Skyrim

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Enderverse

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Enderverse

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About this mod

Adds a set of armor called Cryomancer Armor based on Sub-Zero from Mortal Kombat. Also adds two new frost spells and an ice sword.

Requirements
Permissions and credits

This mod adds a new set of armor to the game. Works for males, females, and all races. It also adds an ice sword and two frost spells. Mod requires DAWNGUARD and DRAGONBORN since I used assets from them.


Mod reviews by MRPyro Gaming and Chayification

==In-Game==
The armor is classed as "Light" and is around the strength of Glass Armor. It has no enchants so you can add your own. The 4 pieces are:

*Cryomancer's Mask
**Armor: 15
**Weight: 3
**Value: 500
**Temper: Leather Strip and Steel Ingot

*Cryomancer's Armor
**Armor: 36
**Weight: 10
**Value: 1000
**Temper: Leather Strip and Leather

*Cryomancer's Gauntlets
**Armor: 12
**Weight: 5
**Value: 200
**Temper: Steel Ingot

*Cryomancer's Boots
**Armor: 10
**Weight: 5
**Value: 200
**Temper: Steel Ingot

The weapon is an ice sword called "Kori Blade". The slightly overpowered stats are:

*Kori Blade
**Damage: 15
**Weight: 10
**Value: 500
**Enchant: Cryomancer's Sting - Deals 40 points of frost damage to Health (Infinite charges)
**Temper: Ice Wraith Teeth

The two fun, but overpowered spells are:

*Kori Blade
**Description: Conjure a Kori Blade for 180 seconds.
**Cost: 250 Magicka
**Level: Expert Destruction

*Freeze Blast
**Description: Fires an ice spike for 20 damage, and freezes the target for 7 seconds. (Uses the Ice Form shout effect)
**Cost: 300 Magicka
**Level: Expert Destruction

The items and spell tomes can be found on Tundra, a lvl 25 cryomancer assassin being held in The Chill (Winterhold jail). Upon being sent there, or just traveling there, Tundra will be in the middle of attempting to break out. If you haven't already killed the Frost Atronach guarding The Chill in a previous visit, he'll engage it immediately. You can either slip out while the Frost Atronach is distracted, or kill them both. Either way, he is hostile on sight.

==Known Issues==
*The armbands are not bone-weighted perfectly, so you may seem some stiffness or clipping.
*Khajiit and Argonians don't have the cowl because I couldn't get it to look good with my skillset. Also, for some reason female elf ears may clip just a little through the cowl. I'm not sure why since I have part of the helm take the ear slot, but it may be one of my mods installed.
*The ice sword spell just sort of causes a Kori Blade to float into your hand. I couldn't figure out how to make it materialize like other bound weapons. It is also silent when cast in the left hand.
*The spell may also cause crashes or problems. I'm not sure why since I only used vanilla effects, but it may be a conflict with mods that alter the frost enchant fx, the chillrend enchant fx, or any of the various frost visual/sound fx.
*Tundra does not leave The Chill if he wins and if he doesn't detect the player. He may follow you outside to fight some more but that's about it. I didn't want to give him any scripting.
*The helm is extremely reactive to shaders. This is noticeable if you have a mod like Wet and Cold by isoku (I have version 1.31), which adds a snowy shader to your armor during snowstorms. The helm will be noticeably more snowy than everything else. Just pretend his mask has extra icy powers lol.
*The enchant and spells are quite overpowered for early levels. If you feel so, I'd recommend avoiding using them until they are only moderately powerful.
*This mod may not be compatible with anything that modifies The Chill cell extensively.

If anything doesn't work or doesn't look right just tell me in the comments or by private message.


==Possible Updates==
*Version that does not require Dawnguard or Dragonborn, if people want it.
*Scorpion, Ermac, Reptile, and Rain armors. I might just make them their own mod. Or hold them off for a Mortal Kombat Ninja pack. First things first,
getting Sub-Zero right.

==Credits==
*volvaga0 for letting me use the bandanas from Bandanas of Skyrim
*ActusReus and Rathos for the cowl I used from Cleric Armours of the Nine Devines - Credo StandAloneMod
*Bethesda for Skyrim and FALLOUT 4!!!
*Netherrealm Studios for Mortal Kombat, Sub-Zero, and his icy coolness
*The blue eyes are an optional file from HD Starry Eye of Magnus

==Permissions==
You can do anything you want with the files except the cowl and the armbands/headbands. Those two are from ActusReus/Rathos and volvaga0, respectively, so you'll have to ask them. Also, the torso armor is from Dawnguard and the ice sword is from Dragonborn, so you'll need to keep that in mind.

If you need to edit anything in the Creation Kit, all my forms have the "SubZero" string in them, so filter for that.