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kryptopyrUploaded by
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Activity logs
This page was last updated on 03 February 2024, 3:58PM
- Changelogs
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Version 2.2
- Forwarded a number of changes to Race records from USLEEP (mainly vampire eye changes).
- Added conditions to the Lover's Stone Absorb Stamina effect to prevent it from disrupting brawls and the sparring with Vilkas at the beginning of the Companions questline.
- Removed Flag 44 from the First-Person Flags in all Race records to prevent masks added by a number of mods from obscuring vision in first person.
- Corrected the name field for RACE_ClassAttributeWillpower from "Endurance" to "Willpower".
- Updated the Disparity - French Translation file to 2.2 as well (was previously still on 2.0).
- Disparity SE coming soon...
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Version 2.1
- Added Injected keywords for all races in order to support custom races. Added these keywords to conditions on Perks and spells and added support for them in MCM script.
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Version 2.0
- Added FISS Support, the ability to create and name custom classes, and save each class as a customized preset.
- Added options to convert Class and Race starting skill bonuses into Fortified effects.
- Added two new "body weight" options, Running Speed and Endurance, which favor mid- and low- weight characters.
- Added new physical damage option for Races.
- Added new Persuasion option for Females.
- Added worded class and birthstone descriptions to the MCM.
- Added changes from Immersive First Person Combat Items Fix by gamefever. This will allow equipped rings, bracelets and other mod-added items to remain visible in 1st person view.
- Implemented language locatilaztion for MCM. Thanks to Edghar for all his assistance with this.
- Changed the "Use Modified Racial Abilities" option to reference form lists containing the vanilla racial spells instead of directly referencing each spell.
- Redid the way the "AttrWeight[...]" spells were added to NPCs, which reduced the number of spells added to the RACE records.
- Made several adjustments to the Elder Race attributes, so that old people would be consistent with the options applied to other NPCs.
- Added two new starting outfits to the available options: Skaal clothing and Dark Bloodstained Clothes.
- Changed Female physical damage modifier from -30% to -25%.
- Slight rebalancing of the racial/gender speed modifiers.
- Orc NPCs now use a slightly different version of the Berserk power, which lasts for 30 sec instead of 20 sec to allow the AI a bit more time to utilize this ability. In addition, Orc NPCs now only do +10% melee damage (instead of player's 20%).
- Multiple changes to the Ritual stone power, including:
- Visual and sound effects for the Ritual power have been altered slightly (red instead of blue, slightly different sound effect).
- Ritual spell will now only reanimate actors equal to the player's level or lower.
- Player must have at least 100 health in order to initiate the spell (the visuals will still play if you cast the spell with less than 100 health, but nothing will happen and no health deduction will occur).
- It should no longer be possible for the Ritual spell to kill the player outright, however it may leave you with only a small amount of health remaining as the amount of health deducted increases with the number of NPCs resurrected. If available, 100 health will be deducted for each actor resurrected. If the player doesn't have 100 health for each actor, then a lesser amount will be sacrificed until the player is at about 10 health, then no more health will be deducted. - FIXES:
- NPC health bars should now properly reflect an NPC's modified base health value.
- Added condition to Damage H/M/S racial attributes so that they won't apply to any actor with less than 30 in that attribute, and specifically conditioned the Khajiit health adjustment so it won't apply to Vasha.
- Sound effects have been removed from the Orc Berserk effect.
- A couple of script changes that should eliminate unnecessary papyrus log messages.
- Ancestor Ghost will no longer turn into lootable "ghostly remains" when it dies.
- Ancestor Ghost should now be named "[actor]'s Ancestor Ghost"
- Redguard racial ability (weap speed) is now flagged as an ability rather than a spell.
- Selecting a new starting outfit will now properly remove the previous outfit from the player's inventory (though this may still not work if using mods like Live Another Life, which also change the player's starting outfit).
- Removed "Hide in UI" flag from Imperial racial ability (bribe cost)
- Changed RACE_doomSteedAbility to use visible versions of the effects, so the stone ability will show up in UI effects menu.
- Added "IsCombatTarget Player == 1" as condition on Lover Aborb Stamina cloak effect to prevent it from draining followers and allies.
- Changed the class attributes for Intelligence and Willpower to use a modified Regenerate Magicka effect rather than the vanilla AbFortifyMagickaRate. The new modified version changes MagickaRateMult instead of MagickaRate, which should now modify the player's magicka regeneration rate by the correct amount.
- Carried over a few recent changes from USLEEP and made a handful of various other minor bug fixes.
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Version 1.45
- Added small Fortify Health bonus to Vasha (the Khajiit captive during the DB quest) to prevent him from dying.
- Added conditions to the Orc Berserk effect that should prevent it from activating during a Brawl.
- Added a dummy effect to the Thief ability so that it will show up properly in the active effects menu.
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Version 1.4
- The Redguard racial ability used by NPCs now correctly checks if the NPC is a Redguard.
- Fixed conditions on quest scenes to allow Hadvar/Ralof to recognize when the player has selected one of the standing stone abilities on the way to Riverwood in the beginning of the game, also skips this dialogue if player selected a Permanent Birthsign.
- The Aetherial Crown should now work correctly with Disparity's new abilities, as well as with the Permanent Birthsign option.
- Added condition to prevent Athis from summoning ancestor guardian during JorrvaskrFightScene.
- Another attempt to fix the Thief "Luck" ability.
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Version 1.3
- Added condition to Breton Absorb Spell ability so it will only activate in combat.
- Added dialogue conditions that would allow Hadvar/Ralof to recognize when the player has selected one of the standing stone abilities on the way to Riverwood in the beginning of the game.
- Removed the "GetRandomPercent" condition from the 'Modify Recover Arrow Chance' on the Thief Stone (I think this was the cause of the CTD issues).
- Went through all new spells to make sure the "Disallow Spell Absorb/Reflect" flag was checked where needed.
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Version 1.2
- Corrected the order of master files
- Removed visual indicators from all of the constant abilities.
- Thief doomstone ability was missing script to change the loot chances.
- Added new option to select a birthsign from the MCM menu, as well as the option to make your birthsign permanent.
- Changed conditions on Orc Berserk power to prevent resetting it by sneaking.
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Version 1.1
- Added missing Khajiit NightEye Power.
- Fixed the Class Specializations so they are no longer using the vanilla Mage, Warrior, and Thief spells. They will now be listed correctly in the active effects screen, and won't be removed when you take one of the standing stone blessings.
- Fixed the duplicate 5% armor bonus that Nords were receiving.
- Added a couple of conditions to prevent NPCs from constantly spamming ancestor ghosts and prevented the ancestor ghosts from themselves spawning more ghosts.
- Changed ancestor ghost shader from regular blue ghost shader to ghost fire shader.
- Removed explosion effect from Imperial Call to Arms power.
- Prevented the Imperial "Call To Arms" effects from stacking if there were multiple Imperial allies.
- Added option to adjust number of perk points.
- Fixed script that applies class settings. Attributes should no longer reset when opening the MCM menu. The changes should also make Disparity work better when used on an existing character.
- Actually added the Attack speed fix to the race records as intended (this should fix the speed-related issues that have been reported).
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- Author's activity
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February 2024
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03 Feb 2024, 3:58PM | Action by: kryptopyr
Attribute change
'Description changed.'
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03 Feb 2024, 3:52PM | Action by: kryptopyr
Attribute change
'Name changed to \'Disparity - Player Character Class - Race and Gender Diversity\'.'
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03 Feb 2024, 3:44PM | Action by: kryptopyr
Attribute change
'Description changed.'
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03 Feb 2024, 3:44PM | Action by: kryptopyr
Attribute change
'Description changed.'
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03 Feb 2024, 3:42PM | Action by: kryptopyr
Attribute change
'Description changed.'
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03 Feb 2024, 3:41PM | Action by: kryptopyr
Attribute change
'Description changed.'
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03 Feb 2024, 3:40PM | Action by: kryptopyr
Attribute change
'Description changed.'
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03 Feb 2024, 3:39PM | Action by: kryptopyr
Attribute change
'Description changed.'
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03 Feb 2024, 3:38PM | Action by: kryptopyr
Attribute change
'Description changed.'
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03 Feb 2024, 3:37PM | Action by: kryptopyr
Attribute change
'Description changed.'
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03 Feb 2024, 3:36PM | Action by: kryptopyr
Attribute change
'Description changed.'
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03 Feb 2024, 3:27PM | Action by: kryptopyr
Permission change
'Author now defines their own permission instructions.
Author changed their permission instructions.
Author changed their file credits.
Users can now use this file in any mods/files that are being sold.
Users are not allowed to modify this file.
Users are not allowed to use assets from this file under any circumstances.'
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03 Feb 2024, 3:22PM | Action by: kryptopyr
Primary image changed
'Title'
January 2024
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20 Jan 2024, 2:18AM | Action by: DrMonops
Changelog added
'Change log added for version 2.2'
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20 Jan 2024, 2:12AM | Action by: DrMonops
Attribute change
'File \'Patch for Older SkyUI Versions\' version changed to 2.2.'
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20 Jan 2024, 2:11AM | Action by: DrMonops
Attribute change
'File \'Patch for Perkus Maximus (PerMa)\' description changed.
File \'Patch for Perkus Maximus (PerMa)\' version changed to 2.2.'
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20 Jan 2024, 2:11AM | Action by: DrMonops
Attribute change
'File \'Compatibility for Custom Races\' version changed to 2.2.'
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20 Jan 2024, 2:11AM | Action by: DrMonops
File added
'Disparity - French Translation [version 2.2]'
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20 Jan 2024, 2:10AM | Action by: DrMonops
File added
'Disparity [version 2.2]'
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19 Jan 2024, 6:39PM | Action by: DrMonops
Attribute change
'Description changed.'
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- Mod page activity
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April 2024
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24 Apr 2024, 3:13PM | Action by: Kitster4567
Tracked
'Disparity - Player Character Class - Race and Gender Diversity'
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24 Apr 2024, 5:53AM | Action by: LostMarble99
Endorsed
'Disparity - Player Character Class - Race and Gender Diversity'
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24 Apr 2024, 1:37AM | Action by: lionbird27
Endorsed
'Disparity - Player Character Class - Race and Gender Diversity'
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23 Apr 2024, 4:59AM | Action by: mhbluemike
Endorsed
'Disparity - Player Character Class - Race and Gender Diversity'
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22 Apr 2024, 11:52AM | Action by: viacheslav30
Tracked
'Disparity - Player Character Class - Race and Gender Diversity'
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21 Apr 2024, 11:07PM | Action by: Hopeeagle75
Endorsed
'Disparity - Player Character Class - Race and Gender Diversity'
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19 Apr 2024, 1:00PM | Action by: CanissaLupu
Endorsed
'Disparity - Player Character Class - Race and Gender Diversity'
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17 Apr 2024, 10:15PM | Action by: AthenaxJade
Tracked
'Disparity - Player Character Class - Race and Gender Diversity'
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17 Apr 2024, 2:50PM | Action by: Aichless
Endorsed
'Disparity - Player Character Class - Race and Gender Diversity'
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14 Apr 2024, 4:41PM | Action by: Blakpony7
Tracked
'Disparity - Player Character Class - Race and Gender Diversity'
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14 Apr 2024, 7:38AM | Action by: Brownbear16
Endorsed
'Disparity - Player Character Class - Race and Gender Diversity'
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14 Apr 2024, 5:04AM | Action by: AeroGlade
Endorsed
'Disparity - Player Character Class - Race and Gender Diversity'
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13 Apr 2024, 10:13AM | Action by: pMisterMods
Endorsed
'Disparity - Player Character Class - Race and Gender Diversity'
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12 Apr 2024, 2:52PM | Action by: anarchyashe
Endorsed
'Disparity - Player Character Class - Race and Gender Diversity'
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07 Apr 2024, 3:26PM | Action by: FrosryRacoon
Endorsed
'Disparity - Player Character Class - Race and Gender Diversity'
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03 Apr 2024, 6:05PM | Action by: RubensPlayer13
Tracked
'Disparity - Player Character Class - Race and Gender Diversity'
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02 Apr 2024, 5:21AM | Action by: Michelago13
Endorsed
'Disparity - Player Character Class - Race and Gender Diversity'
March 2024
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31 Mar 2024, 3:45PM | Action by: matias489
Untracked
'Disparity - Player Character Class - Race and Gender Diversity'
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30 Mar 2024, 10:21PM | Action by: kevinseth999
Endorsed
'Disparity - Player Character Class - Race and Gender Diversity'
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29 Mar 2024, 7:28PM | Action by: biarki
Endorsed
'Disparity - Player Character Class - Race and Gender Diversity'
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