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gezegond

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gezegond

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545 comments

  1. gezegond
    gezegond
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    2K endorsements! Thanks to everyone who have endorsed.

    Check the new features in the "Changes" tab.

    Read the "Upgrade" section from the description if you are updating from version 1.

    Please read the "FAQ" section from the description before posting a question here, your question might be already answered.

    My thanks goes to everyone who have expressed their kind words here. I do not reply if you don't have any questions to avoid cluttering the discussion, however I do read every post and deeply appreciate all the positive feedbacks.
  2. BobThatIsRob
    BobThatIsRob
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    i wish this would be ported to SSE
    1. gezegond
      gezegond
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      according to some users it's mostly compatible with SE you just have to download it manually and install it. If you had problems you could also try downloading the previous version (v.1.0.1) from the "Old Files" section which might have better compatibility.
    2. terrorofskyrim
      terrorofskyrim
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      Hey, I have been playing around with hearthcraft an extention for the campfire mod that is used in frostfall as well. It's much newer than the way this one works but it still lacks a lot of necessities which is the main reason why i'm still using your stuff. It's the lack of proper shelters or basements. I don't know how hard it's gonna be but could i possibly use your cell layouts to incorporate in a patch for heartcraft or campfire alone? I'm not even sure where to start so don't keep your hopes up that i'll actually be doing this. But you can never be too soon with stuff like this.
    3. gezegond
      gezegond
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      I have specified permissions which is visible on description page. tl;dr You can use the assets in this mod as long as you're not earning money from them.
  3. Dragonborn323
    Dragonborn323
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    I tried manually installing to to my SE but the mod still wont work. I downloaded it, unziped it and moved the esp file to data, what am I doing wrong? I also tried the same thing with the old files.
    1. gezegond
      gezegond
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      You need to copy the entire folder, not just the esp. Download the file called "Live Anywhere - Constructible Shacks Manual Install" not the main file, inside it there are all the different versions of the mod. Pick the one you want and copy the esp and all the folders.
    2. Kregen
      Kregen
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      Will this also work with the install from folder function in vortex.
    3. gezegond
      gezegond
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      I don't know sorry. You could always try.
  4. LudwigvanB
    LudwigvanB
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    I love this mod. I used it in LE and I've been using it in SE for a long time with no or minimal issues. It's great to just set up and keep it simple, wherever I choose.

    A few times, I've placed my starter shack next to Pelagia Farm. Gloth, the farmhand who mostly stands around scratching his butt, now does a lot of idles using my crafting equipment, stirring my cooking pot and sitting in my chair. I like that, although he isn't much of a conversationalist. But I wasn't so happy about the time I came back from a hard day's adventuring to find him sleeping in my bed, though. No, that's an idle too far.
    1. gezegond
      gezegond
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      I've set the beds to be player owned, but I guess the AI don't care lol
    2. LudwigvanB
      LudwigvanB
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      Yeah. I hope it didn't sound like I was complaining about the bed thing. It's not even immersion-breaking in a world where mammoths float slowly up into the sky and then come crashing back down again.
  5. volkyWB
    volkyWB
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    I worship this mod in terms of convenience (like dropping smth to build it) and openness of the shacks...
    Sorry but I really don't like interior-mods...
    My only wish would be adding more open-statics... THANKS GEZEGOND :)
  6. Deveraux321123
    Deveraux321123
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    I know you are on the break, but I was interested in knowing if it was possible for you, if you plan to update this mod, to make a patch or seperate download where you could actually BUILD the shack, as in, collect the materials and build it instead of buying it. With many "no city and village visits" playthroughs, it really get annoying and immersion breaking to travel half the Skyrim to buy a shack when my characters are living off the land and has 0 gold because he/she doesn't need it. :)
    1. gezegond
      gezegond
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      I considered making the shacks buildable but decided against it. The reasons are outlined in the FAQs. (Can you make the shacks and furniture craftable?)

      I tried to put the carpenters at locations such that there's always one relatively close to you. You only have to travel half of Skyrim if you live in one of the corners of the map! Even so, if you do, you can put an additional carpenter at a convenient location for your playthrough using the "starter kit". This kit can be acquired using the master spell and it places a carpenter wherever you drop it. If you don't have the master spell you can get it via console commands. Check the "Console Commands" section from the mod description for instructions.
    2. Deveraux321123
      Deveraux321123
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      Understood. Thanks for the reply!
  7. mathayus789
    mathayus789
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    Any chance you could officially port this mod to SSE?
    1. gezegond
      gezegond
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      If you scrolled down a little I have already answered this multiple times:

      "I'm taking a break from modding but according to some users it's mostly compatible with SE you just have to download it manually and install it. If you had problems you could also try downloading the previous version (v.1.0.1) from the "Old Files" section which might have better compatibility."
  8. raev1n
    raev1n
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    I LOVE this mod! I would like to make a request... If you could add a version (of the basement) with a regular door instead of a trap door. It would allow us to make a "hole in the wall" apartment.
    1. gezegond
      gezegond
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      I have answered this question before. I am currently taking a break from modding, and I also couldn't come up with an intuitive placement system for regular doors. In addition, the basements are a workaround for shacks in crowded areas, and expanding them does not fall within the scope of this mod.
  9. conorboy27
    conorboy27
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    is it possible that you will port this to se? you don't need to make it xbox or playstation compatible but id love to use it on special edition. I don't know how modding works so I don't know if making a port is difficult but it would be much appreciated if it is not too hard.
    1. gezegond
      gezegond
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      I'm taking a break from modding but according to some users it's mostly compatible with SE you just have to download it manually and install it. If you had problems you could also try downloading the previous version (v.1.0.1) from the "Old Files" section which might have better compatibility.
  10. Kitsuneaura
    Kitsuneaura
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    Every time I mouse over or anything with the Shack Destruction Axe, the game crashes. I don't know if anyone else has had this problem or if this mod forum is still active, but it makes it VERY difficult to shop at the carpenter in Riverwood Trader if the game crashes.
    1. gezegond
      gezegond
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      This usually happens due to bad installation. Either your download was corrupted, it wasn't installed properly, your mod manager acting up, etc. The game basically doesn't find the model file to display in the inventory menu and it crashes the game.

      Try re-downloading manually and reinstalling, see if that fixes your problem.
  11. Luxxor77
    Luxxor77
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    Among thousands of stupid, cumbersome and meaningless mods, this one is a grain of gold in a huge heap of husks. Everything is simple, uncomplicated and there is nothing superfluous.
    Thank you very much.
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