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Anton

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  1. 906robot
    906robot
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    Does this work with special edition?
  2. randomguy11
    randomguy11
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    Hello Anton, 

    Can the export script in N3 be modified to export animations for animals/creatures/machines? 

    I've used the skeleton extractor to import a Wolf's skeleton into blender for testing, but the export script is set up for the human skeleton only i believe. 

    What parts of the script would i have to change to adapt it to a creature rig? 
    Is there a way to maybe replace the new bone locations/rotations in parts of the script? Is there a tool that can extract or generate any usable information? Or is it possible to point me to any major sections of the script that i would need to change? 

    If there's a method to do this for each individual creature, or anyone has already tried it out, i would be happy for any tips. 

    Thank you! 
  3. versager16
    versager16
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    For anyone in 2019 that wants to simply import/export Meshes into Blender from Skyrim:

    I found a very easy way to get it working for Blender 2.7.8c, together with the Blender Nif Plugin 2.6.0.dev4 - Dev Branch - 2018-07-30

    Download 2.7.8c Blender (32 bit .exe) + download the latest Nif Plugin 2.6.0.dev4 zip file
    https://download.blender.org/release/Blender2.78/blender-2.78c-windows32.msi
    https://github.com/niftools/blender_nif_plugin/archive/2.6.0.pre-alpha-branch.zip


    ( don't care about pyffi and python, which all the other tutorials want you to use, simply don't install those two)

    After downloading both (links above), install Blender, then open Blender and go to: File-->User Preferences-----> Addon Tab---->Install from File--->Select the Nif Plugin .zip that you donwloaded----> DoubleCLick or hit the "install from File" (Top right corner)----> then choose on the left side of the panel "Community", now the Netimmerse/Gamebryo Addon should show---> check the little field on that addon to enable it, then click "Save User Settings.

    Close that User Preferences tab and look under: File ---> Import (and Export) , there you should now be able to select .nif files and indeed it works for me now and with a somewhat "modern" Blender version
    1. DmitryXYZ
      DmitryXYZ
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      Could you give me a link for NifTools 2.6.0dev4 from7/30/2018 ? I need exactly that version =(. Thank you
    2. OBLADATEL1971
      OBLADATEL1971
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      https://github.com/niftools/blender_niftools_addon/releases
  4. UROBBYU
    UROBBYU
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    To fix scripts for Blender V2.80+, you just need to replace this lines:
    Spoiler:  
    Show
    N2:
    5 | FilePath = bpy.path.abspath("//") + "Weights.txt"

    N3:
    19 | FilePath = bpy.path.abspath("//") + "skeleton.txt"
    71 | SelectedObject = bpy.context.active_object
    365 | FilePath = bpy.path.abspath("//") + FileName_AnimationKeys
    368 | SelectedObject = bpy.context.active_object

    N4 - Skeleton:
    5 | FilePath = bpy.path.abspath("//") + "Skeleton.txt"
    11 | Armatura = bpy.context.active_object

    N4 - Skin:
    7 | FilePath = bpy.path.abspath("//") + "Weights.txt"

    N4 - Animation:
    18 | FilePath = bpy.path.abspath("//") + "zBoneKeys.txt"
    25 | SelectedObject = bpy.context.active_object

    N5:
    12 | FilePath = bpy.path.abspath("//") + "VertexGroups.txt"


    There's also a plugin for Blender V2.80+, which allows you to easily Import/Export nif and kf files:
    Blender Nif Plugin
    [Updated the link to point to the latest release]
    1. FlufyFox
      FlufyFox
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      the link goes to page not found, and i make it work on game but just for poses, how i make my idle animation work i need to do something more? just the first frame go like a normal pose
    2. OBLADATEL1971
      OBLADATEL1971
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      https://github.com/niftools/blender_niftools_addon/releases
  5. ZMD78
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    Hi
    Im trying to import skeleton from NIF file to Blender, my skeleton_female is in the folder same as your tool:SkeletonExtractor. I launch tool and get 1 error :
    MAIN: Not enough Arguements?? I hit a key and the app closes? Please Advise....Many Thanks
    1. ZMD78
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      Im using the XPMSE 32 skeleton
    2. NILRYTH
      NILRYTH
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      I'm having the same issue with every skeleton I try, even the included example nifs. Anyone know of any videos explaining how to use these?
  6. nevis81
    nevis81
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    hello does any body know how to import existing animations to blender in order to edit them
  7. Surliman
    Surliman
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    This still work with blender 2.80?
    1. radzio2k
      radzio2k
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      I tried to make animation with 2.8, script error :(
      Tried with 2.78 works

      so sad blender under 2.8 is so archaic ughhhh :<
  8. How to run these programs? Please instructions. Step by step.
    How to run these programs? Please instructions. Step by step.
    How to run these programs? Please instructions. Step by step.
    How?
    HOW? HOW? HOW? HOW? HOW?
    ?????, ????? ???? ???????? ??????.
    ???????,?????? ???? ??????...
    1. gaiaden1
      gaiaden1
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      This is a particularly rude way to ask for help. If you want a response, or at least some community assistance, I would recommend thinking about wording this in a less demanding way. Asking over and over like this makes most people want to help you even less than they already would have wanted to.
    2. ZMD78
      ZMD78
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      I agree :what an Idiot..
    3. Azaghal123
      Azaghal123
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      SEE A COMPLETE TUTORIAL THAT SHOW A SIMPLE WAY TO MAKE ANIMATIONS FOR SKYRIM:

      https://www.nexusmods.com/skyrim/videos/11200
  9. GarouSama
    GarouSama
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    Hi,

    I just made a model of a sword with blender 2.8. I did the modelling, UV mapping, shading and worked on the textures.
    I would like to import the sword in Skyrim and use it to slaughter some bandits:). How do I do it? Which files do I need?

    Sorry if this isn't the best place to ask about this. I am a newbie in 3D modelling and modding and I am lost right now:(

    Thanks in advance!
  10. namvail1234
    namvail1234
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    thank you so much, is there any tutorial how to use these tool?