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Proksi

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proksi

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1062 comments

  1. wbunkey2244
    wbunkey2244
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    Well guys my wife just left me, needless to say I'm devastated, I'm spending my days chain-smoking and drinking myself into oblivion (not the good kind TES4), I cant function, I can twrite code, I'm just a steaming pile of useless s#*!, I promise that when I perk up I'll be back on the scene, I cant leave you all hanging, I have already made most of the changes needed to remove save bloat, just a few more things, and it'll be 100% safe, Im working 50-60 hours a week and I'm a fulltime student at Kent State University, and I am perpetually f*cked up, so please cut me some slack. even now I'm about two beers from a blackout
  2. raulwayk
    raulwayk
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    This is incompatible with Modern Brawl Bug?
    1. DevourerPi
      DevourerPi
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      • 176 kudos
      I have similar thoughts. I see that part of their script files are the same. esp should run normally. I don't understand whether the overwritten script has more important functions.
  3. deaconOsaintOjohn
    deaconOsaintOjohn
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    Hey man just checking up on you hope you are ok and know that whatever you went through or still are going through is just a part of life that will come and  go don't beat your self up too bad about it you have done what you can and  its time to move on I sincerely hope that you are alright and are doing ok 
  4. MaxAper
    MaxAper
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    Issue: regular attacks don't stagger after a power attack stagger.
    P.S. I didn't find the "Issues" tab, so I wrote it here in the hope that the author would read it and fix the glitch. The rest of the mod is great, download it.
  5. Smokem01
    Smokem01
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    is this compatible with combat gameplay overhaul ?
    1. MaxAper
      MaxAper
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      • 1 kudos
      Well, CGO does not change the vanilla stagger system, so the Overhaul will theoretically be compatible with this mod. Moreover, I played with both mods together and didn't notice any compatibility issues, so practically CGO is compatible with Action Combat.
  6. xImAFK
    xImAFK
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    cool mod and all, but for some reason I dont gain xp while using. not for finishing quests or anything else. disabled it and now i gain xp.
  7. DeviantLocated
    DeviantLocated
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    Is this compatible with dual wield parry REIMPLEMENTATION
    not the original one. V1.9 is it compatible ?
  8. SpaceJoker
    SpaceJoker
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    I've ported this mod over to SE by simply resaving it in CK, and it appears to work properly except for parries. First of all, in the MCM the option says "Disable parries", and I don't know if I have to tick that option or not. Still, I made some tests with both values and I don't seem to get any noticeable difference. I've experienced some things that might have been parries, but they might as well been staggers. I've run these tests using a bandit with the same weapon as mine (a shortspear).
    1. Tarquam
      Tarquam
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      Please, can you describe how to do it for dummies? I've installed the plugin, then opened it in CK, hit save, but it's not working
  9. BellaDovah
    BellaDovah
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    'You can convert this file to work with other games as long as you credit me as the creator of the file'

    Anyone thinking of updating this mod and porting it to SE?
    1. Sorlomon
      Sorlomon
      • supporter
      • 13 kudos
      Skyrim Special Edition Modding Guide Ep9 - Converting Mods (Set-up and Tools) (9-12)

      Instead of Nif Optimizer use Cathedral Assets Optimizer. And be sure to use SSE CreationKit Fixes.
  10. XxTWDxX
    XxTWDxX
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    • 21 kudos
    Just posting here to wish you good health. Keep it up
  11. sidwicked
    sidwicked
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    • 0 kudos
    Hello. I have a small problem with this mod, for some reason i can`t turn on the mod in launcher. Every time i hit check box, save the parameters and start the game it doesn`t work for me. When i open mod list afterwards the mod is unchecked. Anyone knows why is that so?