whether it affects map-based fast travel (it doesn't)
Main new features are: - Talk to Klimmek to fast travel to High Hrothgar once the quest "Climb the Steps" is completed - Followers and horses have markers for where to go at each destination so they don't just appear next to you or under the jetty - Northshore landing is now available as a ferry stop from the beginning of the game Lots of small bugs were fixed too so see the changelog for the rest.
This version required the Hearthfire Extended patch to be rebuilt, so make sure you download it again if you need it!
everytime I use this mod with multiple adoptions it makes me ctd in whiterun. I cannot figure out why since these two mods dont seem to have anything in common. I've looked at load orders, conflicting issues and searched for anyone else that may have had the same issues but have come up empty handed. My game works completely fine when one or both mods are not installed but then has those CTD when it is installed. Its always in the same spot too outside of Whiterun next to the windmill on Chillfurrow farm
Any chance for the compatibility patches for SE to be backported? Specifically iNeed and immersive citizens are quite commonly uses nowadays and the patch is really missing
Where's the Immersice Citizens AI Overhaul patch? LOOT says that I need this patch as well as the Hearthfire Extended patch which I did find in your files, but not the ICAIO. What gives? I NEED this patch.
Unfortunately, "Lakeview Extended" is not compatible with this mod, as the carriage driver does not get moved. The fishery and the jetty do not collide.
Talked to carriage driver in Dawnstar. Everything seemed fine. Purchase ride, he tells me to get in the back. There is no activator, can't get in back. Also have Covered Carriages installed but this carriage isn't covered. Gonna disable Covered carriages and see if it works.
Update: removed covered carriages and went back in game. Was the same. No activator. Toggled clipping and explored a bit. Activator is in wall.
The only thing under CFTO.esp is (in order) CFTO-JK-Patch.esp (for JK's Skyrim), JKD-ICAO.esp (Immersive Citizens JK patch), CFTO-Covered Carriages.esp, then alt start (LAL), Relic Humter (for LAL), ELFX Hardcore, TES5Edit Merge Patch, Bash Patch, ASIS and DynDOLOD.
Update#2: ok, i went back in after, not only, disabling covered carriages but removing it completely from MO2. The activator is still in the wall.
Update#3: removed the Immersive Citizens-JK Skyrim patch. Activator still in wall.
I think the issue is that either Update #4TO-JK Skyrim patch doesn't work in Dawnstar or maybe something in the Bash patch is overriding. Anyone have any ideas?
Update 4: jk skyrim isn't worth it if people want CTFO and Immersive Citizens. It all started for me when I saw how beautiful JK Winterhold was... Might just try the modular version.
I will be going to Dawnstar the next time to check if this issue happens to me too and edit this reply. Im just using Immersive Citizens of all the mods you listed that may be causing problems.
Edit: So, I just did the test with the Carriage in Dawnstar and it worked just fine. Hired the carriage from the driver, he tell me to climb in the back and the imput was right there, in the back of the carriage. To help you, it's not the Immersive Citizens nor it's patch causing this issue, at least not in my load order. Here it is:
Skyrim.esm Update.esm Dawnguard.esm HeartFires.esm Dragonborn.esm Unofficial Skyrim Legendary Edition Patch.esp (...other mods...) Immersive Citizens - AI Overhaul.esp Relationship Dialogue Overhaul.esp BUVARP.esp RDO - UFO v1.2i Patch.esp (Ultimate Follower Overhaul Patch for Relationship Dialogue Overhaul) RDO - Cutting Room Floor Patch.esp (Cutting Room Floor patch for Relationship Dialogue Overhaul) RDO - CACO Patch.esp (Complete Alchemy and Cooking Overhaul patch for Relationship Dialogue Overhaul) CFTO.esp (Carriage and Ferry Travel Overhaul.esp - Here it is...) RLO - IC Patch.esp (Immersive Citizens patch for Realistic Lighting Overhaul.) CFTO - Lanterns.esp CFTO - Covered Carriages.esp
Here is it. All of CFTO patches are the last in my Load Order. Maybe if you set all your patches to be the last in the Load Order too might work...? I don't know. Also, try sorting them inside Mod Organizer 2 with LOOT (If you're using MO2..), this helps to solve many problems with Load Order.
920 comments
This is probably the final version of this mod, unless bugs show up which I doubt. The name change is to better define the scope of the mod, and avoid confusion about whether it affects map-based fast travel (it doesn't)
Main new features are:
- Talk to Klimmek to fast travel to High Hrothgar once the quest "Climb the Steps" is completed
- Followers and horses have markers for where to go at each destination so they don't just appear next to you or under the jetty
- Northshore landing is now available as a ferry stop from the beginning of the game
Lots of small bugs were fixed too so see the changelog for the rest.
This version required the Hearthfire Extended patch to be rebuilt, so make sure you download it again if you need it!
Great mod.
Talked to carriage driver in Dawnstar. Everything seemed fine. Purchase ride, he tells me to get in the back. There is no activator, can't get in back. Also have Covered Carriages installed but this carriage isn't covered. Gonna disable Covered carriages and see if it works.
Update: removed covered carriages and went back in game. Was the same. No activator. Toggled clipping and explored a bit. Activator is in wall.
The only thing under CFTO.esp is (in order) CFTO-JK-Patch.esp (for JK's Skyrim), JKD-ICAO.esp (Immersive Citizens JK patch), CFTO-Covered Carriages.esp, then alt start (LAL), Relic Humter (for LAL), ELFX Hardcore, TES5Edit Merge Patch, Bash Patch, ASIS and DynDOLOD.
Update#2: ok, i went back in after, not only, disabling covered carriages but removing it completely from MO2. The activator is still in the wall.
Update#3: removed the Immersive Citizens-JK Skyrim patch. Activator still in wall.
I think the issue is that either Update #4TO-JK Skyrim patch doesn't work in Dawnstar or maybe something in the Bash patch is overriding. Anyone have any ideas?
Update 4: jk skyrim isn't worth it if people want CTFO and Immersive Citizens. It all started for me when I saw how beautiful JK Winterhold was... Might just try the modular version.
Im just using Immersive Citizens of all the mods you listed that may be causing problems.
Edit: So, I just did the test with the Carriage in Dawnstar and it worked just fine. Hired the carriage from the driver, he tell me to climb in the back and the imput was right there, in the back of the carriage.
To help you, it's not the Immersive Citizens nor it's patch causing this issue, at least not in my load order.
Here it is:
Skyrim.esm
Update.esm
Dawnguard.esm
HeartFires.esm
Dragonborn.esm
Unofficial Skyrim Legendary Edition Patch.esp
(...other mods...)
Immersive Citizens - AI Overhaul.esp
Relationship Dialogue Overhaul.esp
BUVARP.esp
RDO - UFO v1.2i Patch.esp (Ultimate Follower Overhaul Patch for Relationship Dialogue Overhaul)
RDO - Cutting Room Floor Patch.esp (Cutting Room Floor patch for Relationship Dialogue Overhaul)
RDO - CACO Patch.esp (Complete Alchemy and Cooking Overhaul patch for Relationship Dialogue Overhaul)
CFTO.esp (Carriage and Ferry Travel Overhaul.esp - Here it is...)
RLO - IC Patch.esp (Immersive Citizens patch for Realistic Lighting Overhaul.)
CFTO - Lanterns.esp
CFTO - Covered Carriages.esp
Here is it.
All of CFTO patches are the last in my Load Order. Maybe if you set all your patches to be the last in the Load Order too might work...? I don't know.
Also, try sorting them inside Mod Organizer 2 with LOOT (If you're using MO2..), this helps to solve many problems with Load Order.
Hope it helps!