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tamu75

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tamu75

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tamu75 Moss shader resource

This resource contains a sample moss shader resource.
We can use this shader for almost static objects.



Here is result. You can see moss texture on the rocks.

HOW TO USE
Copy this file to your data folder.

Open CK and open Material Object section.



Select "NEW"



Set Values like this. Noise UV scale and Material UV Scale should set 64. Because higher values cause poor quality shader.
Also You must not set Single Pass.



To add this shader for static objects, open Static Object's property end edit material section. Select your shader ID. Max Angle means fall off of shader. I recommend 90 or higher.
You can not preview this shader. I don't know why. But you can see this shader in game.



This is final result.
Esp file is just a example file. Enable with Skyrim Launcher and load this plugin. Open console and type "COC TamuTestRoom". You can see sample rocks in testcell.
This esp is not required to work this shader. I made this plugin for sample.


HOW TO USE YOUR CUSTOM TEXTURES FOR SHADER

You can use your own texture for shader. Here is another sample.



Required : NifSkope

Open Tamu_MossShader01.nif.



Double click this flower icon and select your texture. I think we don't have to change normal map. Skyrim engine will not read normal map.


Feel free to use my resources in your mod.
Please credit if you don't mind

Do not upload to Steam Workshop.