Skyrim

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darren83

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Darren83

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About this mod

A standalone Discworld boss battle, not for the faint of heart :)

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OK, if you have beaten this step forward lol, I am really curious, and if you did how many deaths? If you haven't beaten it, where do you get stuck and where do you think it could probably get a bit easier? I was thinking of shortening stage one bu 30-45 seconds. I know it can be beat at any level, with whats provided, did it a lot to test. Just wondering if we need to explain mechanics a bit more or handhold a little. 






This mod was built for the /r/skyrimmods Modding contest. Please go to the submissions thread and check out all the awesome entries!


Contents
1: Trailer
2: Description
3: Installation and requirements
4: FAQ's
5: Known bugs and Compatibility issues










-Note: This mod is completeable at any level, with what is provided therein, will you die, yes. A lot, maybe. But it is possible. As long as you have some armor, everything else you need is available inside.  :)-

This mod will activate if you are above level 10, outdoors, and out of combat, and have casted a spell at some point.
You will be approached, and there is no going back so install only if you are ready.
The history monks in Discworld decided Colon and Nobby Nobbs needed some help in part of the end quest for Discworld, and since you are busy in the future, your past version gets to help.
Companions will be nullified, don't worry, they are safe in another dimension until you finish the fight.
This boss battle is not easy, it is tuned very well (I hope) and there are a lot of one shot mechanics. There are also a LOT of mechanics you get to figure out for yourself. I will delete spoilers in the comments. 
Also I am so self assured you will die copiously that I added 28 random taunt lines from the bad guy for when you do die. 
--
Mechanics include (Only spoilers you will get from me)
Quicktime events
Specific weapons for specific enemies
Specific environmental hazards for enemies
Breakable objects
Platforming
Gannon
Dropships
Lots O Fire
Wack A Mole
--





Contains 1 BSA and 1 ESP, install with NMM or MO or move both to your data folder
Requires only Skyrim itself



Q: Can I leave the fight once it's started?
A: No, cause if you did then Tartarus would have the index, activate the Halo ring and you'd be dead anyway you psycho

Q: U R no ENB SS whyfor? Look not guuderz? Why i d/l not luk gr8?
A: ... ... /slap     On a serious note I do not use a ENB nor will I install one just for SS's, it doesn't change the awesome gameplay etc, if you have a ENB and wish to take SS's and send them my way, go for it, just no spoilers. Also HAVE YOU SEEN THE VIDEO I MEAN COMON!! It has Tron music and shizzle.. which means if you are in Germany than no.. you have not seen the video, sorry. 


Q: This fight is too hard
A: That is not a question, please provide sufficient facts to warrant this claim, also, play better.

Q: Why can't I have companions?
A: Because they would get murdified, horribly, and with much vigor, removing them from existence for the duration of the mod was for their safety.

Q:  This fight is too easy
A: Dear God man are you a F'ing sadist?

Q: Is their really cake?
A: Nope

Q: The boss taunting me on death is annoying
A: Stop dying?

Q:  You force taught me a spell and a shout
A: How the hell did you not have Sparks and Fus already?

Q: This mod is not lore friendly
A: Nothing I make is, move along child.






So far Killcams. I disabled Melee killcams for the duration, but in stage one killcams can literally kill you as the quicktime event can fire wrong when you are in one. After that it does not matter, just stage one.


COMPATIBILITY ISSUES

Looks like it may not be friendly with Alternate Death mods, sorry but I used a lot of mechanics that kill you then I have the boss taunt you about it, since that uses around the same trigger it is probably causing a crash every-time you die to a mechanic. Just disable alternate death mods for the duration of the fight and see if this helps. I will not be making a friendly version of this, my mechanics are there to kill you, and a alternate death mod will screw with the boss fight as a whole as everything is scripted and timed, if I make it compatible I am essentially turning my fight into a colossal joke, so it will not happen do not ask. 






 Matthew Curtis  - Voices
Valentari - Casting
Kathleen Burns - Voices
Matthiasswag - Putting up with me ignoring all her advice on scripting
VICN - Creatures
Impulseman45 - Cleaning one of my nifs cause I'm a baddy
Custom music for Discworld by Jean-Gabriel Raynaud
Custom music for Discworld by Marwan de Carmentran
Jason Everett - Voices
Mt Dew - Without it I wouldn't have done a 80+ hour work week on a F'ing mod
Every artist who plays n Pandora when I click my Lindsey Sterling station
Edmug96 - Artwork
Jason Everett - Voices