Skyrim

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Tlaffoon

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Tlaffoon

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42 comments

  1. aproco
    aproco
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    If anyone is struggling to get these meshes to work in SE, I found a program called Sniff on the Fallout New Vegas Nexus that fixed them for me. Just tell Sniff to update tangent spaces for all the meshes. For me, that's all it took.
  2. corvorosso
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    really good resource, i'm using just now.

    have a litte request...a copy of the main nif without the circular stairs (in the tower). This because for phisically enter in the manor (at scale 1 it too small) i must rescale the nif at 2, even 2,5, and the stairs (all) became problematic. The others (in the floor nif) are usable, and eventually i can place hand by hand some steps. But for the circular stairs is't posible.
    For testing, with nifskope i deleted the block, but:
    - the floor beam disappears (no big problem, i can add one by one)
    - i think the collission of the stairs remain, because even if i can't see anything, a sort of ghost stop the way in game (i modified the nif, add in CK and add a vanilla staris, and i cant go up, ad i walk on invisible object in the same position of the deleted stairs).
    can u share a modified version of the nif without staris and withouu collision..? i dont know how use nifskope (or blender).

    and more. wy the central tower (with circular stairs) stop at "frist floor"? can make a version with continued tower, from the ground (the "2 rooms cellar" isolated) to the top? in this way,even if i use the model for an interior, can go in all the house's rooms without an "exit-enter in the cellar " pause.

    well, even without this fix, it's a great work, endorsed!!
  3. mellowtraumatic
    mellowtraumatic
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    Man, all your stuff went completely under my radar. The ovens. Those ovens! I want all of the things!

    Please, keep releasing your resources. They are MUCH appreciated, I can tell you.
    1. Tlaffoon
      Tlaffoon
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      I have mountains of resources I'm just being stingy with them
  4. katanyx
    katanyx
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    Thank you very much for this resource! I've been having so much fun making my beautiful manor Might upload some screens when I'm done...
    1. Tlaffoon
      Tlaffoon
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      Thanks, I look forwards to seeing what you guys have been building.

      You all can add to the user pictures anytime. I just cant add them to the main file images as they might have things that aren't included in the resource.



      And as always if you see any problems or have suggestions let me know. It will probably take awhile to get to them but I eventually will.
  5. dovahkin28
    dovahkin28
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    Haha Nice But it Look's just like my mesh From Team Kinetic :-) but It's ok now :-)
    1. Tlaffoon
      Tlaffoon
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      Coincidence lol id like to see yours (see if it's better than mine).
  6. Elianora
    Elianora
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    Hey again.

    I was using this on a new piece of work and I noticed the normal maps are not kicking in at all. The kitchen counter for example, was very very shiny and the texture completely flat.

    This is a problem with the NiTriShapeData node, under BS Num UV Sets. It's set to one. I didn't check other items yet, but all the nodes in this nif had the 1 set for UV Sets and that means normals won't show up properly. I changed the number to 4097 and now the kitchen counter looks GLORIOUS. Normals are working properly and the wood and stone just look awesome.

    Just a tip for this set and any future meshes. I don't know jackpoop about making meshes but I once got help from a friend to solve that same normal map issue with another modder's resource so I knew where to look this time.

    Just letting you know.
    1. Tlaffoon
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      Thanks!

      You might have just solved something that has been erking me for some time now.
  7. Elianora
    Elianora
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    How did I even miss this pack!? I'm not sure I'll have use for the entire building, but all the extras in this pack are GLORIOUS.

    Have you got ANY IDEA how bored I am with the atrocious Skyrim fireplaces, for instance!

    Thank you so much.. This is epic.
    1. agerweb
      agerweb
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      Ah, so you don't like the ubiquitous fireplace wooden ledge either.
    2. Tlaffoon
      Tlaffoon
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      Thanks for the feedback.

      Yeah I couldn't leave you guys with the crummy vanilla meshes lol. I'll see about adding the other models I have for this pack soon. Currently trying to design some Norse furniture and extras for my viking homes. Along with working on finishing a small player castle.
  8. agerweb
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    New interior works well and I love the ovens and the writing desk thingy - will be using them all over the place.

    I find a scale of 2ish feels a bit cramped so I have stuck with 2.5, but that just personal preference.
    1. Tlaffoon
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      Glad you like them. I added about 15 other pieces of furniture but didn't feel like writing the texture paths so I deleted them from the dictionary..might add them later when I feel less lazy.

    2. agerweb
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      I have uploaded some pictures of the Manor in situ, you can grab them an add them to your image section if you want:

      http://shumer-a-new-world.wikia.com/wiki/Pinewood_Manor

      I will do the same for the viking houses when I am done making the village.
  9. Tlaffoon
    Tlaffoon
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    Newest version is out includes new fireplace models and other stuff. If you encounter problems or have suggestions let me know.

    If you have ideas of new models for the house throw them at me.

    Was uploading the models in the ck and saw that I forgot to set the uv scale on the 2 tables. As well on the stack-less fireplace on the lower edge trim I used the wrong clamp. I'll fix this in the next upload.

    Side note: The scale I use in the ck for the models is 1.94
    1. Tlaffoon
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      I believe all the texture issues have been resolved in the new upload.
  10. retnav98
    retnav98
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    I've been wanting to remodel Goldenglow Estate. This could be the right look.Thanks!