Skyrim

File information

Last updated

Original upload

Created by

thematthan

Uploaded by

jewbearmatt

Virus scan

Safe to use

235 comments

  1. KelvinRT
    KelvinRT
    • member
    • 0 kudos
    Hello, is this compatible with the Nordic roads?
  2. Retrophyx
    Retrophyx
    • member
    • 148 kudos
    I'm doing a repost bug fix for those seeing a Red dot on the Pale Border and Morthal.
    "
    This might be a little bit late, but I'll put this here for anybody else having problems fixing this.
    Open up Tes5edit expand hold guard.esp\
    World Space\ 0000003C <Tamriel> \
    00000D74 \
    Persistent
    and scroll down to the different border names like "The Rift - Western Border" for
    example. Go through each one at the bottom under "Map Marker" you want
    to change the "Type" from --None-- to-- Settlement--- so it will show up on your
    world map, as well as remove the red dot. "
  3. cazaman11
    cazaman11
    • member
    • 4 kudos
    Hey sorry if this has been posted here before but in LOOT its says that there's some Identical to Master records and a deleted reference. Wanted to know if you've already cleaned the mod or are planning to sometime in the future.
    1. Darklocq
      Darklocq
      • premium
      • 125 kudos
      More pertinently (since anyone can clean the mod personally in minutes), is there a legit reason for the deletion?  In some mods there is.
  4. Retrophyx
    Retrophyx
    • member
    • 148 kudos
    This small mod is an awesome feature in any playthrough. Skyrim roads are so dull and lifeless. This mod brings better quality in travels.
  5. brunow99
    brunow99
    • member
    • 0 kudos
    Bro, why in the hell did you have to mess up with the floor after the bridge on darkwater crossing? and you don´t even put nothing there, this mod was good until i realize that it was mesing up with the Expanded towns and cities that its one of my favorite moddifications to Skyrim. PLS fix the Darkwater crossing issue, you just nedd to keep the floor there like it is on vamila skyrim
    1. truesurvival22
      truesurvival22
      • member
      • 1 kudos
      "vamila" LOL! Thanks for letting me know this mod had a problem, but please report it as a bug, in case the mod author: jew bear ever gets back working on it.
  6. TiltedJordan
    TiltedJordan
    • member
    • 1 kudos
    Hey, LOOT is picking up 6 ITM's and 1 Deleted Reference... please tell me this is not intentional.
    1. Az0az
      Az0az
      • member
      • 0 kudos
      https://tes5edit.github.io/docs/5-mod-cleaning-and-error-checking.html#s_5-3-3
    2. TiltedJordan
      TiltedJordan
      • member
      • 1 kudos
      Yeah good chat
  7. DonProtein
    DonProtein
    • supporter
    • 446 kudos
    upd: nvm
  8. LethosThason
    LethosThason
    • supporter
    • 12 kudos
    Can you make SSE version, please?
    1. olha2
      olha2
      • supporter
      • 32 kudos
      + 1
    2. mattski123
      mattski123
      • supporter
      • 88 kudos
      +1
    3. TheAlchemistOfZag
      TheAlchemistOfZag
      • member
      • 1 kudos
      +1
    4. Dizzy_xc
      Dizzy_xc
      • premium
      • 21 kudos
      +1
  9. Enodoc
    Enodoc
    • premium
    • 107 kudos
    Hey guys! I'm not sure if jewbearmatt is still around, but I'm planning on making a patch to iron out some of the inconsistencies left behind in this mod. This will hopefully include:

    • The guards changing faction when the hold is conquered
    • Map markers for all border gates, not just some of them (using a different - unused - vanilla icon)
    • Gates open by default
    • More border gates for Eastmarch, since it only has one right now

    If anyone has any other requests, drop them here and I'll consider them!
    1. davnat
      davnat
      • member
      • 8 kudos
      can you make the gate entrances bigger and no obstructions so compatible with touring carriages mod
      https://www.nexusmods.com/skyrim/mods/38529?tab=files
    2. Enodoc
      Enodoc
      • premium
      • 107 kudos
      I've widened a bunch of the gates and removed some of the barricades. Testing now.
    3. Enodoc
      Enodoc
      • premium
      • 107 kudos
      OK guys, here you go: https://www.nexusmods.com/skyrim/mods/88729
      Regarding Touring Carriages, I did what I could. Gates are open by default, all narrow gaps have been widened, and unavoidable obstacles have been removed from the middle of the road (the carriage can successfully get around any that are left). There is however one conflict that I can't seem to fix next to the Whiterun Granite Hill border (just north of Touring Carriages' Granite Hill stables). For some reason the horse won't cross the cell boundary in front of the gate, despite me refinalising everything in the vicinity. This can usually be resolved however by getting off the carriage, shutting the gate on the horse, and opening it again (this pulls the horse across the cell boundary that it is stuck in).
    4. davnat
      davnat
      • member
      • 8 kudos
      Thank you.
    5. CodexPegasus
      CodexPegasus
      • member
      • 1 kudos
      suggestion - compatibility with immersive patrols!
    6. Enodoc
      Enodoc
      • premium
      • 107 kudos
      I run this alongside Immersive Patrols with no problems; what in particular are you thinking of?
    7. rotanixel
      rotanixel
      • premium
      • 1 kudos
      -snip-
  10. klydeking
    klydeking
    • premium
    • 8 kudos
    I'm just getting ready to install this and LOOT is reporting 6 ITM and 1 deleted reference. Should I clean this? I don't want to break the mod. Thanks in advance.:)