If anyone is struggling to get these meshes to work in SE, I found a program called Sniff on the Fallout New Vegas Nexus that fixed them for me. Just tell Sniff to update tangent spaces for all the meshes. For me, that's all it took.
have a litte request...a copy of the main nif without the circular stairs (in the tower). This because for phisically enter in the manor (at scale 1 it too small) i must rescale the nif at 2, even 2,5, and the stairs (all) became problematic. The others (in the floor nif) are usable, and eventually i can place hand by hand some steps. But for the circular stairs is't posible. For testing, with nifskope i deleted the block, but: - the floor beam disappears (no big problem, i can add one by one) - i think the collission of the stairs remain, because even if i can't see anything, a sort of ghost stop the way in game (i modified the nif, add in CK and add a vanilla staris, and i cant go up, ad i walk on invisible object in the same position of the deleted stairs). can u share a modified version of the nif without staris and withouu collision..? i dont know how use nifskope (or blender).
and more. wy the central tower (with circular stairs) stop at "frist floor"? can make a version with continued tower, from the ground (the "2 rooms cellar" isolated) to the top? in this way,even if i use the model for an interior, can go in all the house's rooms without an "exit-enter in the cellar " pause.
well, even without this fix, it's a great work, endorsed!!
Thanks, I look forwards to seeing what you guys have been building.
You all can add to the user pictures anytime. I just cant add them to the main file images as they might have things that aren't included in the resource.
And as always if you see any problems or have suggestions let me know. It will probably take awhile to get to them but I eventually will.
I was using this on a new piece of work and I noticed the normal maps are not kicking in at all. The kitchen counter for example, was very very shiny and the texture completely flat.
This is a problem with the NiTriShapeData node, under BS Num UV Sets. It's set to one. I didn't check other items yet, but all the nodes in this nif had the 1 set for UV Sets and that means normals won't show up properly. I changed the number to 4097 and now the kitchen counter looks GLORIOUS. Normals are working properly and the wood and stone just look awesome.
Just a tip for this set and any future meshes. I don't know jackpoop about making meshes but I once got help from a friend to solve that same normal map issue with another modder's resource so I knew where to look this time.
Yeah I couldn't leave you guys with the crummy vanilla meshes lol. I'll see about adding the other models I have for this pack soon. Currently trying to design some Norse furniture and extras for my viking homes. Along with working on finishing a small player castle.
Glad you like them. I added about 15 other pieces of furniture but didn't feel like writing the texture paths so I deleted them from the dictionary..might add them later when I feel less lazy.
Newest version is out includes new fireplace models and other stuff. If you encounter problems or have suggestions let me know.
If you have ideas of new models for the house throw them at me.
Was uploading the models in the ck and saw that I forgot to set the uv scale on the 2 tables. As well on the stack-less fireplace on the lower edge trim I used the wrong clamp. I'll fix this in the next upload.
Side note: The scale I use in the ck for the models is 1.94
42 comments
have a litte request...a copy of the main nif without the circular stairs (in the tower). This because for phisically enter in the manor (at scale 1 it too small) i must rescale the nif at 2, even 2,5, and the stairs (all) became problematic. The others (in the floor nif) are usable, and eventually i can place hand by hand some steps. But for the circular stairs is't posible.
For testing, with nifskope i deleted the block, but:
- the floor beam disappears (no big problem, i can add one by one)
- i think the collission of the stairs remain, because even if i can't see anything, a sort of ghost stop the way in game (i modified the nif, add in CK and add a vanilla staris, and i cant go up, ad i walk on invisible object in the same position of the deleted stairs).
can u share a modified version of the nif without staris and withouu collision..? i dont know how use nifskope (or blender).
and more. wy the central tower (with circular stairs) stop at "frist floor"? can make a version with continued tower, from the ground (the "2 rooms cellar" isolated) to the top? in this way,even if i use the model for an interior, can go in all the house's rooms without an "exit-enter in the cellar " pause.
well, even without this fix, it's a great work, endorsed!!
Please, keep releasing your resources. They are MUCH appreciated, I can tell you.
You all can add to the user pictures anytime. I just cant add them to the main file images as they might have things that aren't included in the resource.
And as always if you see any problems or have suggestions let me know. It will probably take awhile to get to them but I eventually will.
I was using this on a new piece of work and I noticed the normal maps are not kicking in at all. The kitchen counter for example, was very very shiny and the texture completely flat.
This is a problem with the NiTriShapeData node, under BS Num UV Sets. It's set to one. I didn't check other items yet, but all the nodes in this nif had the 1 set for UV Sets and that means normals won't show up properly. I changed the number to 4097 and now the kitchen counter looks GLORIOUS. Normals are working properly and the wood and stone just look awesome.
Just a tip for this set and any future meshes. I don't know jackpoop about making meshes but I once got help from a friend to solve that same normal map issue with another modder's resource so I knew where to look this time.
Just letting you know.
You might have just solved something that has been erking me for some time now.
Have you got ANY IDEA how bored I am with the atrocious Skyrim fireplaces, for instance!
Thank you so much.. This is epic.
Yeah I couldn't leave you guys with the crummy vanilla meshes lol. I'll see about adding the other models I have for this pack soon. Currently trying to design some Norse furniture and extras for my viking homes. Along with working on finishing a small player castle.
I find a scale of 2ish feels a bit cramped so I have stuck with 2.5, but that just personal preference.
http://shumer-a-new-world.wikia.com/wiki/Pinewood_Manor
I will do the same for the viking houses when I am done making the village.
If you have ideas of new models for the house throw them at me.
Was uploading the models in the ck and saw that I forgot to set the uv scale on the 2 tables. As well on the stack-less fireplace on the lower edge trim I used the wrong clamp. I'll fix this in the next upload.
Side note: The scale I use in the ck for the models is 1.94