Skyrim

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gezegond

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gezegond

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Mod articles

  • FAQ

    Q: I have a problem with the mod.
    A: Please view the workarounds section and compatibility section. If you can't find your problem make a new comment in the "Posts" section and I'll take a look at it.

    Q: Do I need any DLCs to use this mod?
    A: No. No DLC is required. However you need to have “skse” installed.

    Q: Will you port this mod to Skyrim: Special Edition?
    A: I'm taking a break from modding but according to some users it's mostly compatible with SE you just have to download it manually and install it. If you had problems you could also try downloading the previous version (v.1.0.1) from the "Old Files" section which might have better compatibility.

    Q: Are the interior dwellings navmeshed?
    A: Yes. Bring in your followers...

  • Workarounds (v1)

    I have done as much as I could to make this mod bug-free. My mod runs perfect for the most part, however there are some slight issues that may occur that have to do with Skyrim's engine and I can't do anything about them. Here are some workarounds if you encountered any of these issues:

    IMPORTANT: Always make a hard save before building anything. Once you've built it you can't disassemble it, and if you were positioned wrong or chose the wrong options, or something went wrong with the building script, you have to load the save file.

    Problem: Dropping the shacks or furniture does nothing.
    Cause: Skyrim's scripting engine is too busy.
    Workaround: Pick the item up and drop it again.

    Problem: You get a “Can't build wh...

  • Compatibility (v1)

    Since this mod lets you build shacks anywhere you want, it's almost compatible with all mods. There are some slight issues that may arise using certain mods that I will address here:

    Follower mods

    Issue: This mod is scripted so your vanilla followers will follow you into the shacks. If you're using certain custom followers or follower overhaul mods, they might not.
    Workaround:
    -Some of these mods have a built in summon function that lets you summon your follower into the shack and back out in the world.
    -You can use follower summon mods such as this.
    -Use the moveto console command (more info in console commands section).
    -Just leave them outside, there isn't much space inside the shacks anyway. ;)

    Economy ...

  • Console Commands (v1)

    Using console commands are explained in detail here and here. I will explain some of them that are related to this mod briefly:

    For each of these commands, you first need to open the console by pressing the “~” key on your keyboard. (It's usually next to “1”)

    Disabling an object:
    Click on an object with mouse. This will select the object and a number (it's id) will be shown at the middle of the screen. After this simply type “disable” with no quotation marks and press enter. Be careful that some objects are larger than you think. If disabling an object was a mistake open the console again and type “enable”.

    Flying back into your shack:
    First make sure you have no item selected by double clicking on any object, then...

  • Upgrading

    If you have been previously using this mod's version 1 (or 1.0.1), you have to carefully read this guide:

    Jaxonz Repositioner:

    This is a mod that I encouraged people to use alongside this mod in version 1, however as of the new version, jaxonz repositioner, and other mods that move static objects, are all incompatible. The reason for this is that in new version the objects have embedded AI navigation information that these mods don't move. So if you move something from this mod using jaxonz repositioner, NPCs will think it's still where it was before. There is a spell available from merchant called “Move Shack Items”. Use this spell to move the objects from this mod as this spell has been scripted to move the embedded AI navigation information as w...

  • Compatibility

    Since this mod lets you build shacks anywhere you want, it's almost compatible with all mods. There are some slight issues that may arise using certain mods that I will address here:

    Jaxonz Positioner (and other object movers)

    Issue: These mods were compatible (and encouraged to use) in version 1, however in version 2 all items include AI navigation information attached to them that these mods will not move, therefore rendering them completely incompatible with shack items. Note that you can still use this for everything in Skyrim, except the furniture built with this mod.
    Workaround:
    From version 2 onwards, you can move all items using built in tools such as “Move Shack Items” and “CShacks Master Spell” spells.

    Follower mods...

  • Workarounds

    I have done as much as I could to make this mod bug-free. My mod runs perfect for the most part, however there are some slight issues that may occur that have to do with Skyrim's engine and I can't do anything about them. Here are some workarounds if you encountered any of these issues:

    IMPORTANT: Always make a hard save before building anything. Once you've built it you can't disassemble it, and if you were positioned wrong or chose the wrong options, or something went wrong with the building script, you have to load the save file.

    Problem: Dropping the shacks or furniture does nothing.
    Cause: Skyrim's scripting engine is too busy.
    Workaround: Pick the item up and drop it again.

    Problem: You get a “Can't build wh...

  • Console Commands

    Using console commands are explained in detail here and here. I will explain some of them that are related to this mod briefly:

    For each of these commands, you first need to open the console by pressing the “~” key on your keyboard. (It's usually next to “1”)

    Disabling an object:
    Click on an object with mouse. This will select the object and a number (it's id) will be shown at the middle of the screen. After this simply type “disable” with no quotation marks and press enter. Be careful that some objects are larger than you think. If disabling an object was a mistake open the console again and type “enable”.

    Flying back into your shack:
    First make sure you have no item selected by double clicking on any object, then...