Ehrm... something about these textures got malformed when created, Windows Texture Viewer crashes when it tries to load these. Upon viewing in Photoshop, it also appears that there's an extraneous alpha channel, meaning the diffuse textures were in DXT3 or DXT5 when they only need DXT1.
Also, the alpha channel exists in the normal map for the original texture. The same texture appears to be used for both normal and specular. Correct me if I am wrong.
The alpha channel in normal maps for BGS games contains a specular grayscale. Diffuse texture's alpha is for transparency, which is not needed for the dragonfly body. The wings do need it, obviously. Extraneous alpha channels needlessly use up VRAM.
very nice texture. works with wisemans critter fixes. edit: well of course it works with the critter fixes cause it only uses textures and no meshes. silly me.
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Also, the alpha channel exists in the normal map for the original texture. The same texture appears to be used for both normal and specular. Correct me if I am wrong.
edit: well of course it works with the critter fixes cause it only uses textures and no meshes. silly me.