Skyrim

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Jase1126

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jase1126

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About this mod

Completing the thieves guild side quests is daunting. You have to go through two load screens and then fast travel - which can be irritating if you use needs mods. This charm provides a balanced shortcut for people looking to finish these quests (and others) without fast travelling and load screens. See long description for more details.

Permissions and credits
Introduction
So you've finally gotten yourself in the employ of Delvin and Vex. You want to bring the guild back to its former glory, get the 125 jobs fulfilled for the safe, get the merchants for the ragged flagon, increase all of your fences' gold, and make some coin on the side. The problem is that you can only be given two quests at a time, have to fast travel (which can be tiring for your character if you use needs mods), and have to go back to the ragged flagon every time you want a new set of quests (which means going through somewhere between 2 or 3 load screens.) Now, I offer a solution to this very tedious problem. The thieves' cross - an amulet that lets you teleport to any city at the cost of gold and back to the flagon again.

Description
The thieves' cross is a simple amulet which, when equipped, adds the ability "Gold Teleport." Using this ability will open up a menu that allows you to select every major city, and most minor cities that thieves guild quests are given. Upon selecting, you're instantly whisked away to said destination, and 100 gold is deducted from your character. If you do not have at least 100 gold, you will not be able to teleport. This is to keep things balanced, so it's not just a free teleport spell. However, upon use, your followers will NOT be teleported with you. Time will not pass (if you teleport at 12:00 you will arrive at 12:00, etc). This is to remedy the problem of using needs mods with fast travelling. Now your character's needs will not increase upon teleporting, which will save you from visiting inns and buying food/water and sleeping every few fast travels.

Location
It is inside the ragged flagon sitting on a table. See the screenshot for exact location. Taking it is considered stealing, so it will be removed if you pay off any bounties normally. The other memebers of the guild shouldn't mind you taking it, however.

Incompatibilities
This mod is probably incompatible with open cities, as it places the teleportation markers inside town spaces. I will not be making a compatibility patch for it.

Recommended Mods
I would strongly recommend using Localized Thieves Guild Jobs in tandem with this mod. It is a great mod that I feel compliments this one well. You can even select a time limit for more reward, negating the cost of teleporting.

Also this mod, All thieves guild jobs concurrently Should help with being able to do more than two quests at a time. Thanks to Elianora for recommending this.

Permissions
You are free to look at my scripts and use them to learn from. If you copy and paste it into your own work, I'd like some credit to be given to me. Just please rename them. You are not allowed to upload this anywhere else.


Other Mods I have made
If you liked this mod, you might enjoy some of my other mods. Yes, most of them come in the same OP flavor this one does. 
Miraak Mask Overhaul
Dawnbreaker Enhanced
Apothecaria - Perk Addition Mod

If you play diablo 2, check out my d2 mod that I've been working on for over 6+ years
Diablo 2 - Heroes of the end mod