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Author notes
The Large Dwarven Greatsword uses a texture based from CaBal120. The textures for that file cannot be used without permission for any reason whatsoever. The rest is all mine. Feel free to do whatever you wish, but don't be that guy that charges other folks for work you didn't do. To be clear, you cannot use my assets in any mod/files that are being sold.
File credits
CaBal120: http://forums.nexusmods.com/index.php?/user/571605-cabal120/ for texture asset lautasantenni: http://forums.nexusmods.com/index.php?/user/983976-lautasantenni/ for inspiration
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Changelogs
Version 0.8
Fixed Large Orcish Hammer tempering recipe
Added optional download with faster swinging weapons that deal less damage.
Version 0.7
Added Large Orcish Hammer.
Added Large Dragon Scale Macuahuitl
Remade Large Steel Scythe from scratch. Version 0.6 scythe looked pretty bad.
Version 0.6
Added Large Steel Scythe .
Added script to increase weapon speed by 10% at 2 handed level 70, 80, 90, and 100.
This mod adds 6 new 2-handed weapons. This mod requires Dawnguard. This mod has an optional file with different weapon stats.
Large Iron Battleaxe
Large Steel Scythe (2-handed axe animations)
Large Dwarven Greatsword
Large Orcish Hammer
Large Ebony Glaive (2-handed axe animations)
Large Dragon Scale Macuahuitl (greatsword animations)
They can be creafted under Iron, Steel, Dwarven, Orcish, Ebony, and Dragon, and require the appropriate perks. They hit hard but swing slow; they have a long range and high stagger, and they weigh a lot, and they are shiny. They feel like Dark Souls weapons when you use them in game. The textures are 1-2k diffuse x 1-2k _m x 2-4k _n
If you dislike slow swinging huge weapons, download the optional file. You still need to download the original file. All meshes and textures come from the original file. The optional file gives the weapons the same speed/weight etc. as other weapons in their smithing category, but they do 1 more base damage.
Once 2-handed skill reaches 70, 80, 90, and 100, the weapon speed increases 10% at each milestone. You will have to unequip and reequip the weapon for the changes to take place.
Despite all the stat tinkering, they are reasonably balanced for their smithing perk counterparts. Each deals about 1 extra DPS than the weapons they are based on; however, the materials to forge the weapons are double their counterparts and require a filled soul gem to craft.
They are most affective power attacking after a bash or using a hit and run tactic. Reckless button smashing will give your opponent plenty of time to bash you and counter.
Things to do: Texture tweaking. Maybe add some more. Maybe add an optional file with stats tweaked more towards vanilla.