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Streider

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95 comments

  1. Kubanetz
    Kubanetz
    • member
    • 35 posts
    • 1 kudos
    Thanks for amazing mod! Works well with Project Rainforest
    1. User_75306653
      User_75306653
      • account closed
      • 1,122 posts
      • 3 kudos
      Oh.. Does it.. Ill have to look into that..
  2. User_75306653
    User_75306653
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    • 1,122 posts
    • 3 kudos
    Love the added trees, Amazing thank you.
  3. aranorde
    aranorde
    • member
    • 193 posts
    • 1 kudos
    trees are popping up in like 15m from me, kinda f**ks immersion right in the spot. Other than that, dope mod.
    1. aranorde
      aranorde
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      • 193 posts
      • 1 kudos
      is there any way to fix the lod?
    2. jumarbye
      jumarbye
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      • 63 kudos
      Have you used TES5LODGen or DynDOLOD? If you haven't, running one of them will take care of your LOD problems.
  4. jumarbye
    jumarbye
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    • 63 kudos
    I can't believe this mod doesn't have more endorsements - the area around Whiterun has never looked so beautiful.

    Thanks so much for making and sharing your work with us! Kudos and endorsement.
  5. Mizzog
    Mizzog
    • member
    • 2,101 posts
    • 97 kudos
    Rebuilding my Skyrim world and went looking for a grass mod specifically to fill in the Whiterun tundra to add something new that a) did not clip through everything from the farmers hard worked farmed field, to the fine hand crafted rug that the the Khajiit vendor sits on and b) did not murder my fps.....I found instead something far superior to a simple grass plugin and blends beautifully with Enhanced Landscapes and Enhanced Vanilla Trees.

    Simply amazing!!! Not over done, tree types are well chosen and well placed especially when walking from Riverwood. This just became an essential addition for my Skyrim.
  6. goranpaa
    goranpaa
    • member
    • 2,159 posts
    • 39 kudos
    I tried the other Whiterun forest mod first. It's nice in it's own right. But I soon discovered that I thought there too many trees involved in it. You will get sligtly claustrophobic after a while. And get difficulties in knowing in what spot you are? If you do not look at the map all the time that is. This mod is more balanced in the amount of trees etc. and open spaces on the tundra.
  7. Angrypheonix
    Angrypheonix
    • member
    • 248 posts
    • 1 kudos
    NVM
  8. restX3
    restX3
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    • 142 posts
    • 1 kudos
    Awesome but the lod :\
  9. Tkohr
    Tkohr
    • supporter
    • 1,202 posts
    • 29 kudos
    Nice mod, only the lod is not good, hope you can improve it. endorse.
  10. kojak747
    kojak747
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    Stunning. I expected this to be over done and enclosed like Falkreath forest but it's not.

    It's actually much more open and allows for great views through the trees. Still has an airy open feel to the forest which I really like and still feels like the Whiterun tundra, but with trees! If your like me and spend a lot of time around Whiterun, try it for sure.

    To resolve the pop in trees and LOD issues, you need to install dyndolod, it fixes that 100%. Also, there is about a dozen trees that clip with Elysium Estate. They looked as they could be moved without affecting that area.

    Thanks man, love it!


    1. jaderiver
      jaderiver
      • member
      • 15,963 posts
      • 104 kudos
      Yes I too use EE, and this mod , you can use a fabulous little mod jaxonz positioner, and move them or delete them
    2. kojak747
      kojak747
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      If you want to remove the trees permanently you can load up the Whiterun Forest.esp in Tes5Edit and remove them manually.

      There are 14 trees I removed for Elysium Estate. Here are the hex codes

      XXXX59D6
      XXXX59CA
      XXXX59CC
      XXXX59CD
      XXXX59C8
      XXXX5911
      XXXX59D3
      XXXX59C3
      XXX14E27
      XXX14E2B
      XXX14E2A
      XXX14E1E
      XXX14E9C
      XXX14E9B

      If you need to remove any more, find the trees hexcode through the console then search the formid in Tes5, click remove. Not sure if that's gonna break your game but works for me so far.