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NorthHare

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About this mod

Register with the Skyrim branch of the Imperial Mail and you can have inconvenient shiny things delivered to a selection of taverns across mainland Skyrim for later collection. You also get a savings account for easy access to your coin.

Requirements
Permissions and credits
Changelogs

If you don't use fast travel, it's not long before you're lugging around huge weapons that you'll never use, but would look great on your wall at home. Register with the Skyrim branch of the Imperial Mail and you can have inconvenient shiny things delivered to a selection of taverns across mainland Skyrim for later collection. Delivery costs are dependent on distance and the weight of the parcel. You also get a savings account for easy access to your coin (useful when using weighted coins). Gold can be deposited or withdrawn from any postmaster, and deliveries can be paid for in cash or directly from your account. On registering, you'll receive an updatable passbook that details your personal information, account balance and any outstanding parcel collections. Those of no fixed abode may also want to rent a safe at the Central Office in Solitude.

All innkeepers that use vanilla voices and offer merchant services (including those added by DLCs and other mods) offer a postmaster service by default (outbound parcel delivery and access to your savings account), with nineteen taverns also offering collection services. Taverns offering collection services can be recognised by their Imperial Mail service signs.

If you're looking for employment, the Postmaster General at the Central Office is currently hiring couriers for the Express Letter Delivery service. Every delivery that you make will earn you money, and deliveries made within 24 hours will earn you a bonus and bring you one step closer to promotion. Be aware that you can be demoted if you really mess up!




(Imperial Mail @ 1:40:13)


Personal Configuration

SkyUI isn't a requirement for this mod, but if you're using the SkyUI MCM, there's a bunch of settings that you can change:
  • Delivery prices. There's also some updating parcel content examples listed to give you a better idea of how a change will affect price ranges.
  • The replacement costs for reissued passbooks.
  • The charge for cash withdrawals made on your savings account.
  • Gold weight. This is optional and won't interfere with any other mods that add weight to coins if you don't turn it on.
  • Show or hide the service signs for individual taverns.
  • Use first or second person pronouns in notification messages.


Compatibility

This should be compatible with most other mods. Possible issues might be:
  • Mods that change the exterior of vanilla taverns, as the service signs may not be well positioned. If that's the case with any of the signs, you can simply turn them off in the config menu or disable them via the console - they're purely cosmetic.
  • Mods that change/use a specific area of the Blue Palace courtyard that is unused in the vanilla game. The Central Office entrance is located on one side under the arches (your left as you enter the courtyard from the city).


Requirements

  • Skyrim Script Extender (SKSE)


Extra Immersion Info / FAQ

Why is it called 'Imperial Mail'?
The name and service is a play on the UK's Royal Mail (those familiar with it will recognise the similarities between the logos), which was established in the 15th century as a letter-carrying service and expanded to include savings accounts in the 19th century. When Charles I opened the service to the public, postmaster positions were generally held by innkeepers, with whom customers could deposit and collect letters.

The Imperials of Tamriel are clearly modelled on the ancient Romans, but their situation isn't dissimilar from the British Empire, so I felt it would be fitting to adapt this element of British history and create an empire-wide postal service with sub-branches in each province. A extra benefit is that any mods that include other provinces can be merged into the same system, allowing interprovincial deliveries.

But what if I back the Stormcloaks in the Civil War? 'Imperial Mail' won't make any sense when Skyrim becomes an independent country!
When a civil war ends, the country isn't immediately restored to peace. The number one priority for the newly established government is keeping a grip on their power, and preventing riots, uprisings and general chaos. We don't see that in Skyrim, but I'm sure that's because it would require a massive continuation of the questline and I can't imagine most players would be interested in the political aftermath. It's standard practice in fiction that casting off the shackles of an 'evil' empire means instant reform, but it's not realistic.

Ulfric has a lot on his plate as the new High King. Creating a brand new communications service isn't going to be at the top of his to-do list and would be an unnecessary financial drain. I credit him with the pragmatism to keep using the same system, at the very least until the country is settled. Political independence doesn't mean cutting off all contact with the Empire -- it simply means freedom from their laws and control.

I put a lot of thought into the background of the Imperial Mail service (possibly too much?) and how it would play out in either civil war scenario. I think it makes total sense but, as with any immersion mod, your mileage may vary.



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