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gorelus89

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Inferno- The Blood Marked by gorelus89
Skyrim � Quests and adventures
(The Strategy Guide, Complete Walkthrough, and Xamnant Guide for this mod can be found on the main mod page.)
http://www.nexusmods.com/skyrim/mods/61776/?

INTRODUCTION:

Death awaits in this final installment as you journey into the realm of the Ascendant to learn of its origins and its evils. One last challenge to embrace, one last fight to conquer. Do you have what it takes to survive the Inferno?

This mod includes:


Main Storyline

Journey into a realm of mystery and intrigue as you battle through new and exciting enemies like never before. Includes custom items, hidden dialogue, and an entirely new soundtrack.


New Spells and Summons

Dominant your foes with over 30 new spells and summons as you master forbidden magic lost throughout time.


Enhanced Combat

Inspired by titles such as Dark Souls, Monster Hunter, and Dragon's Dogma experience a level of combat never before seen in an Elder Scrolls title as bosses and enemies have been overhauled for a more action oriented approach. Please note that you will need to make use of Static Sprint and utilize the third-person camera angle to get the full effect of this mod.


IMPORTANT: This mod is extremely difficult and may not appeal to everyone. Use your best judgment before installing. Elements added through this mod will be considered overpowered by the standards of the default game. Not recommended for low-end computers and beginning players. If the mod becomes too challenging remember that the difficulty can be lowered ( the novice setting is recommended for your first play through).


The one requirement for this mod is Skyrim (latest version recommended).


In order to compensate for both arguments (quest vs no quest) there is not direct quest that will be initiated at the start of this mod. However there is a map marker which will reveal the location on which you need to travel to.


HOW TO START:

This mod can be started by heading to the main area outside of Bleak Falls Barrow. There you will encounter a low leveled member of the Ascendant. Once defeated you will need to loot his body to find a journal which will point you to a newly added location highlighted on your map (by default the location is already added to your map for easy access).

IMPORTANT: If you do not have Inferno: Envoys of End (Advents of Flame or Reborn) installed it is highly recommended that you defeat the member of the Ascendant in order to obtain your first Xamnant. You will need to utilize these tomes in order to combat the enemies that await your journey.


INSTALL/UNINSTALL:

This mod can be installed through the Nexus Mod Manager or downloaded manually and unzipped using an extraction program, which allows you to unpack files (WinRAR, 7-zip, etc).

Extract the contents of the file to a memorable location and either copy or drag the extracted folder (the outside folder called Data) into your Skyrim folder. Depending on how your game was installed the file will be in varying locations:

C: Program Files (x86) Steam\SteamApps\Common\Skyrim\Data

C: Program Files Steam\SteamApps\Common\Skyrim\Data

C: Games Steam\SteamApps\Common\Skyrim\Data

Do not forget to activate the esp using the Skyrim Launcher or Nexus Mod Manager. This mod should be placed at the bottom of your load order to prevent possible issues. To remove this mod and its contents you will need to deactivate and uninstall with the Nexus Mod Manager or manually remove:

DARKPROJECT.ESP

IMPORTANT: If you choose to manually uninstall this mod then please send me a private message so I can give you the information on what needs to be removed (disregard the Readme in the original mod as there are no pictures).

It is recommended to have a clean save as a backup in case of any issues that may occur before and after the installation. There are no scripts contained within this mod.


ISSUES:

IMPORTANT: The navmeshing in this mod in designed to prevent bosses and enemies from leaving their perimeters. Followers should not be taken or spawned within the altar.

On occasion the default soundtrack will play when engaged against the enemies and bosses presented in this mod( all enemies and bosses should have a custom soundtrack). This issue can be resolved by reloading or waiting for the default soundtrack to end and the custom music to trigger.


Lights will sometimes flicker in the chambers when entering/exiting an altar. This is more of an inconvenience than an issue but should still be appropriately listed in this section.


Right now there are no other issues to be listed. If you encounter any additional issues please send me a message in the comment section or private message me and I will update this section accordingly once confirmed.


COMPATIBILITY

IMPORTANT: When installing pay close attention to what this mod is asking to overwrite. Inferno: The Blood Marked utilizes a variety of meshes from the default game that a majority of outside mods alter.

Inferno: The Blood Marked is designed around the terrain include in the default version of Skyrim. Climate overhauls which remove snow and replace flora will interfere with the environments included in this mod. If you wish to get the full experience of Inferno: The Blood Marked it is recommended (not required) that you temporarily turn off any mods which replace the climate/flora in the default game. Otherwise results may vary.


Mods which tweak or replace the look of the magical effects/explosions within the default game may effect the visuals of the abilities included within this mod (the mod Electrify is an example of this).


Right now there are no other incompatibilities to be listed. If you encounter any additional incompatibilities please send me a message in the comment section or private message me and I will update this section accordingly once confirmed.


MECHANICS:

IMPORTANT: Inferno: The Blood Marked introduces new mechanics to traditional gameplay. It is highly recommended that you read this section, which highlights the changes that are introduced from installing this mod. Please note these changes are only applied to the attributes of this mod.


XAMNANTS:

Xamnants are ancient forms of magic unique to this mod series. What separates these spells from the standard magic available within the default game is that nearly all Xamnants ignore spell absorption and resistances; allowing them to bypass immunities that certain enemies may hold to elements of magic. In Inferno: The Blood Marked Xamnants reference two attributes when calculating damage. These aspects are as followed:

Spell Damage (SD): The amount of damage that is done when the spell effect of a selected Xamnant strikes an enemy.

Blast Damage (BD): The amount of damage that is done when the explosion of a selected Xamnant strikes an enemy.

IMPORTANT: Certain enemies within this mod can resist various forms of spell damage from Xamnants. When a Xamnant is used against an enemy that harbors a natural resistance to its specific element the selected Xamnant will only calculate the blast when determining damage. You will receive a message at the top of your screen stating that the targeted enemy has resisted the spell damage when this factor occurs.


STATIC SPRINT:

The full experience of this mod can only be achieved by employing the use of Static Sprint. This Xamnant greatly increases your level of speed and maneuverability; allowing you to dodge and outmaneuver your opponent to escape their lethal blows. Since all bosses and enemies revolve around this notion it is imperative you make use of this spell the moment it is acquired.


ABILITY BOUND:

The enemies introduced in Inferno: The Blood Marked have distinct abilities which they are able to utilize throughout the course of battle. Abilities range from passive skills such as heightened resistances to magic to the more potent such as being able to unleash powerful spells to shatter their foes. Please refer to the strategy guide section for a detailed analysis of each enemy presented in this mod and a list of their abilities.

IMPORTANT: All enemies (excluding Vithdovah) are immune to the common forms of magic found within the default game. You will need to heavily rely on the use of Xamannts in order to inflict spell based damage.


HARNESS ENERGY:

Certain bosses drop forms of collectable fragments from their attacks. These fragments can be harnessed, stored in your inventory, and released to deal massive amounts of damage to bosses and enemies. Simply select the option "Take" when an explosion makes the choice available. You can release these fragments by navigating to your miscellaneous inventory, selecting the name of the fragment for usage, and dropping it from your hold.

IMPORTANT: Use with caution on low-end computers, dropping too many fragments at once can potentially freeze your game. However, a simple restart will fix the issue.


ENHANCED EXPLOSIONS:

Explosions introduced within this mod will have a direct impact on the terrain. Instead of a simple effect which triggers after a blast, explosions will now trigger dirt and debris to erupt from the ground; leaving behind a trail of smoke and lingering flames from the aftermath (all effects will fade after the duration of two minutes).

With this unique feature explosions are impactful and offer a sense of weight rather than the standard flash and flair. Enhanced Explosions is only applied to explosions which will gain the most benefit from its usage so not all spells are altered from this mechanic.


LICENSING/LEGAL:

This mod and its contents may not be posted or distributed to outside sites without my permission. If you wish to use content from this mod please private message me for consideration. In addition you will need to get permission from all third party recipients for the assets you wish to use ( a detailed list is available for view in the credits section of this mod). Please be aware that certain assets will not be considered regardless of requests.


CREDITS:

IMPORTANT: In regards to borrowed resources. If your name is not listed as a credited individual then I either did not use your resources in the finalized version of the mod or I have simply overlooked your name. Please private message me regarding recognition and once confirmed I will add your name to this section. Level design, gameplay design, voice-acting, custom textures (creatures and items), and artwork were done by me. Please do not attempt to falsify information regarding the creation of these assets.


This section is dedicated to those who have assisted with the creation of this mod or have allowed me to use various assets and resources in order to complete this project. Names are as followed:

Name: Aliens218
Recognition: Created the soundtrack used throughout this mod and provided custom sounds for creatures.
Name: Slothability- YouTube Channel
Recognition: Created trailer for Inferno: The Blood Marked
Name: Dogtown
Recognition: Provided the meshes and original textures for the Guar, Goat Hybrid, Daedroth, Chimera Griffin, and Vampire Hound.
Name: Stewcalkins722- Nexus Profile
Recognition: Provided Normal Maps for Creatures and Items (Resource transferred from Inferno: Envoys of End)
Name: Vicn- Vicn Creature Resources
Recognition: Provided the meshes and original textures for the Scamp, Golem, Ebony Giant, Fire Orb, Hermaeus Mora Young, and Bone Spirit Mesh.
Name: Gendundrup/Frankthefish/Muppetpuppet- Nexus Creature Resource
Recognition: Provided the meshes and original textures for the Lion and Siligonder.
Name: Viltuska- Gehenoth
Recognition: Provided the mesh and original texture for the Gehenoth.
Name: Kjell Granlund- Addons Textures - Dragons
Recognition: Provided the mesh and original texture for the custom dragon.
Name: Nautilus3211- Nexus Profile
Recognition: Provided idea for Unbound Soul Trap.
Name: Darren83- Nexus Profile
Recognition: Provided insight and information on the Creation Kit.