SKYRIM
Acquisitive Soul Gems Multithreaded by eyeonus
Skyrim » Magic - Gameplay
Added: 16/05/2015 - 05:35PM
Updated: 02/10/2017 - 12:06PM

4,359 Endorsements

4.6 Latest version

45,362 Unique D/Ls

91,366 Total D/Ls

187,441 Total Views

Uploaded by eyeonus

Description

Last updated at 12:06, 2 Oct 2017 Uploaded at 17:35, 16 May 2015

Available for Skyrim Special Edition!
Language localization support added as of v3.1.i!
No patches needed!
Trap multiple souls at once!
Configure it how you like!


If you like this mod, please consider donating. Even $1 helps.

This mod is based on the now "obsolete" and unsupported mod ACQUISITIVE SOUL GEMS. In fact, it's almost the same mod. Just like with that one, this mod makes it so you never trap anything less than the maximum size soul a Soul Gem can handle.

"Almost the same mod? What's the difference?", you say?
---
ASGM now has localization, which means that the mod is in your language, not just English.
Supported languages are Czech, English, French, German, Italian, Japanese, Polish, Russian, and Spanish.

If SKSE is installed, which is required by SkyUI, Internationalization will be enabled automagically when the ASGM MCM menu is opened, or
it can be turned on via console by entering "set ASGSilent to 2"

(Thanks go to dodo007777, Ulrik, archerarcher, Oktober, lolikyonyu, Keresh, adelinadragonborn, and Jokerine for their work on the translations.)

If SKSE is not installed, all messages will only be in English.
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ASG requires USLEEP to work now, while ASGM is dependency free. I don't really consider this a big deal, since most of you should have USLEEP anyway, and if you don't, I recommend getting it. It's a really useful patch. Much love. (Even if I do hate the fact that the acronym makes it sound like a sleep mod.)

(ASG 3.0 and later can also handle multiple Soul Traps at the same time, and no longer needs compatibility patches, so that's no longer a difference.)

Here's a video showing the difference between how Soul Trapping looks in Vanilla, old versions of ASG, and, finally, ASGM and ASG 3.0:

Personally, I think the mod's staggering trap effect is much cooler than vanilla's all-at-once thing.

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Finally, and most importantly, IMO, ASGM has options. With ASG, Black Soul Gems can only harvest Black Souls, and that's also true of the Black Star, and Azura's Star isn't restricted to only being "full" like the regular gems are- it can hold any size soul except Black. With this mod, that's all configurable.

Do you want to be able to trap not-Black souls in Black Soul Gems and the Black Star?
Do you want to not waste Azura's Star on a Petty Soul?
Do you want those messages about if a soul got captured or not to stop showing up?

Well, I have good news for you, all of those things are configurable in this mod! Even better, while I do provide an MCM menu for you to change the options, you poor laddies and gentlelasses that don't have SkyUI can still change the settings straight from the console! Yay!

"How?", you say? Simple:

There's three settings,
ASGOnlyBlack, which controls whether or not Black Soul Gems and the Black Star can hold only Black Souls,
ASGOnlyFull, which controls whether the Black Star and Azura's Star can hold Souls smaller than Grand (doesn't affect the Black Star if ASGOnlyBlack is 1), and,
ASGSilent, which controls whether to display the Soul Captured / Capture Failed messages.

For each, 1 is on, 0 is off. By default, the mod is set the same as ASG- ASGOnlyBlack is on, the other two are off. You can change them in console with:
set <globalvariable> to <value>

For example:
set ASGSilent to 1

Or, you know, you can use the MCM menu to do it. Much easier. Get SkyUI if you haven't already. You'll love it.

That's it! That's all the wondrous goodness of this mod!

Conclusion:
Use it or don't as you wish.

If you like it, thank you. I don't personally care if this gets endorsed, but endorsing does make it more likely that other people who may like it will see it, so, do it for them. :)

This isn't the only ancient mod I've made an update for! Check out this bad boy over here!:
Rupture and Craft Soul Gems