Thanks, lighting is much better now btw Could you change the starting location? It makes more sense to just board a ship or hire a caravan or carriage... or maybe just start the quest by talking to a khajiit in Solitude or something like that. I've always hated how you go to Elsweyr from the inn in Falkreath. My FPS also drops to 5fps when I enter the inn...
Got my laptop, now I can really start working on the mod again. But yeah, boarding a ship makes much more sense to me! I'll have to start working on that one, and reverting the Falkreath inn back to normal.
How does boarding a ship make more sense exactly? In the mod you have multiple encounters on land with a caravan. I agree that it would be better to not have the fast travel carriage be inside the inn but maybe the best idea would be to just move that to the road outside.
If you look at the bottom of the mod's latest article, the author says: "To all modders using moonpath assets: Feel free to use any and all assets I created for the moonpath. Feel free to make money of it , if that option ever turns up. A shoutout to myself or my projects is always appreciated but never required. "
This is amazing and it makes everything so much clearer. Is there any way that you could make the game treat the places in Elsweyr as outdoor locations? I've noticed that the lighting and the sky never changes no matter what time of day it is.
Great mod! I can finally see stuff! If you're indeed planning on adding new stuff, I was wondering if it could be possible to add Elephants? You can see a few skulls so I feel like it'd only make sense to see them! If not its all good.
I'm thinking of making better looking khajiits for Moonpath. The defaults just look like bad presets, IMO. I haven't started yet, but would this be something you'd be interested in including with this mod (assuming you liked the look of them, of course)? No sense having 2 mods when you can have one.
Edit: on that note, it would be great to include the dialog fixes from "typo patch" found here http://www.nexusmods.com/skyrim/mods/51556/
I did exactly the same thing to Moonpath mod and thought it wouldn't be a bad attempt to release it as my very first mod. Then I thought to myself, hmmm I better make sure something like this hasn't already been done. And here it is, already been done.
Thank you very much! Yours is actually even brighter, which is nice!
I also plan on making everything feel more open, instead of all dungeon-ey. I can't get the assets to show in the Creation Kit, however, and that's what's stalling me on that.
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"To all modders using moonpath assets: Feel free to use any and all assets I created for the moonpath. Feel free to make money of it , if that option ever turns up. A shoutout to myself or my projects is always appreciated but never required. "
Moonpath install as an plugin file. (moonpath.esp)
Edit: on that note, it would be great to include the dialog fixes from "typo patch" found here http://www.nexusmods.com/skyrim/mods/51556/
Thank you very much! Yours is actually even brighter, which is nice!