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  1. EnaiSiaion
    EnaiSiaion
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    Now available for Skyrim Special Edition on the Nexus, Beth.net for PC and Beth.net for Xbox!
  2. EnaiSiaion
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    Build discussion? There is now an /r/EnaiRim subreddit.
  3. Zachski
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    Would I be correct in assuming that Orc's "Strength of Steel" and "Berserk" and Redguard's "Dust Storm" do not apply to unarmed attacks?

    Thinking of starting a monk and weighing my options for characters that aren't kitties, especially since I'm also using Ordinator :)
    1. EnaiSiaion
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      Actually, it works for unarmed as well. Thanks for reporting that the description is wrong. :)
    2. Zachski
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      Sweet! Happy to hear that!

      While Khajiit does have the most synergy with unarmed even with this mod, it'd be nice to play someone that punches instead of scratches :)
  4. SpartanSith118
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    Imperious is always in my playlist, but I'm thinking or using the patch to add Disparity. Do the Imperious racial bonus quests carry over?
    1. EnaiSiaion
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      Yes.
  5. MrLaxitive
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    I am having an issue with the Callovian star quest. I have completed atleast 13 quests and yet its saying I have only completed 5. any ideas?
    1. EnaiSiaion
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      What are your quests completed in your game stats?
  6. PhantomofSkyrim
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    I've been using this mod (and several other Enai mods as well since I can't give up Ordinator, Andromeda, Summermyst, and Apocalypse) for quite some time now, yet somehow the Bosmer always slipped under my radar. Sure, I made one hunter character a while back that was a Bosmer, but I never got far enough into him to really take him anywhere.
    Well, lo and behold, I finally make a Bosmer ranger/warrior character and holy crap I should have played this race sooner!
    The spirit bird is a godsend in multiple moments in combat (especially since I'm using Wildcat on this character), and I just noticed that hunting targets marked by Harrier glow from a distance, meaning easier tracking the targets. Green Pact is useful, as that little extra boost does wonders every now and again, and Wild Senses is just freaking awesome.
    I have only just unlocked the Beast Tongue power (with the final animal hunted for it being a rabbit that nailed me a pretty epic killcam) and brought a wolf to my side, so I haven't gotten a chance to have fun with that yet, but I'm looking forward to taming a freaking Sabre Cat!
    Honestly, that's what I like best about these mods you've made. No matter how long I have them installed, I keep discovering something new every now and again when I make a new character. (Though I still need to try out the Autocannons from Ordinator: That's next on my build list after this one!)
    Thanks again for the awesome mod Enai! If I could give multiple endorsements, I would do it in a heartbeat!
    1. EnaiSiaion
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      <3
  7. pacfish
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    There's a small bug with orcs in the open scene. They get their passive while still bound, and if they knock down anyone it's seen as a hostile action and everyone tries to kill you.
    This is true when entering the keep as well -- For some reason combat is still kept and if you knock down the person you want to set you free, they will cut your bindings and then immediately attack you. I found this weird since I've leveled to 40 before just off sneak attacking that same person.
    1. EnaiSiaion
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      I'm not sure if the fact that attacking people makes them hostile is a bug, though.

      There's a Skyrim bug where combat lasts forever, but that's not something I can do much about.

      Eh, I suppose it's one of those abilities that should just be removed.
    2. PhantomofSkyrim
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      Typically during the opening scene you should be more focused on running for your life rather than trying to jump on people. So I'm not sure this is a bug, just not something that is recommended you do during the opening scene.
      Just don't jump (except for that moment when you jump out of the tower) and you should be fine. Or just use the Alternate Start mod.
    3. EnaiSiaion
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      There are two possibilities. The most likely possibility is that this is in fact an issue and it is impossible to start the game as an orc and no one told me in a hundred thousand downloads. The reason why this is the most likely possibility is that there was a time when none of the dunmer's abilities worked and no one noticed in weeks. I don't think the vast majority of downloaders actually use the mod.

      Option B is that this is not actually a problem unless you go out of your way to make it so by jumping on top of allies (along with this game's baffling feature where a hostile spell is still considered an attack even against invalid targets, so you can make people angry by casting sun spells at them for 0 damage).
  8. EvilsConscience
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    Hey, I love the mod. I have an issue, however. I'm playing as an Imperial, and the skills I boosted say in their tree that they are 20 levels higher, but when it comes to practical uses or upgrading perks, my boosted skills act s though they are still unchanged. For example, I boosted my smithing 20 levels to 67, but when i actually enter the tree, it says my level is 47, and if I level the skill, it says it's leveling up to 48
    1. EnaiSiaion
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      Yes, just like every other skill modifier in the game.
    2. EvilsConscience
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      Oh, my mistake. I thought it was meant to be a permanent upgrade, like an auto level, not just a boost.
  9. PeePeeWenis
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    Hey man, really like what you've done in this mod, just a quick question. Is it safe to use "showracemenu" midst game to change the aesthetics of my character or will this cause problems with stats and effects or of any kind?
    1. EnaiSiaion
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      Go ahead.
  10. raging987inferno
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    Do I put Imperious Races esp below Diverse Skyrim esp?
    1. EnaiSiaion
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      I hope it doesn't matter, but why not.
    2. raging987inferno
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      Diverse Skyrim's mod author said that to find out if a in this mod is compatible with diverse skyrim is to ask the mod in question's author. That's why i asked about the load order.
    3. EnaiSiaion
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      I suppose it works.
  11. alfredini
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    Hi i can't obtain "perception" for my Khajiit. I started a new character and i got 50000 gold using console commands and also selling and buying things but no success. Imperious is almost at the bottom of my LO, and TES5EDIT shows no mod conflict. Am i missing something? The "gold found" and "most gold carried" are both over 50k. Is there another requirement or game progress to activate obtain the power? Maybe another trigger i'm missing?
    1. EnaiSiaion
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      and i got 50000 gold using console commands
      Get gold normally and see if it works then.
  12. srle11
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    Hey is it possible to add another effect to khajiit's racial power.Like, while the power is active khajiit has x% chance to dodge an attack or some other sneaky/agility effect?Cus having just a night vision for a racial power feels kinda unrewarding...
    1. EnaiSiaion
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      It was a different power and people kept complaining that it wasn't night eye. So here's night eye.
    2. srle11
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      I complain that it is night eye.What now?
    3. EnaiSiaion
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      I just tune out all feedback and do something else. What's even the point of any of this? The vanilla game is fine.
    4. srle11
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      Don't know why people are fascinated with night eye power , don't they know there is a brightness slider in the video options.Anyway this power actually felt detrimental in my playthrough as a khajiit couple of times, cuz of the mute sound thing.Several times it happened to me that I got ambushed and killed, because I didn't hear the combat music (funny thing I know) and was unfortunate enough not to spot enemy on the compass.So this power is definitely the underdog of racial powers by far.
    5. alfredini
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      Wow! A mod author takes the time to create a free game improvement, people complains, mod author takes the time to listen to people, people gets mad, that's ridiculous.
      I strongly believe we as users should chill out and let mod authors work their magic as they see fit, no sense in ranting. Perhaps asking politely instead, but at the end is up to the mod authors and to me is more than enough.
    6. srle11
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      I m chill.
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