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gezegond

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gezegond

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  1. gezegond
    gezegond
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    2K endorsements! Thanks to everyone who have endorsed.

    Check the new features in the "Changes" tab.

    Read the "Upgrade" section from the description if you are updating from version 1.

    Please read the "FAQ" section from the description before posting a question here, your question might be already answered.

    My thanks goes to everyone who have expressed their kind words here. I do not reply if you don't have any questions to avoid cluttering the discussion, however I do read every post and deeply appreciate all the positive feedbacks.
  2. mathayus789
    mathayus789
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    Any chance you could officially port this mod to SSE?
    1. gezegond
      gezegond
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      If you scrolled down a little I have already answered this multiple times:

      "I'm taking a break from modding but according to some users it's mostly compatible with SE you just have to download it manually and install it. If you had problems you could also try downloading the previous version (v.1.0.1) from the "Old Files" section which might have better compatibility."
  3. raev1n
    raev1n
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    I LOVE this mod! I would like to make a request... If you could add a version (of the basement) with a regular door instead of a trap door. It would allow us to make a "hole in the wall" apartment.
    1. gezegond
      gezegond
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      I have answered this question before. I am currently taking a break from modding, and I also couldn't come up with an intuitive placement system for regular doors. In addition, the basements are a workaround for shacks in crowded areas, and expanding them does not fall within the scope of this mod.
  4. conorboy27
    conorboy27
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    is it possible that you will port this to se? you don't need to make it xbox or playstation compatible but id love to use it on special edition. I don't know how modding works so I don't know if making a port is difficult but it would be much appreciated if it is not too hard.
    1. gezegond
      gezegond
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      I'm taking a break from modding but according to some users it's mostly compatible with SE you just have to download it manually and install it. If you had problems you could also try downloading the previous version (v.1.0.1) from the "Old Files" section which might have better compatibility.
  5. Kitsuneaura
    Kitsuneaura
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    Every time I mouse over or anything with the Shack Destruction Axe, the game crashes. I don't know if anyone else has had this problem or if this mod forum is still active, but it makes it VERY difficult to shop at the carpenter in Riverwood Trader if the game crashes.
    1. gezegond
      gezegond
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      This usually happens due to bad installation. Either your download was corrupted, it wasn't installed properly, your mod manager acting up, etc. The game basically doesn't find the model file to display in the inventory menu and it crashes the game.

      Try re-downloading manually and reinstalling, see if that fixes your problem.
  6. Luxxor77
    Luxxor77
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    Among thousands of stupid, cumbersome and meaningless mods, this one is a grain of gold in a huge heap of husks. Everything is simple, uncomplicated and there is nothing superfluous.
    Thank you very much.
  7. CEMN
    CEMN
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    Awesome idea, but I started CTD:ing so I checked the mod in TES5Edit and found a LOT of errors:
    Spoiler:  
    Show

    Is this fixable?
    1. gezegond
      gezegond
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      Those are intentional and do not cause CTDs. Visit "Workarounds" section from description to troubleshoot CTDs.
  8. aethelbirht
    aethelbirht
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    I'm getting a problem with building the compact smelter--when I build it, it seems to also trigger builds for the grindstone, alchemist table, and enchanting table, and superimposes all of them on top of the compact smelter. I've worked around it by disabling the extraneous pieces of furniture, but I'd still prefer it to work right. I've done a little googling and checked the FAQ and workarounds here, but I don't see this particular problem mentioned.Note that buildings set up just fine, and that I haven't tried other pieces of furniture to see if they're behaving the same way.Any suggestions?

    In previous playthrough, I'd done a basement with all the crafting stations in it and not had this problem. So it may be some new mod I downloaded this time through conflicts with it (?).

    Otherwise, I've adored this mod. I don't use the actual shacks that much, but I do use the furniture and the bathing room addon that someone else introduced in their mod. Fantastic for tailoring a dwelling for an immersive playthrough.
    1. gezegond
      gezegond
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      I've seen this bug but very rarely and haven't managed to reproduce it. Must but Skyrim's scripting system going wack for some reason.

      Try to destroy your smelter, save, quit the game, restart and load save file, give yourself another compact smelter with master spell and see if that fixes it.
  9. rocmar
    rocmar
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    My only gripe (and it is a minor one) is that shacks seem very expensive, especially for RP characters at the start of the game. Otherwise, this mod is something else. For what it does it's incredibly smooth and when combined with mods like campfire and tentapalooza you can really give the shacks personality. I love my shitty little one bedroom apartment on the outskirts of Whiterun
    1. gezegond
      gezegond
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      I tried to balance the pricing by making them considerably cheaper than vanilla houses but not so cheap that players would just buy a dozen and spam them everywhere. If they're considerably more expensive, you might be using an economy mod that alters the trading system. There is a workaround for this in the "console commands" page. You can use the same workaround to use whatever pricing you feel is fair\balanced.

      Regarding the start of the game, you can get a starter shack for free from the Helgen carpenter. If you use one of the compatibility versions that doesn't have him, you can use the "starter kit" obtainable from the master spell. This kit spawns a (permanent) carpenter that sells you a starter shack for a very cheap price.
  10. smoresluva
    smoresluva
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    Do the carpenters sell weapon racks?
    1. gezegond
      gezegond
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      No. Weapon racks require custom scripting so can not be placed dynamically.
  11. Zementschleirentferner
    Zementschleirentferner
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    This mod has become something of a turning point in my Skyrim experience. It reflects everything I love about open world games- freedom. Knowing that i can choose the exact place where i want my house to be is something wonderful. I've finally embraced the survival mods out there and my character's abodes go very well with the whole theme. This is by now the second playthrough in which i'm using the mod. My little Bosmer has a small compound in the slopes above Pelagia farm all thanks to this wonderful mod :D

    It works like a charm, although sometimes the positioning of the cabins tends to spam saves. I highly recommend people to get the positioner mod by Jaxonz along with this one- your life will be so much easier!

    Now just one question: the readme says something along the lines that there is a limit to sheltered shacks, but it doesn't specify.. per cell? Per playthrough? And if so, how many am i allowed?

    P.S.-Happy new year to everyone.

    Edit: It wasn't in the readme, it was in game that i got a pop-up warning me about the sheltered shacks.
    1. gezegond
      gezegond
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      There is a limited number of sheltered shacks available (per playthrough). This is due to the fact that sheltered shacks have their own interior that couldn't be automatically generated using scripts. I don't remember the exact total number of sheltered shacks but it was around 13. You can use the master spell to see how many are available exactly.

      If you buy sheltered shacks from carpenters you don't have to worry about this. The carpenters will simply run out of sheltered shacks to sell. You only have to consider that you can't build too many sheltered shacks so if you want to build many use open shacks instead.

      If you use the master spell to acquire sheltered shacks you have to take care not to build a shack with the same ID twice as it will erase the previous one. More info on this is in the "FAQ" and "Upgrade" section.
    2. Zementschleirentferner
      Zementschleirentferner
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      Thank you so much for the speedy reply.
      Thirteen is way more than I'll ever use. And, yes, i only buy from the carpenters.
      I asked because i have my eye on a very nice piece of land between Dawnstar and Morthal, by the coast. My hunterborn is just itching to get some horker meat lol
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