I'm doing a repost bug fix for those seeing a Red dot on the Pale Border and Morthal. " This might be a little bit late, but I'll put this here for anybody else having problems fixing this. Open up Tes5edit expand hold guard.esp\ World Space\ 0000003C <Tamriel> \ 00000D74 \ Persistent and scroll down to the different border names like "The Rift - Western Border" for example. Go through each one at the bottom under "Map Marker" you want to change the "Type" from --None-- to-- Settlement--- so it will show up on your world map, as well as remove the red dot. "
Hey sorry if this has been posted here before but in LOOT its says that there's some Identical to Master records and a deleted reference. Wanted to know if you've already cleaned the mod or are planning to sometime in the future.
Bro, why in the hell did you have to mess up with the floor after the bridge on darkwater crossing? and you don´t even put nothing there, this mod was good until i realize that it was mesing up with the Expanded towns and cities that its one of my favorite moddifications to Skyrim. PLS fix the Darkwater crossing issue, you just nedd to keep the floor there like it is on vamila skyrim
"vamila" LOL! Thanks for letting me know this mod had a problem, but please report it as a bug, in case the mod author: jew bear ever gets back working on it.
Hey guys! I'm not sure if jewbearmatt is still around, but I'm planning on making a patch to iron out some of the inconsistencies left behind in this mod. This will hopefully include:
The guards changing faction when the hold is conquered
Map markers for all border gates, not just some of them (using a different - unused - vanilla icon)
Gates open by default
More border gates for Eastmarch, since it only has one right now
If anyone has any other requests, drop them here and I'll consider them!
can you make the gate entrances bigger and no obstructions so compatible with touring carriages mod https://www.nexusmods.com/skyrim/mods/38529?tab=files
OK guys, here you go: https://www.nexusmods.com/skyrim/mods/88729 Regarding Touring Carriages, I did what I could. Gates are open by default, all narrow gaps have been widened, and unavoidable obstacles have been removed from the middle of the road (the carriage can successfully get around any that are left). There is however one conflict that I can't seem to fix next to the Whiterun Granite Hill border (just north of Touring Carriages' Granite Hill stables). For some reason the horse won't cross the cell boundary in front of the gate, despite me refinalising everything in the vicinity. This can usually be resolved however by getting off the carriage, shutting the gate on the horse, and opening it again (this pulls the horse across the cell boundary that it is stuck in).
I'm just getting ready to install this and LOOT is reporting 6 ITM and 1 deleted reference. Should I clean this? I don't want to break the mod. Thanks in advance.:)
235 comments
"
This might be a little bit late, but I'll put this here for anybody else having problems fixing this.
Open up Tes5edit expand hold guard.esp\
World Space\ 0000003C <Tamriel> \
00000D74 \
Persistent
and scroll down to the different border names like "The Rift - Western Border" for
example. Go through each one at the bottom under "Map Marker" you want
to change the "Type" from --None-- to-- Settlement--- so it will show up on your
world map, as well as remove the red dot. "
If anyone has any other requests, drop them here and I'll consider them!
https://www.nexusmods.com/skyrim/mods/38529?tab=files
Regarding Touring Carriages, I did what I could. Gates are open by default, all narrow gaps have been widened, and unavoidable obstacles have been removed from the middle of the road (the carriage can successfully get around any that are left). There is however one conflict that I can't seem to fix next to the Whiterun Granite Hill border (just north of Touring Carriages' Granite Hill stables). For some reason the horse won't cross the cell boundary in front of the gate, despite me refinalising everything in the vicinity. This can usually be resolved however by getting off the carriage, shutting the gate on the horse, and opening it again (this pulls the horse across the cell boundary that it is stuck in).