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Author notes
This author has not provided any additional notes regarding file permissions
File credits
Gruftlord, for working out how to make the Mystic Binding and Oblivion Binding perk bonuses behave properly with weapon perks.
Chesko, for developing the Frostfall fast travel features, which I isolated and simplified for use in this mod.
EnaiSiaion, whose Longstride spell helped me figure out how to make Swift Steps, whose Levitate and Mark and Recall spells were the bases for my own.
GrimyBunyip, for allowing me to adapt SkyTweak's code for my Lives feature.
Daiyus, whose Levitate spell helped me figure out the math to make the height respond properly to the player's camera heading.
Donation Points system
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Changelogs
Version 45
Swift Levitate added (Master). Combines effects of Swift Steps and Levitate. Doesn't stack with Swift Steps or Levitate.
Levitate is now an Expert spell with suitably reduced magicka cost.
Scrolls and scroll crafting recipes added for Levitate, Swift Levitate, Teleport, and Mark and Recall.
Version 44
Reworked Levitate controls. Check the readme. Notable: You can stand still in the air now! Also, new version numbering; will be retroactive.
Version 43
Mirrors Thunderchild fixes to the effects of Marked for Death, and adds to Marked for Death a magic resist debuff (25/50/75) and ability to bypass magic resist and spell absorb/reflect.
Version 42
Levitate now responds to the player's camera orientation: Look up, go up, look down, go down. Also lasts twice as long.
Version 41
Optimized Mark and Recall script.
Removed delay for resetting Mark after Recalling or dispelling the Mark.
Version 40
Fixed Mark and Recall menu text. Identical functionality.
Version 39
Changed Teleport to only work on Nirn.
Version 38
Added Mark and Recall.
Version 37
Fixed Matching Set for Light Armor.
Version 36
Added Raven Rock to Teleport destinations if previously visited.
Version 35
Fixed ward cost.
Version 34
Teleport added. Allows instant travel from anywhere outdoors to each of the five major cities or the College, if a member.
Version 33
Hotfix: Added interior checking to MQ Listener and VQ04 Listener to refresh effects.
Version 32
Disable Fast Travel hotfix: Added interior checking to refresh effect periodically.
Version 31
Warded Bookcases added to Tel Mithryn and College Arch-Mage Quarters. Safe storage capable of removing Black Books and Elder Scrolls from inventory even when they're quest items.
Removed Oblivion Binding changes.
Version 30
Can always reenter the Soul Cairn after Chasing Echoes is completed, regardless of whether you chose to be soul trapped or changed into a vampire, with no need to be a vampire in the latter case.
Version 29
Adjusted Vale Deer Hide and Vale Sabre Cat Hide prices to be in line with The Hunting Game.
Version 28
Added Destroy Black Soul Gems spell.
Version 27
Reworked Night Eye spell: Now can be recast to extend duration, and dispelled with Right Shift.
Version 26
Added dispel functionality to Candlelight and Waterwalking.
Fixed Quiet Casting sneak attack bonus not applying to Destruction staves.
Version 25
Restricted Quiet Casting sneak attack bonus to Destruction spells.
Mage hoods added to Belethor's inventory.
Version 24
Properly packaged Transmute scripts.
Version 23
Lives feature added, allowing three bleedout states before death.
Dovah Sil menu now persists until the -Done- button is clicked
Lives feature posted as a standalone file.
Version 22
Added safe to Breezehome bedroom decorations.
Version 21
Fixed Spellsword skill requirement.
Uploaded Bandolier Tweaks 21.
Version 20
Transmute can now be dual-cast to mass transmute.
SCRR Weight Patch marked as old version. SCRR now hosts its own identical patch.
Version 19
Changed Channeling and Spell Weaving requirements.
Added Spellsword perk to One-Handed.
Uploaded Soulfire Tweaks file to add Soulfire spell tome to multiple spell vendors.
Version 18
Fixed issue with College of Winterhold Arch Mage's Quarters safe storage.
Version 17
Expanded Transmute functionality to ingots and revised description.
Version 16
Added dispel functionality to Levitate, improved its movement detection, and shortened its description.
Updated method for disabling fast travel. No longer constantly running.
Version 10
Disables ranged kill cams.
Version 09
Fixed Cure Disease menu art.
Version 08
Can train 100 times per level.
Investor condition bug fixed.
Version 07
Fixed Create spells (another bug discovered) and changed unenchanted staff recipes to staff enchanter.
Version 06
Removed MQ104 changes for compatibility reasons. Dovah Sil functionality no longer edits any vanilla records.
Version 05
Redid Attune Staff script. Functionality is identical.
Version 04
Fixed charcoal recipe and Create [Tool] Alteration spells.
Version 03
Removed First Lessons changes for compatibility reasons.
Version 02
Added feature to disable fast travel except when riding dragons.
This mod is a conglomeration of all the changes I make for my own playthroughs. It is posted here primarily as a modder's resource; if you want similar changes in your own game, feel free to use these files as you like to learn how to create your own mods, keeping in mind the permissions I've set. In particular, do not post my files for sale.
Some of the features, in brief:
Extensive changes to combat, stealth, magic, and crafting perks.
A life system, allowing for recovery from defeat instead of instant reloading.
Disables fast travel except when riding a dragon.
Quite a few new spells, including touch destruction spells, Open spells, Feather spells, Waterwalking, Night Eye, Levitate and more.
A thorough staff and scroll crafting system, replacing the Dragonborn system, along with some endgame staff options.
A handful of new enchanting effects, like Waterwalking, a reworked Backstab effect, and an armor rating effect.
A dragon soul conversion power, allowing exchange of souls for perk points and stat bonuses, as well as conversion of perk points back to dragon souls.
Quest-locked words of power available through alternate means.
Various crafting conveniences, like more stations and safe storage for materials.
Some convenient (and sensible) changes to vendor inventories and trainer knowledge.
Quest markers for No Stone Unturned.
Minor changes to Werebeast mechanics with an eye toward making it a viable playstyle.
An included Uncapper configuration.
Faster cell respawn.
Craftable circlets.
For full details on all changes and additions made, check the readme.
Do note that some of the more self-contained and complete features are posted as standalone files. For example, Dovah Sil is the dragon soul conversion power mentioned above. These standalone files are intended for the convenience of users who might like a certain feature but not care for the rest; however, I will not be making further files on request. If you want to separate a feature that does not already exist as a standalone file, you will have to make it yourself.
Where possible, USKP fixes have been carried forward, or suitably modified to have a comparable effect without using USKP as a master. (Looking at you, Linwe's Armor...)
Note that if you use USKP and do not use the patch in the optional files, circlets will sometimes be quite buggy on elf characters! You are warned!