Skyrim

File information

Last updated

Original upload

Created by

sa547

Uploaded by

sa547

Virus scan

Safe to use

30 comments

  1. sa547
    sa547
    • premium
    • 544 kudos
    Locked
    Sticky
    Plans

    Currently I'm trying to get two of my other mods finished (one of which took me more than a year to finish, the other... well, I would love to release it, but IRL priorities and bugs prolonged things) within the week.

    However, I have plans to expand this mod further, as it's obviously clear that despite lore saying that Saarthal was the largest of the Atmoran colonies, and there was even a leading archaeologist who spoke of homes, gardens, and living conditions, in reality we were shown only a fraction of its existence as it serves as a hidden safety box for the Eye of Magnus, a tip of the iceberg.

    I could envision the city in its heyday, built with huge blocks of granite, towering over wooden homes; there had to be a harbor full of ships laden with colonists and their supplies coming in from Atmora; and the centerpiece of this city is a palace built to house Ysgramor and his brothers-in-arms, where he administered the city on a daily basis.
  2. sa547
    sa547
    • premium
    • 544 kudos
    Locked
    Sticky
    POLICY ON TRANSLATIONS

    Translations with only the plugin, yes, just message me.

    But the whole mod... Nope.
  3. Teabag86
    Teabag86
    • premium
    • 477 kudos
    Just stopped by to endorse. Great job on changing Saarthal into an excavation site. I'll definitely be keeping this in my load order. My only comment is concerning the hunters. I can understand why the College would use them over guards however their constant comments about 'hunting and fishing in these parts for years' seems a bit off. If you are updating perhaps you could add Mercenaries instead which would fit in with how the college would probably source the muscle needed for protection. As a suggestion they could have the 'Voice-MaleCondescending' which would fit well with their role. Cheers
    1. sa547
      sa547
      • premium
      • 544 kudos
      I'll see what I could do to make some changes, but initially my idea for them was that, in order to pass time on what looked to be a very cold and boring assignment in a nearly-isolated spot, the hired hunters would take a few hours off to hunt game and catch fish, then either cook the catch for meals or sell their produce to any passerby who venture into the excavation site.
    2. Carboniac
      Carboniac
      • premium
      • 104 kudos
      Really great mod, I just discovered this one and your Old Hroldan one, good job!

      It would be nice with a version with regular college guards, and perhaps even a few low-class students mucking about, for even more immersion.
    3. AegonAtlantic
      AegonAtlantic
      • member
      • 0 kudos
      Actualiy this would be a greet idea
  4. SlashMatrix
    SlashMatrix
    • member
    • 0 kudos
    Is this SE port-able? It would really go well with Legacy of the Dragonborn!
  5. AlanVFoster
    AlanVFoster
    • supporter
    • 0 kudos
    Hi everyone, I'm excited to announce that I've created a Patch for Greater Saarthal that replaces the Hunters with College Watchmen from the Inconsequential NPCs mod to make it more realistic, as well as assigning some ownership rights to expensive items in the area. Take a look!
    https://www.nexusmods.com/skyrim/mods/100266
  6. Darnexx
    Darnexx
    • premium
    • 293 kudos
    Interesting Mod. It makes Saarthal look a bit more alive, since there are already one or two people working, right?
    I will check that one out.
  7. anathem7
    anathem7
    • member
    • 1 kudos
    [deleted]
  8. kraag
    kraag
    • premium
    • 67 kudos
    Hey there, thanks very much for this excellent, well made mod!

    I have a question about Catbane as a follower, I recruited him, then dismissed him but his PlayerTeammate flag is not being set back to 0 on dismissal? Also I had no dialogue with the dog at all, I just activated him then he was automatically my follower, an option to hire him in dialogue would be good? Please correct me if I'm wrong!
    1. sa547
      sa547
      • premium
      • 544 kudos
      I'll look into it, considering that Catbane's template was Vigilance.

      As with Vigilance, try using Set PlayerAnimalCount to 0 in the console.
    2. kraag
      kraag
      • premium
      • 67 kudos
      I should have mentioned I didn't have a problem dismissing him, dialogue for that was fine, just that the Teammate flag wasn't being disabled.
    3. sa547
      sa547
      • premium
      • 544 kudos
      Um, are you using something like UFO or iAFT?
    4. kraag
      kraag
      • premium
      • 67 kudos
      No follower frameworks, just vanilla.
  9. Unreal Cyn
    Unreal Cyn
    • supporter
    • 2 kudos
    Good work! And thanks for sharing.
  10. fanatic40000
    fanatic40000
    • member
    • 12 kudos
    This is one of the things that has always bothered me and I'm glad it got the attention it deserves.
    1. wdavid78
      wdavid78
      • premium
      • 5 kudos
      Agreed. This was a great idea for a mod. The area needed some lovin'
  11. beaverfeaver12
    beaverfeaver12
    • supporter
    • 31 kudos
    Too bad, I literally just finished this quest. This small mod would have greatly increased the immersion and made the excavation site a lot more believable. Great work!
    1. sa547
      sa547
      • premium
      • 544 kudos
      Still usable even after finishing the quest -- can't expect the site to be left abandoned for no better reason but to keep it safe.
  12. Meisenbach
    Meisenbach
    • supporter
    • 11 kudos
    Is Saarthal supposed to have a bunch of people constantly researching the place? I thought the Saarthal exploration thing was just a one-off thing that's a product of the College's insolence.
    1. MrStoob
      MrStoob
      • supporter
      • 269 kudos
      I suppose there must have been some kind of on-going excavation for it to be in the state we experience even in vanilla. Having an encampment, abandoned or not, makes sense.
    2. Meisenbach
      Meisenbach
      • supporter
      • 11 kudos
      True.
    3. sa547
      sa547
      • premium
      • 544 kudos
      In vanilla, the site is terribly messy once the Winterhold quest is finished; like 19th century archaeologists, everything there is left behind -- they didn't bother to clean up, pack their gear and tear down the scaffolds, seal off the doors and leave. Now that is greater insolence, especially as Saarthal happens to be the starting point of human existence in Tamriel.