Skyrim

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SLuckyD

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SLuckyD

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Procedure for exporting key-framed animations of statics from 3DSMax, then altering them with NifSkope for use in-game as Idle animation or called with playGroup (once scripting becomes available). NOT for skinned meshes.

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Procedure for exporting key-framed animations of statics from 3DSMax, then altering them with NifSkope for use in-game as Idle animation or called with playGroup (once scripting becomes available). NOT for skinned meshes.

Let me know (via Comment or PM) if you have a better or easier way of doing this.

An example of this can be found in my Gokstad mod (the oars' rowing animations):
http://www.skyrimnexus.com/downloads/file.php?id=5432