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gezegond

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gezegond

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  1. gezegond
    gezegond
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    2K endorsements! Thanks to everyone who have endorsed.

    Check the new features in the "Changes" tab.

    Read the "Upgrade" section from the description if you are updating from version 1.

    Please read the "FAQ" section from the description before posting a question here, your question might be already answered.

    My thanks goes to everyone who have expressed their kind words here. I do not reply if you don't have any questions to avoid cluttering the discussion, however I do read every post and deeply appreciate all the positive feedbacks.
  2. Deveraux321123
    Deveraux321123
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    I know you are on the break, but I was interested in knowing if it was possible for you, if you plan to update this mod, to make a patch or seperate download where you could actually BUILD the shack, as in, collect the materials and build it instead of buying it. With many "no city and village visits" playthroughs, it really get annoying and immersion breaking to travel half the Skyrim to buy a shack when my characters are living off the land and has 0 gold because he/she doesn't need it. :)
    1. gezegond
      gezegond
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      I considered making the shacks buildable but decided against it. The reasons are outlined in the FAQs. (Can you make the shacks and furniture craftable?)

      I tried to put the carpenters at locations such that there's always one relatively close to you. You only have to travel half of Skyrim if you live in one of the corners of the map! Even so, if you do, you can put an additional carpenter at a convenient location for your playthrough using the "starter kit". This kit can be acquired using the master spell and it places a carpenter wherever you drop it. If you don't have the master spell you can get it via console commands. Check the "Console Commands" section from the mod description for instructions.
    2. Deveraux321123
      Deveraux321123
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      Understood. Thanks for the reply!
  3. mathayus789
    mathayus789
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    Any chance you could officially port this mod to SSE?
    1. gezegond
      gezegond
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      If you scrolled down a little I have already answered this multiple times:

      "I'm taking a break from modding but according to some users it's mostly compatible with SE you just have to download it manually and install it. If you had problems you could also try downloading the previous version (v.1.0.1) from the "Old Files" section which might have better compatibility."
  4. raev1n
    raev1n
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    I LOVE this mod! I would like to make a request... If you could add a version (of the basement) with a regular door instead of a trap door. It would allow us to make a "hole in the wall" apartment.
    1. gezegond
      gezegond
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      I have answered this question before. I am currently taking a break from modding, and I also couldn't come up with an intuitive placement system for regular doors. In addition, the basements are a workaround for shacks in crowded areas, and expanding them does not fall within the scope of this mod.
  5. conorboy27
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    is it possible that you will port this to se? you don't need to make it xbox or playstation compatible but id love to use it on special edition. I don't know how modding works so I don't know if making a port is difficult but it would be much appreciated if it is not too hard.
    1. gezegond
      gezegond
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      I'm taking a break from modding but according to some users it's mostly compatible with SE you just have to download it manually and install it. If you had problems you could also try downloading the previous version (v.1.0.1) from the "Old Files" section which might have better compatibility.
  6. Kitsuneaura
    Kitsuneaura
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    Every time I mouse over or anything with the Shack Destruction Axe, the game crashes. I don't know if anyone else has had this problem or if this mod forum is still active, but it makes it VERY difficult to shop at the carpenter in Riverwood Trader if the game crashes.
    1. gezegond
      gezegond
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      This usually happens due to bad installation. Either your download was corrupted, it wasn't installed properly, your mod manager acting up, etc. The game basically doesn't find the model file to display in the inventory menu and it crashes the game.

      Try re-downloading manually and reinstalling, see if that fixes your problem.
  7. Luxxor77
    Luxxor77
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    Among thousands of stupid, cumbersome and meaningless mods, this one is a grain of gold in a huge heap of husks. Everything is simple, uncomplicated and there is nothing superfluous.
    Thank you very much.
  8. CEMN
    CEMN
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    Awesome idea, but I started CTD:ing so I checked the mod in TES5Edit and found a LOT of errors:
    Spoiler:  
    Show

    Is this fixable?
    1. gezegond
      gezegond
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      Those are intentional and do not cause CTDs. Visit "Workarounds" section from description to troubleshoot CTDs.
  9. aethelbirht
    aethelbirht
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    I'm getting a problem with building the compact smelter--when I build it, it seems to also trigger builds for the grindstone, alchemist table, and enchanting table, and superimposes all of them on top of the compact smelter. I've worked around it by disabling the extraneous pieces of furniture, but I'd still prefer it to work right. I've done a little googling and checked the FAQ and workarounds here, but I don't see this particular problem mentioned.Note that buildings set up just fine, and that I haven't tried other pieces of furniture to see if they're behaving the same way.Any suggestions?

    In previous playthrough, I'd done a basement with all the crafting stations in it and not had this problem. So it may be some new mod I downloaded this time through conflicts with it (?).

    Otherwise, I've adored this mod. I don't use the actual shacks that much, but I do use the furniture and the bathing room addon that someone else introduced in their mod. Fantastic for tailoring a dwelling for an immersive playthrough.
    1. gezegond
      gezegond
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      I've seen this bug but very rarely and haven't managed to reproduce it. Must but Skyrim's scripting system going wack for some reason.

      Try to destroy your smelter, save, quit the game, restart and load save file, give yourself another compact smelter with master spell and see if that fixes it.
  10. rocmar
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    My only gripe (and it is a minor one) is that shacks seem very expensive, especially for RP characters at the start of the game. Otherwise, this mod is something else. For what it does it's incredibly smooth and when combined with mods like campfire and tentapalooza you can really give the shacks personality. I love my shitty little one bedroom apartment on the outskirts of Whiterun
    1. gezegond
      gezegond
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      I tried to balance the pricing by making them considerably cheaper than vanilla houses but not so cheap that players would just buy a dozen and spam them everywhere. If they're considerably more expensive, you might be using an economy mod that alters the trading system. There is a workaround for this in the "console commands" page. You can use the same workaround to use whatever pricing you feel is fair\balanced.

      Regarding the start of the game, you can get a starter shack for free from the Helgen carpenter. If you use one of the compatibility versions that doesn't have him, you can use the "starter kit" obtainable from the master spell. This kit spawns a (permanent) carpenter that sells you a starter shack for a very cheap price.
  11. smoresluva
    smoresluva
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    Do the carpenters sell weapon racks?
    1. gezegond
      gezegond
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      No. Weapon racks require custom scripting so can not be placed dynamically.
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