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Ro84

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Ro84

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About this mod

This mod adds a lore-friendly cottage into the wild, south of Clearspring Tarn, for hunters who like to live in a small house far away from villages but keeping also an appropriate life-stile as the Dragonborn needs.

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Clearspring Cottage
By Ro84



----> READ THE FULL DESCRIPTION BELOW <----

INTRODUCTION

If you are a hunter and you want to live into the wilderness, probably you like the idea to stay in the Rift: a giant forest with plenty of animals, some of them are dangerous for you too. Probably you have elected as your home the Alchemist's Shack, or some other shacks lost in the forest. This have been nice when you were at the beginning of your adventures, but now you are known as the Dragonborn: a famous person, a great hero that everyone recognise. How can be possible that such a hero still want to live in a shack?

But it's also true that you don't like to stay in a great manor with a personal steward, a personal carriage and a personal bard; this is too much, you just like to live in a modest (and lore-friendly) house into the forest, even if you don't want to have a poor shack as your home, since you are also a good charpenter and, why not, a fair alchemist.

If so, you can try this mod.



REQUIREMENTS
* Skyrim, last official patch
* Hearthfire

WHAT IS NEW?
This mod adds a lore-friendly cottage south of Clearspring Tarn, in a perfect location for a hunter. It offers many facilities to the Dragonborn, but avoiding the feeling to be too luxurious. This is not intended as the definitive home for a family (surrounding area are still too dangerous for children), so there are no beds for children. Alfer all, if you want to stay into the wilderness with your family, you can build your Hearthfire manors.

The cottage - the cottage is basically the Hearthfire small house (outside and inside). But the arrangement of the furnitures has some small but fundamental differences: now you can enjoy a great fireplace, a nobiliar bed and a lot of wall-mounted trophies. There are also more barrels and sacks.
The basement - close to the entrance there is a trapdoor that leads to the basement. The cellar is a reduced version of my set of Hearthfire basements and consists of two rooms: a small library with plenty of bookshelves (up to 356 books) and a mage laboratory, with an alchemy table, an enchanting table and lot of containers.
The exterior - the cottage is surrounded by a simple (but high) fence; just the minimum necessary to feel protected and the maximum allowed to feel still into the wilderness. Close to the door there is a well and an oven, and near the gate you will find a tanning rack and a small table. To the left side there is an animal fence, with a cow and three chickens, a stable and a small alchemic garden. To the right side there is a small farm. A narrow passage leads to the blacksmithing area, to the back side of the cottage. There are also 7 weapon racks and 1 shield rack.
Realistic Needs and Diseases: for people using RND, a compatibility patch is available under "Optional files" section: it changes the vanilla well into the RND active well.

NOTE: this house is not suitable for a family. But if you have a spouse and you want him/her to live in this house, I suggest you to use Spouse Can Live Everywhere (by Amgepo and Emma) or Custom Family Home (by VitchRazor AKA WitchRiser). You can bring him/her here since the cottage has a double bed.

WHAT ABOUT THIS COTTAGE?
This cottage belonged to Gerlod the Hunter, a moderately rich and famous hunter who died in Honeystrand Grove (south of Ivarstead). Its corpse still lies there, so just go to the Grove and take the key to open the gate of Clearspring Cottage. One more key is available inside to the Cottage, on the dresser.

INSTALLATION
* Stay away from the area between Clearspring Tarn and Redwater Den (DG);
* Make a strong back-up save (this is always true before trying new mods);
* Drag and drop the .ESP file into Skyrim's Data folder, or let it manage by your Mod Manager, if you have any.

UNINSTALLATION
* Stay away from Clearspring Cottage before uninstalling;
* Delete the .ESP file in Skyrim's Data folder, or let it manage by your Mod Manager, if you have any.

I strongly suggest you to use ModOrganizer, so you can easily manage as many character as you want, activating and de-activating this (and similar) mod depending on your characters' level.

COMPATIBILITY
As far as I know, this mod shouldn't have compatibility issues with any other mod. This location at an anonymous point of the wilderness makes difficult to find another mod that alters the same identical location.

TES5Edit cleaned.

FAQ
Q: The gate is closed and I need the key. Where is it?
A: As written above, you will find the key at Honeystrand Grove.

Q: Any idea to make this house buyable?
A: Yes, I tried to make it buyable from Riften general goods, but keys are not sellable. I'm not experienced about quests and scripts, so I adopted this trick. May be in future I will learn enough to change this way.

Q: Do you plan to add this *random* furniture/showcase/other?
A: Depends. I'm open to any suggestion, but I will address only ideas that make sense and are suitable for the ratio of this mod. And, of course, if I'm able to address them! Anyway, I will wait for more than one lone idea, before updating.

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| | Nexus Exclusive Mod -- Do NOT upload this file to other sites.                                                                                                           | |
| | This mod is intended only for FREE distribution.                                                                                                                               | |
| | Any changes or use of content of this mod will require my permission.                                                                                             | |
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