Skyrim
0 of 0

File information

Last updated

Original upload

Created by

Ravelen

Uploaded by

ravelen

Virus scan

Some files not scanned

Documentation

Readme

View as plain text

THIS IS THE SPOILER DOCUMENT! DO NOT READ THIS IF YOU DON'T WANT TO BE SPOILED ON ANY CONTENT.

The purpose of this document is to offer hints and information as regards to the boss assassins.

You have been warned. Information to follow.




DO NOT READ IF YOU DO NOT WANT TO BE SPOILED.



DO NOT READ IF YOU DO NOT WANT TO BE SPOILED.



DO NOT READ IF YOU DO NOT WANT TO BE SPOILED.


DO NOT READ IF YOU DO NOT WANT TO BE SPOILED.



DO NOT READ IF YOU DO NOT WANT TO BE SPOILED.



DO NOT READ IF YOU DO NOT WANT TO BE SPOILED.




DO NOT READ IF YOU DO NOT WANT TO BE SPOILED.



DO NOT READ IF YOU DO NOT WANT TO BE SPOILED.



Boss abilities and hints!

On stalking: Your hunters won't always show up everyday. Sometimes they may get delayed. Sometimes they may decide not to enter a closed space, if they feel they're have better chances killing you in a wide open space. Sometimes they may group up with other minions, sometimes they may not.

Temujin: This hulking orc is larger than your normal orc and thus can move a little faster, with a little extra reach. Though his two-handed hammer is as slow as all giant hammers. To defeat him in melee you must weave in and out. You need space to manuver -- if you're fighting him inside, you may want to run outside. When he power attacks, you do not want to be where that power attack is landing. You can block it, but it may be the end of you regardless.

Killer Frost: This ice mage is immune to ice damage, naturally. When she is knocked past 50% of her health, she'll receive a small boost to her armor and a large boost to her elemental resists. Making her difficult to magic duel. If you're using magic, try to conjure up minions.

The North Wind: Her poisoned attacks though not very potent, do add up over time. Avoid taking too many hits from her. Take her down fast and hard in melee combat, but be wary of her Thu'um. You're not the only one who can shout people across the map. Avoid fighting her on cliffs as she may send you falling to your death.

The Steady Tide: Avoid having a prolonged melee fight with her. Do not take a lot of hits and if possible try to take her down from a distance. She will debuff you with each of her attacks, slowing your movement speed and lowering your damage. This damage debuff stacks; you can end up doing no physical damage to her if you get hit enough. If you have to fight her in melee, moving quickly and having a weapon with a long reach will help -- as will power attacks. Having the stamina to power attack over and over again will allow you to overpower her and keep her on the defensive.

The Volcano: Fire resists helps! This character is pretty flexible and is pretty dangerous at both range and melee. Though at melee, your chance of avoiding his firebreath of overpowering him when he attempts to use it is greater. If he has to parry, he can't just melt you with his shout.

The Father: Be wary of venturing outside during night. He is an unusual melee fighter who enjoys the wide open space, at it allows him to circle around and get past your defenses to strike at you. If you're a ranged character, head for a hard to reach space, set up traps, or have a meat shield companion try to keep him busy while you land your shots. Though it is possible to defeat him as a ranged character, though very hard to outrun him. HE only moves fast. When he stops to attack, he can't speed up -- so take that moment in his attack animation to back up and just get out of range, then tag him when he is finishing his attack. Lastly, you can remove much of his power by fighting him in a brightly lit area!

The Mother: She is tricksy and be aware that her illusions are just level 1! They do very little damage. Try to locate her; she is invisible, so watch for her magic attacks. Bring magic resist and a friend to deal with her summoned bodyguard. Trying to take her from a distance may be difficult, so time your shots with hers in an attempt to tag her when she strikes -- just follow her revealed position from her attack. The ideal approach is to get close and try to overwhelm her in a fury of attacks.