Skyrim

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MadAborModding

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MadAborModding

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  1. MadAborModding
    MadAborModding
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    Sticky
    Update Thread:
    1.3.1 I fixed a floating tree on the road to Whiterun from Riverwood in the SFO 2.3 version of the mod.
    I also fixed some typos in the installer.

    1.3 Updated to SFO 2.3
    I removed some things in the Caribou Gone esp that had no reason to be there.
    I also noticed that the SFO - Expanded Diversity esp removes some trees, I didn't like that so I added them back. So now one of the included files replaces the esp.
    I've removed the dark CG trees option from the installer and replaced it with the SFO 2.3 colored option.

    EDIT 5-13-2015: I've added an optional file that changes the color of the Caribou Gone solitude trees to match SFO 2.2.
    1.2 Updated to RAT 3.2 LODs. And I'm also now using an installer made by hishutup. It includes all the options. Be sure to thank him for his work.

    1.1 Updated to SFO 2.2 LODs. And also I don't recommend using the darker tree textures anymore as SFO 2.2's trees are much brighter.
  2. Kavelirr
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    I cant seem to uninstall this from my game, whenever i do, i have some remaining meshes floating around on the way to whiterun. I have tried to make a clean save, but it didnt seem to work. Any idea what i could do?
  3. dunc001
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    Is this compatible with the 'No Grass' version of SFO 2.5b?
    1. User_42458330
      User_42458330
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      Yes !
  4. Sakichy
    Sakichy
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    Holy crap, this is insane! Must have taken a lot of time. I love flora mods, I'd best have all of them in my game at the same time, so I immensely appreciate the work you have put into this. Awesome! You really live up to your name, MadArborModding!
  5. Ronivan
    Ronivan
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    I don't know about this, I've tried this and many many things went wrong. It depends on a lot of different mods, and many of these mods require many other mods to work properly and there no procedure or instructions to install them all. Many objects in my game went missing, like walls and entire houses, they are there, but they are invisible. If you create a mod that require lots of other stuff to work, please do a proper instruction on installing them.
  6. jlevicolley23
    jlevicolley23
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    Exactly which trees are featured in the newest version of this mod, it appears that after installing the required mods aswell as this one, some of the trees don't appear to actually load in game, I used nexus mod manager and each of the required mods asked me whether if wanted to overwrite any mod prior before I installed this one so I selected "no to mod" for each of the other mods before I installed the megapath mod. Also does this mod load all the trees from each of the mods in the compilation or only a select few?
  7. crimsongekko
    crimsongekko
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    genius! thank you so much for this great mod
  8. Restutitor Orbis
    Restutitor Orbis
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    I am confused by the installer: exactly how many esp plugins should be activated at the end of the whole process and in what order should they be?
    Please don't simply ask me to use BOSS or LOOT because I have a large number of merged mods with unfamiliar names it does not recognize. Thanks in advance!
    1. MadAborModding
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      You will end up with 4 esps. caribougone.esp, Tamriel Reloaded Trees.esp, SFO - Expanded Diversity.esp, and CPTs Megapatch.esp. The load order for the first 3 esps (caribougone.esp, Tamriel Reloaded Trees.esp, and SFO - Expanded Diversity.esp) doesn't really matter as they wont conflict with anything else, the only thing you really need to do is make sure CPTs Megapatch.esp is loaded after all 3 of the other esps.
  9. darksynth0
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    If using billboard files from appropriate mod pages for SFO 2.2 and RAT 3.2 (as well as billboards for Vanilla, TR Trees and SFO 1.91 from TES5LodGen page), should I still install your billboards anyway?

    http://i.imgur.com/0aKMO7w.jpg

    Also, if I would like to use DynDoLOD after all that process, will I run into any issues?

    And to your wisdom, my order of install appears fine, or am I missing something there?
    1. MadAborModding
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      The only billboards you would need are the Caribou Gone billboards, I suppose you can just let the other billboards overwrite the main CPTs files. It should work fine with DynDOLOD. As for install order it looks fine, just load all your billboards after the CPTs Megapatch file.
    2. hishutup
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      The billboards will not have the proper textures because you have failed to read "MO users MUST use the external FOMOD installer." in the short description for the download.
      Priorities do not work for the internal installer. This means you will only get the default textures.
      So far I have not come across this in LITTLE THINGS but then again, I have that line posted everywhere.

      I took another look and you are doing it in a very interesting fashion.
      Yeah, that will work but you should remove RAT 3.2 Darker Pine Tree because it doesnt apply to 2.2g.

      I use DynDoLOD and highly recommend it.
      There is some LOD mismatch but SFO seemed to have calmed down a bit on 2.2g
    3. darksynth0
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      Thanks for the reply guys, work fine for me!

      By the way, I am very bugged by the low-res Cairobou Gone tree textures.

      First, I was thinking that it's something with my LO, and messed with enabling/disabling meshes and textures, until I looked at the screenshots on the mod page and found that these blurry pixelated textures are present in the "official" screens as well.

      Textures are relatively small sized, especially the last one highlighted ( redwoodbark44.dds ):http://imgur.com/beo8mXH

      They are also pretty low res if you open them in .dds viewer; the in-game result is not ok, as it contrasts heavily with SFO and RAT detailed textures (I also use TreesVariation HD and it's Upgrade/Fix version, as well as 4K Parrallax Treebark and NLA's treebark).

      Strange thing, since I've opened .dds file and half of the textures actually looks fine and pretty accurate:
      redwoodbark14.dds
      redwoodbark16.dds
      redwoodbark16.dds

      All other textures are perfectly fitting the game and look nice, it's only redwoodbark trees which are disappoint.

      Any ideas how can I improve the texture quality for these trees, or have redwoodbark14.dds / redwoodbark16.dds / redwoodbark16.dds textures to be actually applied to these trees?

      This screenshot is taken somewhere near the Meeko's Shack: http://imgur.com/bZYe1K2

      Sorry for the typos and grammar issues, English is not my native language.

    4. darksynth0
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      If only I could be better at modding stuff
      Anyway, do you think it's safe to just take some normal and diffuse map from any other tree with AOK textures (and at least something matching in proportions) and just rename to that tree's textures?

      Will it work (without the need of changing the mesh), or will it look like crap?
    5. MadAborModding
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      Yeah that would work, it's what I've done for my personal game. Just rename the texture file you want to the texture file you don't like.
    6. darksynth0
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      That worked
      Took the first texture I saw in the SFO archive and replaced the blurry one.
      The result is not the best but it's far better than nothing

      Now I just need to find any fitting texture, because this one looks a bit funny

      http://i.imgur.com/qlD9W69.jpg
  10. Jdofo
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    Thanks for this mod compilation! This is what Skyrim landscape was missing... However, can we use your mod with Skyrim Flora Overhaul Basic Edition (for Low-End computers/laptops)? Keep up the great work, cheers! :-D
    1. MadAborModding
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      One of the requirements for this mod is SFO 1.91 Regular Edition with is the same as Basic except it adds custom placed trees.
    2. hishutup
      hishutup
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      The Expanded Diversity is a master in the patch.
      If you are struggling with SFO regular then stick with the only SFO because adding more trees will make the performance hit even worse.
    3. Jdofo
      Jdofo
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      Thanks for the replies. I'm finally using "Caribou Gone Non Replacer Patch" and it's great :-D
  11. vallenvega
    vallenvega
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    can tree really grow on a stone?
    1. hishutup
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      In, I dont think so but I can see how a tree can grow around it.