I added a shout to the Glowing Ones. It is possible that it shows up for the player too as I cloned it off the Fire Breath shout. If so, it's unintentional.
I was thinking of a mod, a lot like this one, but i need to create a custom forge thing. it will be like the atronach forge but it can't use the atronach forge recipes. I am hoping that you can show/tell me how that is done. If you need more info, simply ask
the Crystal Guardian one looks like the Priests from the Shivering Isles DLC of Oblivion. I do like the Bronze guardian.. I am thinking on trying this out on a new character.
Indeed, the Crystal Simulacrum uses the Priest of Order creature from Vicn's Resource Pack I know I haven't given this mod much attention lately, but I'm working on a couple of new summons and I should be updating it in the coming weeks.
Wow, I'm glad to hear that! I actually have a request. Could you add these dudes as spell summons? My character is a mage but is not a member of the college.
The description explains in detail what the mod does. But basically it adds summonable creatures whose strength varies according to the player's proficiency in a number of skills. I have creatures planned for every skill, but I don't work on this mod all that often.
Is there any way to make these creatures scale up past level 50? I'm playing with SPERG (which requires the Community Uncapper), Immersive Creatures, and Deadly Dragons, which means that once I pass level 50 i'll still be seeing enemies that are real cause for a fight. I've been combing the nexus for a good expanded conjuration mod, and this one looks incredible, but i'm afraid it might conflict, or just might stop being useful after level 50.
I'll raise the cap for the strongest versions of the minions in the next update... 80 should be enough I think?
As regards conflicts, I'm not very familiar with the mods you mentioned (I'll have a look at them), but this one adds all new NPCs, spells, etc. It's unlikely to conflict with other mods, unless they happen to add new recipes to the Atronach Forge. If you try my mod out and notice any problems, drop me a bug report and I'll see what can be done.
I haven't updated this mod in a while because I've been focusing on others, but I have several new types of summonable creatures planned. The problem is finding enough time to add them, but I should be able to get some work done soon enough.
The only thing this mod adds to the College of Winterhold is a book in the Midden, on the table near the Atronach Forge. As far as I know, there should be no conflicts.
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I am thinking on trying this out on a new character.
As regards conflicts, I'm not very familiar with the mods you mentioned (I'll have a look at them), but this one adds all new NPCs, spells, etc. It's unlikely to conflict with other mods, unless they happen to add new recipes to the Atronach Forge. If you try my mod out and notice any problems, drop me a bug report and I'll see what can be done.
I haven't updated this mod in a while because I've been focusing on others, but I have several new types of summonable creatures planned. The problem is finding enough time to add them, but I should be able to get some work done soon enough.