Hey all, please let me know what you think. Tell stories about how this has helped you role-play and bugs/ suggestions should be reported! I hope to answer comments as soon as I can.
I can't get the interval to work right. Set it to 0 for 24 hours. Then courier dude showed up. Then I set it to 30 days for each hold but he still continues to show up way to often. It feels like every 3 days or so he shows up no matter what. Does anyone know how to get around this. Do we have to play the game for 24 in-game hours or can we just sleep for 24 in-game hours?
Watsonian (in-universe) logic : - Different holds have different economic situations so different tax policy. Say Proudspire Manor have price tag of 25000 and Breezehome has price of 5000 but both are residential homes (unless spouse trade in the house) but normally it is passive wealth (do not earn income). So it is not far fetched that tax for two properties do not differ much. BTW, house as loan-collateral does not exist in un-modded TESV : Skyrim. - If what you mean by 'what you own include' coins in Last Dragonborn's pocket (which was earned in 9 holds + soulstheim [from Dragonborn DLC] + whatever new lands from mods) mean it is hoard tax. It is easy to program but it has no logic behind it in-game when 9 holds have different bounty system.
Hi, I'm here because Simple Taxes recommended your mod in the description.I have already posted this there, I just post it here because I am interested in a tax mod but I don't see any of them that caught my interest. I don't want to sound like an ass or anything, I want to know, what's the point of paying taxes other than for the sake of roleplay?
I mean, can it at least be reflected in some way that the hold improves because of the dragonborn/thane/legendary companion/archmage/ hand of sithis/master thief etc. etc. is the latest contributor to the hold? I mean, it's civil war, maybe the guards started having gears with better stats or more patrols or generic NPCs sweeping the ground or something? Like, just to see the world actually affected by the player, y'know? Like, if someone played the civil war quest, some places are stuck with damages (Whiterun), will Whiterun be repaired if you keep paying the taxes? Since this is medieval-fantasy renaissance fantasy world we're talking about. Shouldn't that mean our properties will be seized & we're forced to become a nomad & join banditry for not paying taxes for too much & too long?
I've read the sticky, I know you have no time to reply anymore which is fine. I'm just interested in a taxing mod, I just didn't see any that interests me yet.
Awesome thought, thanks for the mod! I bet I could forge that paper and charge every dragonborn with a ridicilous amount of taxes. "This guy before you is authorized to take all your money and gold ingots, as well as your black soul gems, failure to deliver is a violation of the skyrim law"
I use this mod as well as Simple Taxes, makes the game tougher and immersive. I request to make courier optional (taxes to be deducted directly, i.e., the amount just gets reduced from what the player is carrying). Also, please make Bounties like any other standard bounty, so that guards arrest the player on site
Sad this isn't being updated anymore, but to make it truly functional it needs to be combined with some sort of banking system mod and then both taxes taken and any possible revenues added (from farms, tenants, mines, or even just the store of your spouse) could be deducted from your account automatically, as long as you either maintain a positive balance or have enough credit for the bank to be willing to cover you temporarily, with interest of course.
177 comments
This mod currently needs the SKSE & SkyUI to work. As such, until these are available on Skyrim SE, I am unable to port this over
- Different holds have different economic situations so different tax policy. Say Proudspire Manor have price tag of 25000 and Breezehome has price of 5000 but both are residential homes (unless spouse trade in the house) but normally it is passive wealth (do not earn income). So it is not far fetched that tax for two properties do not differ much. BTW, house as loan-collateral does not exist in un-modded TESV : Skyrim.
- If what you mean by 'what you own include' coins in Last Dragonborn's pocket (which was earned in 9 holds + soulstheim [from Dragonborn DLC] + whatever new lands from mods) mean it is hoard tax. It is easy to program but it has no logic behind it in-game when 9 holds have different bounty system.
Doylist (out-of universe) :
Dunno.
I mean, can it at least be reflected in some way that the hold improves because of the
dragonborn/thane/legendary companion/archmage/ hand of sithis/master
thief etc. etc. is the latest contributor to the hold? I mean, it's
civil war, maybe the guards started having gears with better stats or
more patrols or generic NPCs sweeping the ground or something? Like,
just to see the world actually affected by the player, y'know? Like, if
someone played the civil war quest, some places are stuck with damages
(Whiterun), will Whiterun be repaired if you keep paying the taxes?
Since this is medieval-fantasy renaissance fantasy world we're talking
about. Shouldn't that mean our properties will be seized & we're
forced to become a nomad & join banditry for not paying taxes for
too much & too long?
I've read the sticky, I know you have no time to reply anymore which is fine. I'm just interested in a taxing
mod, I just didn't see any that interests me yet.
Awesome mod!
Thanks
I bet I could forge that paper and charge every dragonborn with a ridicilous amount of taxes.
"This guy before you is authorized to take all your money and gold ingots, as well as your black soul gems, failure to deliver is a violation of the skyrim law"
I use this mod as well as Simple Taxes, makes the game tougher and immersive. I request to make courier optional (taxes to be deducted directly, i.e., the amount just gets reduced from what the player is carrying). Also, please make Bounties like any other standard bounty, so that guards arrest the player on site
Thank you for this excellent mod