Skyrim

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SpookyMunky

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spookymunky

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About this mod

An attempt to make one of my most disliked armor sets a bit less gaudy :)

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Description : An attempt to make one of my most disliked armor sets a bit less gaudy whilst trying to keep the set slightly lore friendly :)

Meshes : The vanilla weapons, armor and shield all used different reflection maps and had huge differences in environment map scale so in an attempt to unify everything I edited every mesh to use one environment map and have the same map scale.. So I guess unfortunately this mod will overwrite any other mod that edits these models. Since I used the refmap from the weapons for everything, deleting / overwriting any of the weapon meshes won't effect their look significantly, but I increased the env map scale on those so they will have less reflectivity if you do.

Quiver Mesh : I am a big fan of EvilDeadAsh's Closer Quivers and Longer Arrows mod but I'm a bit shy sometimes about asking permission so I decided to just edit the quiver scale and position to come up with my own version.. I almost left the quiver mesh out completely (and adjusted its envmap to try and compensate) but I also had to fix an annoying bug on the arrows some vanilla meshes have where the alpha flag is set to 4845 instead of 4844; when I'm using an enb meshes with that flag look transparent and blurry, especially against the sky.. I assume it's to do with depth of field but I haven't really investigated it beyond knowing changing that number works :)

Installation : You can just extract to your data folder / install using a mod manager as normal.

Screenshots : I use an edited RealVision Nova ENB with Enhanced Lights And FX, alongside hundreds of other mods :P