DoF is turned off by default because it is only made for screenarchery. Performance is not an option with the Dof in game.
I am currently working on a performance DoF based on the one from Tru ENB, but it still takes 3-10FPS.
I am very busy with work and studies, but will try as much as I can to make this ENB better. I have also begun to work on another personal ENB, but I was not the one to make it.
I'm getting lots of really bad color banding in dark areas. Is this ENB intended to be used with CoT like the old one was? Everything seems blurry and dark compared to your screen shots, but I can tell it's close to looking correct. I swear whenever I install a nice ENB, it ends up looking weird or different.
I am trying to see your mod list, but you posted it on a site that my internet security has deemed heavy with malware. Can you just post it in the notes section here? Thanks!
Great ENB!!! It's way better than the last one,thx man.I'm having some crashes,but i'm trying to fix it,when i instaled the first docter's enb i had some too,but it was fixed somehow,anyway thx man,endorsed.
I am not good at English. I hope there is no rude.
Recently I began using this ENB. A very natural preset, I liked it very much. (Formerly Mellon-Vana Fantasy ENB also was using it. I am grateful.) But, unfortunately in my environment is some problem has occurred.
1. condition of "water" is bad. Transparency is lost, green in Riften. By the way, - I am using the "Realistic Water Two ENB Textures". 2. "leak from the window, dust and light" seen in such inn is unnaturally emission. By the way, I'm using the "DUST V5 by ramccoid". 3. during the movement of the characters, marks such as slightly afterimage remains.
Once you know how to improve if, I want you to tell me.
1. Green water can be a problem sometimes, and if you haven't already, try the Green water fix mod here: http://www.nexusmods.com/skyrim/mods/14007/?
but if that is not working/not problem please send screens and I will try to fix it in ENB.
2. I am not entirely sure on what you mean by this, the dust is very buggy? Perhaps I can take a look into, but I have never incountered something like this.
3. For this it is simple, in enblocal.ini set EnableTemporalAA=true to 'false' - you can also do this ingame by pressing shift+enter and going to [AnitAliasing] section and turning off TemporalAA
Hoped I helped, am busy with work and studies (very time consuming .) but I have break soon so I will try to fix as much as possible.
Thank you for the reply. Since I do not have much knowledge of ENB, it is very encouraging.
1. This seems to be the problem that is happening in the "in the water" rather than, "on the water". I've uploaded a screen shot of Rifuten.
2.I am sorry for confusing you with my bad explanation. This problem, I was confirmed by oak tenement. I was using the "DUST V5 by ramccoid". Was removed this, but did not improve. I've uploaded a screen shot.
3. It was as you say! Problem has been resolved. Thanks so much.
If this is happening 'in the water' then in the [Effects] tab in the ingame GUI try turning off "Underwater" to see if this resolves it, if this doesn't work then turn off "Water", if this works then tell me and I will get working on it so you can enjoy pretty water :]
As has been said to you, I have the operation the GUI. If turn off the "Water", the problem is resolved. "Underwater" was especially no change. (Surface of the water and transparency, with respect to the light-emitting) I've uploaded a screen shot.
Great ENB, again! Unfortunately the DoF is way too performance-hungry, even for my system. (I drop under 45fps with 2x GTX 780, and 45fps is a must-have for me) I really hope you can improve the DoFs performance, until then, good luck!
I love this ENB, it looks really amazing; however, I use the DoF from the older, un-remastered ENB due to this one's DoF wanting to make my computer melt.
Comepletely understandable I am working on perfecting the new version of this ENB which should improve performance and has a much more performance friendly DoF
Very, very beautiful ENB. This is what I have been looking for. Also for anyone who wants to know, my specs are:
i5 4460 @ 3.2 GHz r9 280 3 GB 8 GB RAM 1600 MHz
I manage a smooth 30 fps outdoors with the DOF turned off, because once I turned it on... straight to 11 fps. It was funny cause I was like, "Yeah, it can take it!" But that could also be the 257 mods I have installed.
I do have a question, how do you get the flame and ember effect on the fire magic. Is it part of the ENB or is it a mod? My flames look vanilla.
257 MODS! That's pushing the limit a bit much mate, I think the natural maximum of mods is around 255 (for esps alone), but yes I do think 257 mods could plummet your performace. :]
40 comments
I am currently working on a performance DoF based on the one from Tru ENB, but it still takes 3-10FPS.
I am very busy with work and studies, but will try as much as I can to make this ENB better. I have also begun to work on another personal ENB, but I was not the one to make it.
____________________________________________________________
Please Feel free to Post your Own Screenshot for others to see here and on http://www.reddit.com/r/skyrimporn!
Please endorse and show your own screens/videos and share to help me out and encourage me to keep making these ENBs!
Thanks,
-Docter
It's way better than the last one,thx man.I'm having some crashes,but i'm trying to fix it,when i instaled the first docter's enb i had some too,but it was fixed somehow,anyway thx man,endorsed.
Recently I began using this ENB.
A very natural preset, I liked it very much.
(Formerly Mellon-Vana Fantasy ENB also was using it. I am grateful.)
But, unfortunately in my environment is some problem has occurred.
1. condition of "water" is bad. Transparency is lost, green in Riften.
By the way, - I am using the "Realistic Water Two ENB Textures".
2. "leak from the window, dust and light" seen in such inn is unnaturally emission.
By the way, I'm using the "DUST V5 by ramccoid".
3. during the movement of the characters, marks such as slightly afterimage remains.
Once you know how to improve if, I want you to tell me.
but if that is not working/not problem please send screens and I will try to fix it in ENB.
2. I am not entirely sure on what you mean by this, the dust is very buggy? Perhaps I can take a look into, but I have never incountered something like this.
3. For this it is simple, in enblocal.ini set EnableTemporalAA=true to 'false' - you can also do this ingame by pressing shift+enter and going to [AnitAliasing] section and turning off TemporalAA
Hoped I helped, am busy with work and studies (very time consuming
Glad you liked my ENBs
-Docter
Since I do not have much knowledge of ENB, it is very encouraging.
1. This seems to be the problem that is happening in the "in the water" rather than, "on the water".
I've uploaded a screen shot of Rifuten.
2.I am sorry for confusing you with my bad explanation.
This problem, I was confirmed by oak tenement.
I was using the "DUST V5 by ramccoid". Was removed this, but did not improve.
I've uploaded a screen shot.
3. It was as you say! Problem has been resolved. Thanks so much.
If turn off the "Water", the problem is resolved.
"Underwater" was especially no change. (Surface of the water and transparency, with respect to the light-emitting)
I've uploaded a screen shot.
Unfortunately the DoF is way too performance-hungry, even for my system. (I drop under 45fps with 2x GTX 780, and 45fps is a must-have for me)
I really hope you can improve the DoFs performance, until then, good luck!
i5 4460 @ 3.2 GHz
r9 280 3 GB
8 GB RAM 1600 MHz
I manage a smooth 30 fps outdoors with the DOF turned off, because once I turned it on... straight to 11 fps. It was funny cause I was like, "Yeah, it can take it!" But that could also be the 257 mods I have installed.
I do have a question, how do you get the flame and ember effect on the fire magic. Is it part of the ENB or is it a mod? My flames look vanilla.
Glad you like it anyway though.