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Last updated
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Created by
PharrosUploaded by
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Activity logs
This page was last updated on 29 May 2017, 8:21PM
- Changelogs
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Version 3.0.5
- - Added missing script that prevented Map Markers from showing. I don't know how this happened as the source, but not the script, managed to make it in the mod.
- Added marker mesh file that should show teleport marker in CK now.
- - Added missing script that prevented Map Markers from showing. I don't know how this happened as the source, but not the script, managed to make it in the mod.
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Version 3.0.4
- - Added scripts that were missing when repacking the previous verson. Sorry for the inconvenience everyone!
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Version 3.0.3
- - Fixed issue where necromantic altar was missing mesh directory. Sorry about this!
-Fixed issue where NMM and manual installs had a corrupt unpacking of archive. I assume this was due to uploading during Nexus's bad server time?
- - Fixed issue where necromantic altar was missing mesh directory. Sorry about this!
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Version 3.0.2
- - Fixed issue where endgame quest would not give the player the note containing riddle.
- Fixed a mispelling in the first quest objective.
- - Fixed issue where endgame quest would not give the player the note containing riddle.
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Version 3.0.1
- - Forgot an underscore in the MCM script that prevented the wayshrine centerpiece option from being toggled. >_> so now it's back!
- Added an image to the MCM.
- - Forgot an underscore in the MCM script that prevented the wayshrine centerpiece option from being toggled. >_> so now it's back!
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Version 3.0
- - Added a new stagger feature where the player now staggers upon wayshrine activation.
- Added FISS functionality to now load and save an MCM preset. Requires FISS to use.
- Added language localization framework for Czech, English, French, German, Italian, Polish, Russian, Spanish, and Japanese translations. Translations still need to be made, however, it can now be done in a single WayshrinesIFT_LANGUAGE.txt file located in /Skyrim/Data/Interface/Translations/.
- Disabled some features and made them optionally enabled via MCM.
- Modified and updated the MCM to work with the new changes.
- Touched up a few wayshrines that needed it.
- Moved quest shack within Skyrim's boundaries (INI edit no longer required).
- Navmeshed the interior and exterior of the main quest shack for better NPC support.
- SWIFT is now compatible with WARZONES - Assault Attack since the shack has been moved.
- Updated Main quest to work alongside the new location of the shack.
- Made some minor changes and additions to the main quest.
- Updated Journal and MCM text entries for language localization. Books are not included and must be translated manually still in the CK or TES5Edit.
- Removed about 95% of the endgame quest. I was not pleased how it turned out and only kept the last level. Now it is a very short but awesome mission.
- Redistributed lore-friendly books that used to be in the endgame quest. Now they are randomly placed inside the wayshrines.
- Updated scripts and removed ones that were no longer needed.
- Updated the ingame wayshrine locations book with new and better looking images and new text.
- Compressed audio and image files. as well as removed files that were no longer needed. This reduces the file size greatly.
- Carried over USLEP changes (there were only two of them).
- Fixed bug where sometimes exiting the shack didn't allow the player to exit.
- Fixed bug where Whiterun wayshrine would still show up as an option to travel to while using the Whiterun wayshrine.
- Fixed bug where player could go flying if they jumped maniacally around or on a dynamically rising wayshrine.
- Updated the spoilers .txt file.
- - Added a new stagger feature where the player now staggers upon wayshrine activation.
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Version 2.1.1
- Fixed fomod xml to now work for NMM users. Big thanks to TechAngel85!
- Compressed installer to a smaller format, saving 10mb. Thank you again TechAngel85 :)
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Version 2.1
- Integrated all past updates.
- Added destroyed ruins and debris around most wayshrines to give off a more ancient appearance.
- Refactored a couple scripts.
- Tweaked rocks outside the main quest shack for better visuals and climbing.
- Minor tweak to the cave in the main quest.
- Added an optional "All Options addon" for those who use all 5 optional wayshrines.
- Fixed issue where magicka regeneration was overpowering for higher tier Soul Karma perks.
- Fixed ashpile near the wayshrine in the Pale from being an activator. Is now a static object.
- Fixed issue where ESO brazier centerpiece wasn't showing for Gray Cowl of Nocturnal and Beyond Reach optional wayshrines.
- Increased the size of one of the submerged brazier's for better activation.
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Version 2.02.3
- Fixed issue where choosing 1x Petty Soul Gem in the Soul Salvage spell wouldn't work.
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Version 2.02.2
- Fixed issue where wayshrines wouldn't activate if you chose Access All cheat option prior to completing or auto-completing the main quest.
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Version 2.02.1
- Included missing folder from BSA that prevented images to show up in the SWIFT books.
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Version 2.02
- Added MCM option to toggle the Force Third Person used in some SWIFT functions. Disabling is essential for users of first person mods.
- Fixed issue with MCM auto-starting endgame quest in v2.01.
- Fixed issue of SWIFT not correctly displaying the installed version.
- Fixed issue of an imagespace modifier not applying correctly in the first quest.
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Version 2.01
- Added MCM option to customize how many wayshrine activations will be required to start the endgame quest.
- Optimized the bsa file.
- Removed source files from all main files, uploaded as a separate file.
- Fixed some encounters not triggering when ESO centerpiece was used.
- Fixed whiterun wayshrine ESO centerpiece not appearing.
- Renamed ESO centerpiece from "Torch Pillar" to "Brazier".
- Fixed Karthspire wayshrine ESO centerpiece not appearing.
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Version 2.0
- Added lore-friendly books from other Elder Scrolls to reference events in SWIFT
- Added a new wayshrine to Sky Haven Temple
- Added optional wayshrines to large mods such as Falskaar, Wyrmstooth, Gray Cowl of Nocturnal, Beyond Reach, and Summerset Isle
- Added immersive ingame book to help locate wayshrines
- Added customizable fee system with a custom "currency" called Soul Energy for activating and using wayshrines
- Added a 'Soul Karma' system that gives buffs/debuffs depending on how much Soul Energy you have (optional)
- Added spell to assist with Soul Energy, Soul Karma, and the fee system (optional)
- Added two spells rewarded for those who can achieve either end (or both) of Soul Karma mastery (optional)
- Added map marker feature that enables map markers only after you discover the specific wayshrine
- Added multiple follower mod compatibility
- Added fomod installer
- Added some custom sound effects
- Added MCM with multiple customizable options, cheat options, and a debug page which includes an uninstall option that will remove all SWIFT spell references as well as a list of which optional wayshrines and their corresponding mods are installed
- Added a main quest to explain/explore the wayshrines and how they can be used in your advantage (optional)
- Added a pretty lengthy endgame quest that unlocks after locating all wayshrines (optional)
- Added endgame reward for completing endgame quest that can be crafted into a useful artifact for using the wayshrines (optional)
- Added lore friendly easter eggs to endgame quest
- Added pacifism to wayshrine usage (you can no longer travel with the wayshrines if you are in combat)
- Added keywords to the wayshrines for compatibility with mods like Detect Levers
- Added a method near submerged wayshrines to provide better comfort to characters using weather impacting mods like Frostfall or Hypothermia
- Added a few new weapons, armor, enemies, and misc items for lore-friendly purposes of quest events (optional)
- Added a teleport fatigue effect for using a wayshrine (optional)
- Updated spoiler text file that reveals wayshrine locations, quest walkthroughs, Soul Karma ranks and rewards, etc.
- Changed the names of the wayshrines and their map markers to better reference their location immersively
- Optimized the teleportation function used for wayshrine travel
- Lifted one of the wayshrines to be less frigidly submerged
- Moved Whiterun wayshrine for optimal compatibility with previously incompatible mods such as Skyrim Community College, Abandoned Shelter, and Bathing Beaties or Beefcakes - Luxury Suite
- Moved Fort Dawnguard wayshrine to be more immersive in location and appearance
- Listed wayshrine dialogue options to now be in alphabetical order
- Properly sorted masters of SWIFT plugin(s)
- Fixed minor amounts of remaining clipping/webbing near wayshrines
- Fixed issue with castle wayshrine encounter respawning
- Fixed many bugs that appeared in previous SWIFT 2.0 Beta versions
- Fully cleaned SWIFT - no ITMs, UDRs, or script errors :)
- Made the mod pretty dank
- Added update support to save wayshrine discovered progress when updating
- Added a static placement in front of wayshrines to better indicate where the wayshrine entrance is.
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Version 1.4
- Added four new wayshrines: two to Skyrim and two to Solstheim. I do not like adding more convenience so I balanced this by making the two new Skyrim wayshrines a bit more tedious :).
- Fixed an issue with the lighting effects not working for a couple wayshrines.
- Adjusted minor orientation of static objects, not noticeable.
- Added new .txt file that reveals the locations better and lists the best cell to coc to in the console. Also got carried away with some ASCII art :). The text file is saved as v2.0 because I was being lazy.
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Version 1.3
- Fixed issue with wayshrines resetting in cells after long periods of time.
- Fixed some clipping and added a tiny amount of more static objects around a couple of wayshrines.
- Moved the wayshrine near Winterhold to prevent clipping with JK's Winterhold.
- Added a text file that includes location spoilers. Only open if you must :).
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Version 1.2
- Fixed issue with human and animal followers not teleporting with player.
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Version 1.1
- Added a loose files version.
- Fixed a dirty edit, should be the only one.
- Fixed issue with manually unarchiving for BSA version.
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Version 1.0
- Initial release.
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- Author's activity
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June 2018
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09 Jun 2018, 8:41PM | Action by: Pharros
Permission change
Author changed their permission instructions.
Author changed their file credits.
Users are not allowed to modify this file.
Users are not allowed to use assets from this file under any circumstances.
July 2016
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26 Jul 2016, 4:10PM | Action by: Pharros
Attribute change
SWIFT MCM Kick category changed
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26 Jul 2016, 3:52PM | Action by: Pharros
File added
SWIFT MCM Kick
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02 Jul 2016, 12:52PM | Action by: Pharros
Attribute change
long description changed
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01 Jul 2016, 12:10AM | Action by: Pharros
Attribute change
long description changed
June 2016
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30 Jun 2016, 12:51PM | Action by: Pharros
Attribute change
long description changed
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24 Jun 2016, 3:31PM | Action by: Pharros
Attribute change
SWIFT 3.0 - Spoilers Text File version changed
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24 Jun 2016, 3:31PM | Action by: Pharros
Attribute change
SWIFT - All Options addon version changed
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24 Jun 2016, 3:31PM | Action by: Pharros
Attribute change
SWIFT - Summerset Isle addon version changed
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24 Jun 2016, 3:31PM | Action by: Pharros
Attribute change
SWIFT - Beyond Reach addon version changed
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24 Jun 2016, 3:31PM | Action by: Pharros
Attribute change
SWIFT - Gray Cowl of Nocturnal addon version changed
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24 Jun 2016, 3:30PM | Action by: Pharros
Attribute change
SWIFT - Wyrmstooth addon version changed
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24 Jun 2016, 3:30PM | Action by: Pharros
Attribute change
SWIFT - Falskaar addon version changed
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24 Jun 2016, 12:36PM | Action by: Pharros
Attribute change
SWIFT Translation Placeholders Update version changed
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24 Jun 2016, 12:34PM | Action by: Pharros
File added
SWIFT 3.0.5 - BSA
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24 Jun 2016, 12:26PM | Action by: Pharros
File added
SWIFT 3.0.5 - Loose Files
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24 Jun 2016, 12:15PM | Action by: Pharros
Changelog added
Change log added for version 3.0.5
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24 Jun 2016, 12:13PM | Action by: Pharros
File added
SWIFT 3.0.4 to 3.0.5 Update
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21 Jun 2016, 11:56AM | Action by: Pharros
Attribute change
file 'SWIFT 3.0.x to 3.0.4 Update' changed to 'SWIFT 3.0.3 to 3.0.4 Update'
SWIFT 3.0.x to 3.0.4 Update small description changed
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21 Jun 2016, 4:22AM | Action by: Pharros
Changelog added
Change log added for version 3.0.4
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- Mod page activity
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May 2025
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10 May 2025, 11:50AM | Action by: jhe4794
Endorsed
'Skyrim Wayshrines - Immersive Fast Travel - SWIFT'
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08 May 2025, 6:47PM | Action by: Vannrick
Tracked
'Skyrim Wayshrines - Immersive Fast Travel - SWIFT'
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07 May 2025, 11:33PM | Action by: Stitchbot720
Endorsed
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07 May 2025, 1:52AM | Action by: IronGrey28
Untracked
'Skyrim Wayshrines - Immersive Fast Travel - SWIFT'
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01 May 2025, 7:27PM | Action by: Goldthorne123
Endorsed
'Skyrim Wayshrines - Immersive Fast Travel - SWIFT'
April 2025
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30 Apr 2025, 8:25AM | Action by: Notnerbder
Untracked
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27 Apr 2025, 4:14PM | Action by: DagothLuthor
Endorsed
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20 Apr 2025, 11:08AM | Action by: ilyahana
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17 Apr 2025, 11:00PM | Action by: Notnerbder
Tracked
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15 Apr 2025, 10:19AM | Action by: qilinggs
Endorsed
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13 Apr 2025, 4:07PM | Action by: Kuhristea
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12 Apr 2025, 7:13PM | Action by: strixalucozsterons
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05 Apr 2025, 8:18AM | Action by: BroknFutr
Endorsed
'Skyrim Wayshrines - Immersive Fast Travel - SWIFT'
March 2025
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28 Mar 2025, 5:04PM | Action by: LPM117
Endorsed
'Skyrim Wayshrines - Immersive Fast Travel - SWIFT'
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13 Mar 2025, 6:14PM | Action by: Ramesses77
Untracked
'Skyrim Wayshrines - Immersive Fast Travel - SWIFT'
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13 Mar 2025, 6:28AM | Action by: Betly
Tracked
'Skyrim Wayshrines - Immersive Fast Travel - SWIFT'
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10 Mar 2025, 6:54PM | Action by: Alurent
Endorsed
'Skyrim Wayshrines - Immersive Fast Travel - SWIFT'
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05 Mar 2025, 5:36AM | Action by: Pyrus8311
Untracked
'Skyrim Wayshrines - Immersive Fast Travel - SWIFT'
February 2025
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27 Feb 2025, 10:22AM | Action by: Showdown1903
Endorsed
'Skyrim Wayshrines - Immersive Fast Travel - SWIFT'
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27 Feb 2025, 3:40AM | Action by: derp999
Untracked
'Skyrim Wayshrines - Immersive Fast Travel - SWIFT'
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