Names used in this mod originate from various sources, including: http://fantasynamegenerators.com/ http://www.tamriel-rebuilt.org/?q=namegenerator and http://www.imperial-library.info/
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Changelogs
Version 1.62
Implemented suggested correction by Nellshini to fix issue of renaming chaurus, etc.
Version 1.61
Added missing SKSE plugin to archive
Version 1.51
Fixed packaging problem. I had omitted the SKSE plugin.
Version 1.41
Made instant refresh of displayed names optional. Some people had issues with screen flashes or interruptions, Now you can turn it off if it annoys you.
Version 1.6
Added routine to better rename exterior cell NPCs before you meet them.
Changed name data files back to .ini for better installer compatibility.
Version 1.5
Implemented name generation engine as an alternate method of choosing which name to assign. This provides greater variety. It does not yet rename dragons. You can choose to use it from the MCM menu if desired.
Renamed .INI files to .TXT since it turned out that some installers were trying to merge them with Skyrim INI files.
Version 1.4
Added code to detect presence of People Are Strangers mod and behave similarly, only assigning names once you speak with NPCs.
Minor INI file updates to catch more generically named NPCs.
Version 1.3
Improved identification of NPCs added by third party mods.
Made inclusion of original name optional, so a "Whiterun Guard" could rename to "Olaf [Whiterun Guard]" or just "Olaf" as you prefer. The latter might be more immersive.
Added an optional hotkey to forcibly assign a new name to the NPC you are pointing at. This can also be used on non-generic NPCs.
Updated INI file to include a few more generic name types.
Improved efficiency and removed some redundancy to make it even speedier.
Version 1.2
Name data migrated to INI file. User configurable and easier to update.
Added mechanisms to track actors already evaluated and prevent redundant effort.
Corrected capitalization of names.
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Everyone Has A Name Automatically assigns a lore-friendly name to anonymous NPCs
Improve immersion by giving everyone a name.
Features
Automatically gives names to generic characters.
Names are lore-friendly, and appropriate for race and gender.
Preserves original name as title in brackets (example: "Whiterun Guard" becomes "Menrig [Whiterun Guard]").
Even names dragons.
Don't like someone's name? Just walk up to them and tap the JRN Assign Name hotkey.
No known conflicts with any other mod. Any load order works.
Adds no scripts to objects and uninstalls cleanly.
Installation Details
JRN should install autommatically with NMM or MO using defaults, but here are a few tips...
This mod includes an SKSE plug in, necessary for operation. It should correctly deploy to the Skyrim\Data\SKSE\Plugins directory.
Replacement names and search data are stored within the Skyrim\Data\JaxonzNameGen.TXT and JaxonzNameGenerator.TXT file as CSV strings. Use NotePad to easily modify these file if you have other names you prefer, or find a generic name that isn't being replaced.
Support
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