I was wondering if it would be possible to add a function that would detect all the spells in a given load order and then create scroll counterparts. These scrolls could be distributed on the leveled lists and/or have recipes made. Do you think something like this is possible?
Sounds like something that the Skyproc patcher could do, in fact I think Perkus Maximus' patcher did exactly that. In any case, I'm not going to implement such a thing here. I have effectively retired from Skyrim modding or playing altogether.
Thanks for answering. I believe matortheeternal could do this with his automation tools for TES5Edit. He has already told me though that he will probably move on to another scripting method. So if this ever happens, it'll probably be a while.
I would like to add some suggestions to this list: giant anything, mammoth anything, ingots, SOUL GEMS and...
Cure Disease potions. I want Cure Disease potions to be fucking expensive as fuck. Otherwise, the existence of sick and injured people in Skyrim makes no sense. Why are there so many sick and wounded in the temple of Kynareth when Arcadia down the hill is handing out cures for the Rattles?
Also, fine clothes and any kind of shoes. Shoes are a commodity.
Also horses, mercenary followers, armored trolls, and houses and house upgrades. These things would make the "investment price config" mod obsolete.
Do you think you could use the same method your mod uses to dynamicaly change the weight of potions, scrolls and ingots/ores?
Other suggestions:
- Food and drink;
- Room Rentals and carriage rides. Perseids Inns and Taverns - Realistic Room Rental Enhanced (http://www.nexusmods.com/skyrim/mods/25029/?) already does that, but it only allows the prices to go up to 250 gold, which is ridiculous;
It would be nice if there was compatibility with Investment Price Config (http://www.nexusmods.com/skyrim/mods/58963/?).
Oh, this is wonderful. I had been planning to go into TESVedit myself and reprice all the spell tomes for my next playthrough, but how convenient to just have an MCM menu. Wonderful.
This is one really cool mod, could you add food as a category to the mix? I am doing a hardcore version of skyrim with new economy, but food needs a little tweaking... this would be the ticket to do that...thanks!!!!!
I would love to be able to apply this to most if not all items ingame. Books for example have a very low price, considering one piece of paper alone is worth 50 septims and there are books in the game with 10+ pages that are worth 10 septims...
That is definitely possible. Right now this mod does not touch clutter at all, but it could easily be adapted to do so. Another mod that may help you is Clothing and Clutter Fixes by kryptopyr: http://www.nexusmods.com/skyrim/mods/43053/?
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Check this out.
Cure Disease potions. I want Cure Disease potions to be fucking expensive as fuck. Otherwise, the existence of sick and injured people in Skyrim makes no sense. Why are there so many sick and wounded in the temple of Kynareth when Arcadia down the hill is handing out cures for the Rattles?
Also, fine clothes and any kind of shoes. Shoes are a commodity.
Also horses, mercenary followers, armored trolls, and houses and house upgrades. These things would make the "investment price config" mod obsolete.
Other suggestions:
- Food and drink;
- Room Rentals and carriage rides. Perseids Inns and Taverns - Realistic Room Rental Enhanced (http://www.nexusmods.com/skyrim/mods/25029/?) already does that, but it only allows the prices to go up to 250 gold, which is ridiculous;
It would be nice if there was compatibility with Investment Price Config (http://www.nexusmods.com/skyrim/mods/58963/?).
I'm tracking for now. Keep up the good work!