This page was last updated on 10 November 2015, 6:35AM
Changelogs
Version 3.27
change log :
v3.27
1- better crafting system
2- lowered the difficulty of some foes
3- added an effect to belran's sword
4- removed a visual effect of a summon that i didn't like on the player .
v3.26
1- mad some language corrections
2- corrected a quest info not showing in the inventory of the bandit merchant .
v3.25
1- mad some more balancing
2- fixed Greedy not willing to sell
3- lowered a bit his prices
4- fixed the high price of the drug
v3.24
1- mad some initial balancing
v3.23
1- mad a replacement of the crafting gear at the family cottage .
2- mad a lot of changes to frosty , now he is a permanent summon , you can unsummon him , he's still essential . you have to get your old father's amulet to summon him (no quest for that yet) . you will not find him with you if you are updating , you'll have to get the book from Terons corpse .
3- toned down a bit the first two monsters you encounter .
LAL EXT. 2 updated as of v3.23
changed frosty the same way i did for the original mod . you'll find the book to call him in your chest .
repositioned the masters .
v3.22
1-reworked some packages
note : keep the items marked "quest items" in inventory , until i find a way around it .
v3.21
1-modified the conditions of the hunts
2-mad a deeper cleaning of the mod (thanks to Sharlikran).
3-corrected the problem of some notes that you should read disapearing from inventory
4-tweaked the cursed one a bit
v3.2
1-added general loot for the custom bandits
2-added new types of bandits with new costume
3-mad some modifications a foe from a side quest
v3.1
1- added a new hero with her new sword , linked to a side quest .
2- added new spawn points (bandit places)
3- added new bandits for cold regions wearing appropriate outfit for the cold weather .
4- changed the outfits for some of my previous bandits to fit the region where they spawns (cold regions) by giving the a custom armor .
5- added the possibility to stop being hunted by (...) that wasint possible before
6- removed the need for DLC Heartfire , by making some little changes
(requested by LALLINA) .
7- added a tweak for kobi .
8- updated the effects of The cursed one
9- the mod now needs Dragonborn DLC .
10- added a second bandit treasure hunt that you can get from GREEDY .
11- added a new hero with her set of armor (temperable) .
v3
new features :
1- added 2 new heroes
3- added 3 sets of unique armors (they are diff. unique pieces that can be found on unique bandit bosses .
4- added 1 shield (unique piece) .
5- added 35 new weapons (they are not from the game) .
6- added new manually placed enemies .
7- added 3 new very dangerous hunts (depending on your actions) .
8- added a new special foe and an other special hunt , this one is highly dangerous , there's no direct indications about how to get rid of him , but you can discover the way from his story (very difficult) .
9- added some complementary elements to the main story , related to the new additions .
10- added a new side story (3 side quests) .
11- added a bandit merchant , willing to sell you some of the unique weapons i mentioned (27) that you cant find anywhere else , they are 3 sets of 9 , in 3 tiers (novice , middle man , master piece) , the advanced ones will appear in his inventory as you level up .
this merchant is willing to sell you many of the new bandit items added by the mod , recipes , special foods , books ... , and also many of the bandit secrets (informations) for high prices .
he is essential (a greedy green kajit) .
12- added the first quest for greedy (first treasure hunt) .
you'll get something special , really special .
by from him the first info for it , its linked somehow to a side quest giving you some hint about a great enemy and some help , its better to do this quest as sone as possible if you want to play the story , the item will be very helpful in many ways .
13- new unique weapons for 4 of the heroes of the stories .
changes :
1- mad a revision of the mod
2- tweaked the values and the weights of the bandit soups and the drug ,
and modified the attributes .
3- mad some changes for kobi .
4- introduced a numbering for all the BG documents for better sorting .
5- introduced weaknesses and resistances , now you can use them to your advantage to overcame the obstacles , you'll have to discover them ...
and then know which ammo (bullets) to use and when .
v2.21
VERY HIGH COMPATIBILITY.
the mod now is completely compatible with mods like revenge of the enemies(enemy ai) , high levelenemies , OBIS ... and any other mods that edits the bandits , there'sno npc vanilla bandits edits anymore all the enemies are custom and independent from the vanilla ones , just use wrye bash .
V2.12
A major addition , your relation with the bandit faction is no more a one way one , beware if you step on their toes , if you try to stand between them and their plans ... they will send their men after you and you will be HUNTED .
and its not simple as that it also depends on the level of your interference ... a higher one means that the effort to stop you will be from more sides ... and the good news is that you can STOP IT ... different quests depending on your actions .
other bad news is that if you step in and leave it be , things will become worse as time passes , ... its better to try to stop it before it becomes very dangerous ...
2.01
- the book previously added in v2 can be read , you can find in it all the recipes and their effects
V2
added features :
1- six additional side quests
2- unique very beautiful weapons for all the bandit bosses (protagonists of the story) .
3- a new drug
4- a bandit cuisine with 17 very useful food recipes . (you need to fight to learn the recipes or to loot some) ...
5- a complimentary story to the main one
6- a new skill book to craft (you have to fight for that too ... to collect all its recipes)
7- some additional bandit lore
8- new enemies (all manually placed)
9- a new possible ess. companion (very hard to get) , with a special new weapon and shield and armor ... he will also make some surprises for you
mad some corrections for minor english mistakes that i was able to find (no one is helping here) .
got some feedback about a.o.e thanks for (Distortedrealms) , toned it down a bit .
changed one previous recipe where i placed a difficult salt pile to get , its a normal salt pile now .