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Last updated
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ForteverumUploaded by
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Tags for this mod
- Compilation
- Gameplay
- Lore-Friendly
- Unbalanced
- Fair and balanced
- English
- Models/Meshes
- Textures
- Related to vampires
- Leveled Lists
- Books
- Clothing - Female Only
- Clothing
- Items - Leveled
- Magic - Enchantments
- Magic - Spells
- Items - Ingredients
- Items - Clutter
- Weapons
- Skyrim Script Extender (SKSE)
- DLC: Dawnguard
- DLC: Dragonborn
Activity logs
This page was last updated on 06 September 2019, 12:36PM
- Changelogs
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-
Version V1.03a
- Inexplicably, the 1.03 I had hosted here did not inject Immersive Jewelry misc objects into update.esm as intended. This has been fixed to work with new patches from CACO and ISC.
-
Version V1.03
- Very small update with two changes:
Makes Immersive Jewelry work with the new toggle in CCOR 1.7.
Also adds a new script so that rough gems gathered through CCOR's mining function have a chance to be converted into all four IJ carat sizes as opposed to just the vanilla 2.
- Very small update with two changes:
-
Version V1.02WM
- Version V1.02WM
Wintermyst Patch has been added, search the Nexus to find.
-------------------------------------------
This patch should be loaded after WintermystPatcher.esp because it overrides some levelled lists from Wintermyst that have too much vanilla jewelry. This patch has been edited by hand to swap out some more appropriate and different jewelry models from the ones used by Immersive Jewelry for its preexisting enchantments - for variety's sake. It has also been edited by hand to allow ring swapping for Wintermyst enchanted rings. Unenchanted rings will now also favor certain Wintermyst enchantments by metal and gem type.
- Version V1.02WM
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Version V1.02Rel
- The moonstone dwarven ring was not on the right leveled list.
- Leather has been added to enchantment bonuses for fortify sneak.
- The missing vampire wings ground object has been supplied.
- The Silver Onyx Trilliant necklace had incorrect slot 42 tagged.
- Sapphire's effects detrimental to fortify block have been worsened.
- Diamond has been added as a potentially beneficial stone for fortify alchemy.
- Quicksilver has been added to positive metals for fortify health regen.
- Wood has been added to several places that bone gave positive enchantments.
- Quicksilver has been added to soul trap enchantment bonuses.
- The Onyx Heart Necklace with melee cuts had slot 51 tagged.
- The gold topaz basket ring had the circlet slot checked.
- Aquamarine rings were brought into value equivalency.
- The bloodstone earrings were given the gemsolar keyword so that they work for invisibility, as bloodstone was said to do in Egypt.
- Wood has been granted benefits for enchanting fortify health, to work with Wintermyst healing weapons of wood.
- The glass topaz kite ring had a blue stone.
The value of the Copper Nordic Emerald Bevel ring was 40 septims to short.
EnchRing06 swapped to two left hand rings.
Double Garnet Quicksilver Dwarven ring was misnamed as topaz.
Orcish rings have been changed to "Orichalcum Rings", since they appear outside orc lists.
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Version V1.01Rel
- Gold and silver knucklebone earrings given vampire intro quest prerequisite for crafting.
- Slim copper bracelet left version given proper slot 56 so it appears.
- Turning slim quicksilver rings back to a single ring shank won't produce a silver ring.
- 15 new circlets in vanilla models were added which have diamonds, amethysts, garnets or topazes.
- All Petrovich circlets will now appear on males, as they should have.
- The Petrovich Silver Onyx Diadem had ruby textures when appearing on males.
- The Hammerfell bracelet left handed mesh is bugged and has been disabled. One can still swap to the slot 56 to open up 54 for another bracelet, but it will visually appear on the right.
- All mining nodes should only supply "rough" gems now.
- The mining gem list has been balanced so that at level 46, there is a 50% chance of a flawed gem, a 30% chance of a ten carat gem, a 15% chance of a thirty carat gem, and a 5% chance of an exquisite gem.
- Made the Petrovich and ZZJay aquamarine diadems match. (Aquamarine was the only value "guesstimated" because there's no raw aquamarine gem.)
- Ahzidal's rings are not enchanted, but have an attached script that gives spells/effects. Their entries had used a Favoredsoul ring as a template, but this blocked the script and also hid the description. Now they simply map to the mesh folder directly.
- 2 keywords from Ahzidal's rings were missing because of using an armor template, and have been added back because they now map directly to the mesh folder.
- Extraneous crafting recipes for "left" jewelry (from before the swapping script idea) have been deleted.
- Changed vanilla circlets 03 and 06 to have "glass baubles", in description, recipe, keyword assignation, weight, and value.
- The Diadem of the Savant has been moved to slot 61 so that it can be worn with other circlets.
- The size of the glass bauble in the inventory menu has been shrunk.
- Titus Mede's ring was not swapping because of missing a slot tag for the alternate side ring. Now it will, and uniquely because it is sovereign.
- Deleted the extra recipe for the red vampire bodice that did not produce anything.
- Created the possibility of finding 100 carat gems in rough form.
- The Bond of Matrimony was given the proper slot 50 as it should have.
- Conditions were missing for the "Silver Tiara Ensemble w/Amethysts" and have been added.
- Since gold ore is not producing a bullion but a smaller bar @3 feathers, the weight of gold ore has been reduced from 20 to around 3.
- The Ring of Hircine had extra buff enchants that have been removed.
- Unused enchantments from PrvtI were removed to clean up the .esp
- The EnchNeck03 of Conjuration was named "of Destruction" and has been fixed.
- The Elleh Sapphire Silver Oval Brilliant Circlet had a "calves" flag, which has been removed.
- The size of the glass bauble was adjusted in the inventory menu.
- All signet rings (Medes, Silverbloods) will appear on slot 40 on one of their hands (tail slot).
- The weight of all rough gems added by Immersive Jewelry has been changed to 1.0 so you don't know what kind you're going to get at the smelter. (Could be a 100 carat @1 feather)
- Changed the name of the "ornamental" gold ring to "ornate", as it should be. The ornamental rings are a Winterhold College quest item that actually uses the plain vanilla meshes (ie, "ornamental" and not real gems, so on purpose).
- The name of coins in the inventory menu has been changed from gold to "septims", since they aren't 100% gold.
- Corrected typo for perk name "IJGeomanticWeaponEnchanting".
- There was still a bad vampire cuirass recipe that has now been deleted.
- Dwemer Warrior Caste Pendant had slot 57 checked.
- All 3 entries for EnchNecklaceDestruction04 from all three racial lists actually were enchanted with Destruction06.
- Gold and Silver Bezel Sapphire Trilliant Necklaces had extra slot 45 checked.
- Glass Claw Torc accidentally had slot 34 for forearms checked.
- Pearl Glass Briolette Necklaces wrongly had slot 55 checked.
- Ebony Pearl Glass Earrings had slot 39 checked.
- Ebony Pearl Spider Necklace had forearms slot was wrongly checked, 34.
- Recipe for copper slim bracelet created copper thick, fixed.
- Created ebony, orichalcum, quicksilver, and steel slim bracelets, and made recipes to split a chain necklace into 2 chain bracelets.
- Adjusted enchantment benefits for onyx, iron, and ebony.
- Added quicksilver to positive traits for soul trap, because of psychopomp role in mythology.
- Made sure the gem version of glass was tagged for benefits glass jewelry had.
- Removed "MaterialElven" tag from Quicksilver ingot so it doesn't appear in elven menu.
- Added "GiftUniversallyValuable" to Quicksilver ingot.
- The value of the Copper Nordic Emerald Bevel ring was 40 septims to short.
- EnchRing06 swapped to two left hand rings.
- Double Garnet Quicksilver Dwarven ring was misnamed as topaz.
- Orcish rings have been changed to "Orichalcum Rings", since they appear outside orc lists.
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Version V1.00Rel
- Created tempering and crafting recipes for the added forsworn weapons.
- Set forsworn crafting to be compatible with CCOR's "learned" recipes.
- Created recipe for the Severus gold ruby and emerald helix stud earrings.
- Added Leah Lilith Spiked Headband to vampire leveled lists.
- Added gold bone knuckle earrings to vampire loot lists.
- Moved earrings appearing on upper parts of the ear to slot 61.
- Moved HN66 creola earrings to slot 43 from 45, to not conflict with high necklaces.
- Moved Favoredsoul earrings from 55 to 43.
- Moved Newmiller chokers from 35 and 50 to slot 51.
- Moved Severus bezel and bead necklaces to slot 45 from 55.
- Moved Severus Chiffre, Saxhleel, and Bezel necklaces to slot 45 from 55.
- Aeterna rings and Favoredsoul rings should now appear at the forge.
- CCOR tags to shrink crafting menus were added to some recipes that were missing them.
- The bezel garnet briolette necklace was missing and was created.
- Queen Freydis' sword was made temperable.
- Potema was fixed so she'd drop her unique jewelry.
- Different ingot portions will now appear of different size from each other in the inventory menu.
- "The Five Humours of Y'ffre" was composed in rhyme, put in a custom cover, and distributed to leveled lists.
- Patches for Cloaks mods and Immersive Sounds Compendium were uploaded.
- 40 themed necklaces were added to the College of Winterhold merchants and to a warlock loot list.
- Masters Dawnguard and Dragonborn were reordered so the box wouldn't be orange anymore in Wrye.
- Ring gem textures were doubled up so that they aren't transparent at certain angles.
- Astrological symbols were added to the Archidoxes of Talismata Aedric Enchanting book.
- Various enchantment recipes have been added to alchemy shops.
- Ground objects for vampire jewelry were missing and have been included.
- 200 Bracelets were added to leveled lists.
- Left hand versions of all 1700 rings were made, including enchanted, quest, reward, and named rings.
- A script was implemented which allows any ring to be instantly switched to the other hand with right and left mouse click. Player custom enchanted and named rings swap without change.
- Some rings swap to the left forefinger, but any special, quest, or named unique ring swaps to the left ring finger.
- Superfluous recipe for vampire bodice removed from crafting menu.
- Edits to Rueful Axe were removed.
- Purse meant to depict one carat gems was shrunk.
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Version 1.04a
- Accidentally tagged head slot for Diadem of the Savant in last update.
- The Amethyst Dahlia Heavy Gold Bracelet was incorrectly named Diamond.
- The Diamond Table Nordic Silver Ring wrongly required Amethyst.
- The Triple Topaz Oval Pearl Jhumar wrongly required Amethyst.
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Version 1.04
- Features:
SkyUI icons will now show on left handed rings, torcs, bracelets, and other jewelry pieces that use non-standard slots.
Separate label categories: 3 for the neck (amulet, necklace, and choker), 2 for the head (circlet, crown), 2 for the ears (earrings, ear cuffs). Possible to wear one item in each of these slots, +5 rings and +2 bracelets.
Added "Crown", "Ear Cuffs", "Bracelet", "Choker", "Necklace" categories to SkyUI, all enchantable.
Bug Fixes:
JohnSkyrim AAs were wrongly flagged for Argonians when there is an Argonian model.
Glass Bauble of Frost Resistance was wrongly enchanted with fire resistance.
Topaz Horseshoe earrings wrongly had blue sapphire texture.
Lautasantenni Magic Ebony Sapphire Cabochon ring recipe wrongly called for a flawless sapphire.
Fortify Magicka Regen now programmed correctly for quicksilver and silver items.
Garnets were not correctly programmed to fortify carry weight.
Slot 52 was accidentally assigned to Petrovich Quicksilver Diamond cabochon circlet
Slot 52 was accidentally assigned to Petrovich tiara silver diamond ensemble.
Slot 52 was accidentally assigned to Petrovich tiara ebony diamond pear ensemble.
Gold bezel ruby trilliant had been incorrectly marked 45 instead of 35.
Gold bezel topaz trilliant had been marked 45.
Silver bezel ruby trilliant had been marked 45.
Silver bezel topaz trilliant had been marked 45.
Fine Clothes had accidentally been Marked 50.
Severus Helix Earrings, 4 of them were fixed from slot 50 to 61.
Ancient Nordic Necklace tagged 53, wrongly
UNISL silver breton diamond ring tagged 53, wrongly.
Petrovich Ebony Onyx Pear wrongly tagged 53, wrongly.
Silver Single Diamond Bevel Left was 54, not 56
Gold Wide Plain Left Bracelet was not 56.
Silver Wide Plain Left Bracelet was not 56.
Gold Quintuple Princess Left Bracelet was not 56.
Septuple Sapphire Double Cut Left Bracelet was not 56
Ruby Double Pear Left was not 56.
Gold Septuple Sapphire Double Cut Left Bracelet was not 56.
Gold Single Topaz Bevel Left was not 56
Gold Wide Emerald Bevel Left was not 56
Gold Wide Garnet Bevel Left was not 56
Gold Wide Onyx Dahlia Left was not 56
Gold Wide Garnet Pear Left was not 56
Octuple Wide Emerald Cut Left was not 56
Onyx Trilliant Silver Bracelet Left was not 56
Silver Single Ruby Trilliant Left was not 56
Silver Single Sapphire Trilliant Left was not 56
Silver Single Topaz Trilliant Left was not 56
Silver Double Garnet Pear Left was not 56
Silver Quintuple Sapphire Princess Left was not 56
Silver Wide Garnet Dahlia Left was not 56
Leather Sapphire Pear Cabochon not marked 45, but 55.
Dunmer AA of EMerald Leaf Earrings not marked 43.
Copper Redguard diamond ariella medallion marked 55.
White Gold Necklace with Emerald Cabochon marked 56.
Ebony Ajna Sapphire wrongly marked 59
Petrovich Ebony Sapphire Pear wrongly marked 59.
Copper Ancient Nordic Aquamarine Oval left and right were switched.
Elleh Silver Emerald Oval Brilliant was lacking slot 42.
Testiger Gold Nordic Sapphire Trilliant lacking slot 36.
Gold Resdayn Amethyst Baguette lacked 36
Gold Resdayn Emerald Baguette lacked 36.
Dwemer Dwarven Sapphire Trilliant lacked 36.
Sapphire Trilliant Dwarven Ring lacked 36.
Orichalcum Band lacked 42.
Orichalcum materials not giving 15% bonus power to banish enchantments, fixed.
Ebony not giving bonus to absorb enchantments, fixed.
Dragonscale keyword placed twice for disease boost enchantments. Changed one to dragonplate. - Missing ground object for Newmiller vampire cuirass re-added (don't know where it went the first time)
- Changed naming of "Cabochon Leather Chokers" to "Neckbands" because they actually sat low and used slot 45, whereas other chokers sit above, don't clip, and use slot 51.
- Features:
-
Version 1.03CACO
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IMMERSIVE JEWELRY CACO PATCH
-Merges changes to Small Pearls and Mother of Pearl.
-Adjusts the ingredient effect magnitudes of Immersive Jewelry's Large Pearls.
-Increases the value of CACO's Black Pearls from 115 to 150 and decrease the weight from 0.06 to 0.02.
-Adjust the recipes for Immersive Jewelry's black pearl jewelry to incorpate CACO's Black Pearls, and adjusts prices accordingly.
-Resolves conflicting leveled lists.
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-
Version 1.02PM
- Patch for Perkus Maximus loaded. No need to patch the massive Immersive Jewelry any longer. Load after Patchus Maximus.esp
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Version 0.98
- Breakdown recipes for gems into smaller carat cuts moved to appear on smelter.
- Dragon bone bits recipe moved to smelter.
- All circlets and necklaces flagged for "default race"
- Useful crafting materials added to aetherium forge.
- Half of necklaces (alphabetical A-L by modder name) given proper weight.
- Deleted edits to ore nodes.
- Crafting recipes for all ring shanks organized and provided on both smelter and forge.
- Updated bash tags to format for latest version.
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Version 0.97
- Fixed the weight of "Dragon Bone Bits" crafting item to be 1/10 of a full dragonbone.
- Silver Ruby Oval Point Diadem had flags to hide hands and chest
- Amethyst hexagon rose gold coronet had a shield flag.
- Iron headplate recipes have been fixed to require two bars instead of one.
- The extra iron called for in the studded punched cross headband is now just an iron tab.
- The weight of orichalcum ingots, bars, rings, and tabs was corrected to have the same relationship with the weight of gold that lead does in real life.
- Changed the armor category for quicksilver headplates to light from heavy.
- Fixed the visibility of the Favoredsoul golden lotus earrings.
- Reweighted EVERY circlet and torc to match its source components. These were the most jarring culprits. Now when you craft a circlet or torc, the weight in your inventory will not change at all. Necklaces in next update - maybe rings.
- Lowered padding in LItemJewelryCirclet, Necklace and Ring leveled lists to 150 - still statistically overwhelms CCOR but you now have 105 spaces of headroom to prevent Wrye Bash error. Load IJ after all other jewelry mods.
- Added the weight of .01 to each gold septim, for consistency with the weight of the gold bar @ 2.954
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Version 0.96a
- Minor changes from WAF didn't stick because keywords weren't copied over. Now have been.
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Version 0.96
- Removed Hearthfire requirement, as only four recipes used a Hearthfire ingredient.
- Cleaned errors introduced by removal of duplicate CCO global entries from torc recipes.
- Removed 3 ITMs
- Tagged for bash.
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Version 0.95
- Compatibility with Complete Crafting Overhaul Redone MCM - Now you can selectively turn off rings, amulets, circlets to lessen your crafting menu's display.
- Compatibility for CCOR's "daedric only at night" crafting option for Immersive Jewelry's daedric items.
- Carried over appropriate changes from USKP, WAF, and CCF.
- Added 7 missing ebony versions of ZZJay Diadem to craft menu, leveled list.
- Edit recipe for elven "quadruple" circlets to use 2 ingots and no shanks.
- Changed the Newmiller "heart" circlets and amulets to say "dwarven", reflecting their leveled list assignment and their intricate design reminiscent of dwemer wirework.
- Corrected the recipe for the sapphire skull pendant.
- Edited the recipes for the triple gem elven circlets to take 2 ingots and no shanks.
- Deleted the duplicate triple topaz oval pearl jhoomar recipe that called for amethysts.
- Reduced the twin fillet recipes to take one ingot instead of one and a half.
- Corrected irony of creole earrings not showing up on redguards.
- Corrected vanilla religious amulets not showing up on character.
- Made possible adjustment to "surround pendants" showing black portions at certain times of day.
- Corrected texture of silver chain choker to be silver.
- Corrected value of diamond pear golden diadem to 770.
- Corrected recipes for four breton peridot rings of different metal types that produced 4 ring types.
- Corrected 3 recipes for quicksilver ring shanks showing in forge by moving some appropriately to smelter.
- Made Petrovich and KDCirclets diadems match in weight. (Still not accurate to ingredients - will maybe overhaul all later).
- Assigned glass perk requirement to glass trinity talisman.
- Added "cushion" term to name of suspended crescent earrings.
- Corrected incorrect texture on Petrovich silver onyx heart ring.
- Shrunk the mesh for the bag used to represent container of one carat gems.
- Corrected the black mesh on the loop at the top of sapphire and topaz gold dragon wing medallions.
- Added ebony perk to nordic ebony medallion crafting entry.
- Added dwemer perk to dragon motif dwemer metal torc crafting entry.
- Added two pages to Goldsmith's Pricing and Labor Guide to explain ingot and gem breakdowns.
- Removed elven smithing perk requirement from quicksilver choker crafting.
- Edited ore weights to correctly reflect finished ingot weights.
- Corrected AAs for Favoredsoul earrings to use correct slots so they will appear on characters.
- Added missing "Large Pearl" mesh to update pack.
- Created different metal variations of Jewelcraft elven circlet, added to leveled lists.
- Added ArmorJewelry and ClothingCirclet keywords to Elven Gold Circlet from Jewelcraft.
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Version 0.94
- Removed blue emissive colors from the crown mesh that would make texture overlays mix color incorrectly on gems.
- Corrected several mismatched recipe entries - eg iron as recipe for elven checkerboard circlet, garnet as recipe for amethyst circlet, etc.
- Lightened the textures on Newmiller steel spider fleur-de-lis circlets.
- Replaced texture on silver Newmiller dwarven circlets and heart necklaces.
- Corrected the duplicate name of the "Iron Tab" that was really the Iron Bar.
- Corrected improper gold ring shank creation recipe in smelter.
- Added ring shank creation to both smelter and forge, for convenience, though the smelter remains the most organized place to find them.
- Made the Newmiller gold dwarven circlets and necklaces more of a yellow tint.
- Renamed emerald gold breton ariella necklace to ariella silver.
- Removed copper from Quicksilver Spider Festoon Topaz Necklace
- Added the basket diamond and amethyst ring from Dovahbling to Madesi, since it is very like the wedding ring the Argonian at the Bee and Barb might buy.
- Universally named large ingots as "ingots" or "bullion" (for gold and silver), and all palm sized ingots as "bars".
- Changed the recipe of the dragon festoon necklaces to draw them in equal line with the hood necklaces - 2 ring shanks, not 6.
- Changed some phrasing in Kynareth's entry in the Archidoxes of Talismata.
- Changed value and recipe of jewelled Dibella statue to reflect value of gold Dibella statue.
- Made the "Firstwife's" necklace take half the components of the earrings, since there is only one horseshoe.
- Changed the raw pearl ring recipe from a gold ring shank to a slim gold ring shank.
- Changed the improperly named Newmiller "Rondelle Pendeloque" earrings to "Briolette" earrings.
- Changed the reference to the "Miracle Year" of fictional Severus character mentioned in guild book to 616, to reflect the mark on his jewelry cases.
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Version .99
- Slim Imperial Silver Diamond Dahlia was actually gold.
- Redguard slim rings were calling for full shanks in recipes.
- Ebony slim imperial rings were using wrong slot 55.
- Snow elf rings were not showing player enchantments because of a space in description field.
- Dwemer steel rings will now take steel tabs to craft instead of bars.
- An akaviri pagoda ring has been added to Sky Haven Temple.
- Calls for nonexisting scripts from source mods were deleted.
- Silver earrings with emeralds were incorrectly flagged for slot 55.
- Rings from Humannature66 should now show on all races.
- Rings from Humannature66 now are crafted with eighth shanks instead of quarters.
- Garnet cabochon ancient silver nord ring was incorrectly flagged for the hair slot.
- Changed properties for Potema death script so that added items appear on her corpse.
- "Imperial" bullion renamed to "Gold bullion", for the sake of ancient hordes they are found in.
- The recipe for the "Mzanchian Mer" (Vitruvian Man) amulet no longer requires a giant cog.
- The recipe for 10 steel bars incorrectly called for 2 steel ingots instead of 1.
- Vanilla amulets updated to show on modded races.
- Doubled the strength of the Gauldur amulet.
- Added silver redguard amulets to loot lists, which had been missing.
- Added jeweled boots and hoods to leveled lists.
- Updated pearl encrusted clothing to contain diamonds (which, on closer look, they do.)
- ADDED PROPER WEIGHT TO ALL NECKLACES AND RINGS
- Updated all rings to show on modded races.
- Added proper weight to jewelled clothing items.
- The sapphire cloak was silver but had called for gold in crafting recipe. Fixed.
- Allowed circlets to show with jewelled hoods, and removed slot 43 from hoods.
- Added "ClothingRich" keyword to jewelled clothes, for compatibility with trade mods.
- Added new serpent torcs and true nordic "neckrings" to Draugr leveled lists.
- Quicksilver serpent torc replaces one of the enchanted sneak necklace forms.
- Sneak enchant form using quicksilver topaz spider fixed to reflect this in name.
- Corrected duplicate formIDs from merges.
- Dibella statues given proper weight.
- 2 entries for Nordic Gold Medallion reduced to 1.
- Added pearls, large pearls, mother of pearl, and glass baubles to gem loot lists.
- Reduced glossiness of book covers for Archidoxes and Labor Guide.
- Renamed "Moldavite Ore" to lore-neutral "Glass Ore".
- Added missing weight adjustments to ebony, iron, stalhrim and moonstore ores.
- Adjusted unique quicksilver sample from Riften quest to match regular quicksilver.
- Adjusted unique orichalcum sample from Riften quest to match regular orichalcum.
- Added the weight of ebony to description in Labor Guide book in game.
- Made some adjustments to Archidoxes mentioning lunar lattice.
- Corrected typo in Archidoxis "from this is (ARE) established their harmonious cycles"
- Reduced the ingot totals called for in vanilla gauntlets and boots of iron, steel, and ebony.
- Removed elven onyx checkerboard circlets from outfits for Thalmor.
- Changed quicksilver headplate and all weighty circlets to light armor, if anything.
- Introduced special vampire necklace leveled list, containing Volkihar items.
- Added unique mesh for Necromancer's Amulet (to be different from gem variant "skull amulets")
- Added 48 new rings with single bevel cut gems.
- Added 160 new winged vampire necklaces.
- Added leather and chain collars.
- Onyx Table Necklace of Conjuration was accidentally called "of destruction".
- The recipe to cut a thirty carat garnet down to ten carat garnets incorrectly called for thirty carat onyx in order to appear in the menu.
- Add bulk brass ring recipe for hoarders and completionists.
- Created new ground object meshes for drake jewelry and vampire jewelled cuirass and jeweled wings.
- Retextured gems in drake jewelry.
- Swapped corundum for charcoal in steel ingot recipe.
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- Author's activity
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September 2019
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06 Sep 2019, 12:36PM | Action by: Forteverum
Attribute change
Description changed.
August 2017
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25 Aug 2017, 10:18PM | Action by: Forteverum
User submitted image verified
20170823112407 1
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25 Aug 2017, 10:18PM | Action by: Forteverum
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20170823112953 1
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25 Aug 2017, 10:18PM | Action by: Forteverum
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20170823112122 1
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25 Aug 2017, 10:18PM | Action by: Forteverum
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20170823112527 1
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25 Aug 2017, 10:18PM | Action by: Forteverum
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20170823112050 1
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25 Aug 2017, 10:18PM | Action by: Forteverum
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20170823112443 1
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25 Aug 2017, 10:16PM | Action by: Forteverum
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20170823112326 1
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25 Aug 2017, 10:16PM | Action by: Forteverum
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20170823111725 1
March 2017
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20 Mar 2017, 7:17AM | Action by: Forteverum
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Celestine loves her jewelry
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19 Mar 2017, 8:36PM | Action by: Forteverum
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Rings on me
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19 Mar 2017, 8:36PM | Action by: Forteverum
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Bling on Lydia
February 2017
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15 Feb 2017, 9:39PM | Action by: Forteverum
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nice mod
December 2016
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03 Dec 2016, 7:41PM | Action by: Forteverum
Readme file added
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03 Dec 2016, 7:40PM | Action by: Forteverum
Readme file added
November 2016
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30 Nov 2016, 4:15AM | Action by: Forteverum
Changelog added
Change log added for version 1.04a
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22 Nov 2016, 2:44AM | Action by: Forteverum
User submitted image verified
Mage Circlet
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17 Nov 2016, 7:55AM | Action by: Forteverum
User submitted image verified
Amber Fleur-De-Lis Circlet
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16 Nov 2016, 3:57PM | Action by: Forteverum
User submitted image verified
Love it
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09 Nov 2016, 10:26PM | Action by: Forteverum
File added
Immersive Jewelry Immersive Sounds Compendium Patch
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- Mod page activity
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May 2025
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16 May 2025, 1:30AM | Action by: Laceeh
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'Immersive Jewelry'
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14 May 2025, 11:22PM | Action by: Bluyawn
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Endorsed
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10 May 2025, 4:18AM | Action by: rennakiller
Tracked
Immersive Jewelry
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Endorsed
'Immersive Jewelry'
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04 May 2025, 11:31AM | Action by: R3aV0EuZ
Untracked
'Immersive Jewelry'
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04 May 2025, 8:37AM | Action by: Mazeth
Tracked
'Immersive Jewelry'
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04 May 2025, 8:23AM | Action by: Julian2
Tracked
Immersive Jewelry
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02 May 2025, 3:02PM | Action by: guru1976
Endorsed
'Immersive Jewelry'
April 2025
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27 Apr 2025, 11:13AM | Action by: skylane
Tracked
'Immersive Jewelry'
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26 Apr 2025, 12:29AM | Action by: BananasYooh
Endorsed
'Immersive Jewelry'
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25 Apr 2025, 9:00PM | Action by: Expunge128
Endorsed
'Immersive Jewelry'
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21 Apr 2025, 11:55PM | Action by: Just8A8Mod
Tracked
'Immersive Jewelry'
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19 Apr 2025, 3:40AM | Action by: Gamer0521Aralia
Endorsed
'Immersive Jewelry'
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18 Apr 2025, 2:19PM | Action by: Dashiedoodaday
Tracked
'Immersive Jewelry'
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13 Apr 2025, 1:55AM | Action by: SkyTheTreats
Endorsed
'Immersive Jewelry'
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10 Apr 2025, 9:02PM | Action by: sp4cedr4gon
Endorsed
'Immersive Jewelry'
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10 Apr 2025, 1:23PM | Action by: Mihaus
Untracked
'Immersive Jewelry'
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08 Apr 2025, 8:58PM | Action by: NicolasaRainshadow
Endorsed
'Immersive Jewelry'
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