Skyrim
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Bergzore

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Bergzore

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109 comments

  1. SlashRaptor
    SlashRaptor
    • supporter
    • 0 kudos
    Vortex is telling me the file is intended for Oblivion. WTF?
    1. deleted150923488
      deleted150923488
      • account closed
      • 9 kudos
      This is why I use NMM community edition: stupid, wonky s#*! like that.
  2. Skinjack
    Skinjack
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    • 22 kudos
    So I know this has been asked before but I'll give it a shot again because I' really missing this in SE. What are the chances of porting this mod to SE? I'm not sure if you have limited permissions or something based upon it being merged with another mod and that author may not have given permissions. If that is the case, is it difficult to convert this mod for personal use? I've converted animation mods before, but I don't recall them having .esps, so I'm really not sure it that would interfere with the process. I know there are other mods similar to this for SE, but I've never found one outside of this that I was ever completely happy with.
    1. Rayden
      Rayden
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      • 68 kudos
      I tried to port it for personal use but CAO gave me an error I've never seen before. Which is pretty weird, considering I've ported a lot of animations from LE over to SE. I only tried porting the animations, not the plugins or scripts.
  3. Santiagodarkside
    Santiagodarkside
    • member
    • 0 kudos
    Nice but the left hand axes have an error (is reversed)
  4. Kasteus
    Kasteus
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    • 0 kudos
    but that blocking animation with shield looks so bad
  5. Kasteus
    Kasteus
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    • 0 kudos
    nice mod
  6. SolidWolfMods
    SolidWolfMods
    • member
    • 61 kudos
    Is thee a way to get this mod working without the swords on back animation? do i simply delete the "equip" animations?
  7. egefalos
    egefalos
    • member
    • 0 kudos
    i cannot pick the perk "critical charge" no matter what it is greyed out. Does anyone know why this is happening??
  8. Terence ChiLL
    Terence ChiLL
    • member
    • 0 kudos
    Good mod, but q or 2 animations should be replaced. Dont like the way one of the slashes is waving around the arm like that.

    GreeTz, Terry
  9. YBK123
    YBK123
    • supporter
    • 6 kudos
    can i port it to sse?
  10. ossumpossum
    ossumpossum
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    • 87 kudos
    Best dual wield animations, hands down, no more "when in doubt, pinky out" when wielding weapons like in immersive animations. Only problem is the side run/strafe like someone else pointed out. It's exacerbated when using a mod that lowers movement speed.

    For anyone else bothered by this, I suggest downloading dual wield improved animations (or use immersive animations) and using the 1hm_runleft.hkx, 1hm_runright.hkx, 1hm_runstrafeleft.hkx, and 1hm_runstraferight.hkx to replace this mods.

    Thanks for sharing bergzore.